Dungeon Crawl Stone Soup version 0.30-a0-953-g5f1da4a474 (webtiles) character file. Game seed: 454117814179046754 207 mandoloar the Conjurer (level 5, -4/42 HPs) Began as a Demigod Conjurer on Mar 28, 2023. Slain by a two-headed ogre ... wielding a +0 giant club (29 damage) ... on level 4 of the Dungeon. The game lasted 00:10:07 (3652 turns). mandoloar the Conjurer (Demigod Conjurer) Turns: 3652, Time: 00:10:08 Health: -4/42 AC: 3 Str: 8 XL: 5 Next: 29% Magic: 8/12 EV: 12 Int: 30 God: Gold: 178 SH: 0 Dex: 16 Spells: 3/10 levels left rFire . . . SeeInvis . a - +9 sling "Luameeh" {freeze, *Corrode Int+6 Dex+4} rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect . m - +0 helmet rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons a - the +9 sling "Luameeh" (weapon) {freeze, *Corrode Int+6 Dex+4} (You found it on level 4 of the Dungeon) Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. b - a +1 short sword of flaming Armour f - a +0 robe (worn) k - an orb of light m - a +0 helmet (worn) r - a +2 tower shield Jewellery l - a ring of fire Wands n - a wand of flame (9) Scrolls g - a scroll of immolation i - a scroll of identify o - a scroll of enchant weapon {unknown} q - a scroll of torment {unknown} s - a scroll of poison {unknown} Potions c - a potion of heal wounds d - 2 potions of mutation {unknown} e - 2 potions of brilliance {unknown} h - 2 potions of berserk rage {unknown} j - 4 potions of attraction {unknown} p - a potion of degeneration {unknown} t - a potion of cancellation {unknown} u - a potion of magic Skills: + Level 2.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting + Level 4.5 Conjurations + Level 1.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Hex 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 8% N/A 11% 2 Poisonous Vapours Pois/Air 8% N/A 11% 2 Sublimation of Blood Necr 4% N/A 11% 2 Wereblood Tmut 4% N/A 11% 2 Mephitic Cloud Conj/Pois/Air 13% N/A 12% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The sling bullet hits the ball python! The sling bullet freezes the ball python. You kill the ball python! Adjust to which letter? (? for menu, Esc to quit) b - a +1 short sword of flaming; u - a potion of magic A two-headed ogre comes into view. It is wielding two +0 giant clubs. There is a stone staircase leading up here. A two-headed ogre is nearby! You shoot a sling bullet. The two-headed ogre shouts in stereo! The sling bullet hits the two-headed ogre! The sling bullet freezes the two-headed ogre. The two-headed ogre is moderately wounded. You hear an angry hiss. You shoot a sling bullet. The sling bullet hits the two-headed ogre. The sling bullet freezes the two-headed ogre. The two-headed ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the two-headed ogre! The sling bullet freezes the two-headed ogre. The two-headed ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club!! The two-headed ogre misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .... #..# ##..# ...# #..# #..# ### #..# ###.... #.###..##....# #.......@.# ##.#...##O# #...#.. ... #...#.. ..... #..#.#.#....#... #.... ##...... .. ..# . ..#...# . ...# You could see a two-headed ogre. Vanquished Creatures 2 orc wizards (D:3) Robin (D:3) 3 adders 3 gnolls (D:3) A worm (D:2) 3 dart slugs 5 orcs (D:3) 3 ball pythons 6 bats 4 endoplasms 3 giant cockroaches 16 goblins 10 hobgoblins 3 quokkas A frilled lizard (D:3) 7 kobolds 4 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 260 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/7 450 | D:1 | Reached skill level 1 in Fighting 640 | D:1 | Learned a level 2 spell: Searing Ray 1368 | D:2 | Reached skill level 4 in Conjurations 1368 | D:2 | Reached XP level 3. HP: 28/28 MP: 5/9 1524 | D:2 | Found Bakup's Antique Armour Boutique. 2180 | D:3 | Reached XP level 4. HP: 13/36 MP: 5/10 2270 | D:2 | Learned a level 4 spell: Fulminant Prism 2733 | D:3 | Noticed Robin 2760 | D:3 | Killed Robin 3099 | D:3 | Reached skill level 1 in Hexes 3099 | D:3 | Reached XP level 5. HP: 40/42 MP: 6/12 3641 | D:4 | Identified the +9 sling "Luameeh" {freeze, *Corrode Int+6 | Dex+4} 3646 | D:4 | Noticed a two-headed ogre 3652 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_ring, chequers_ecumenical_altar_simple, minmay_misc_feat_five D:2: layout_rooms, serial_shops, shop, minmay_curled_crystal D:3: layout_rooms, hangedman_glass_teeth, grunt_ministairs_5, uniq_robin D:4: layout_rooms, minmay_temple_entry_arrows, nicolae_ossuary_entry_ruins, hex_large Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 | 3.0 Fighting | 1 2 | 2.4 Conjurations | 4 | 4.5 Hexes | 1 | 1.3 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 4 | 14 || 18 Fire: Sling | | 4 || 4 Cast: Magic Dart | 95 | 49 || 144 Searing Ray | 4 | 9 || 13 Use: Scroll | | 3 || 3 Armour: Robe | 10 | 5 || 15 Dodge: Dodged | 24 | 13 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3660 | 3533 | 127 | 1296 | 1665 | 4 | 915.0 | Dungeon | 3660 | 3533 | 127 | 1296 | 1665 | 4 | 915.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1223 daAuts D:3: 1223 daAuts D:2: 1199 daAuts D:4: 13 daAuts