Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file. Game seed: 7576104396248020488 33 mandoloar the Conjurer (level 3, -9/22 HPs) Began as an Octopode Conjurer on Apr 14, 2025. Mangled by a gnoll ... wielding a +0 whip (10 damage) ... on level 1 of the Dungeon on Apr 15, 2025. The game lasted 00:02:27 (1109 turns). mandoloar the Conjurer (Octopode Conjurer) Turns: 1109, Time: 00:02:28 Health: -9/22 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 0/6 EV: 12 Int: 22 God: Gold: 63 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 3 javelins l - 3 stones Scrolls i - a scroll of identify Potions b - a potion of magic f - a potion of enlightenment Skills: + Level 0.3 Fighting + Level 2.4 Dodging - Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You shout for attention! You hear a shout! x2 The gnoll completely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! You die... .# #....# .# ##....# .# ##.....# .###########......# .............#[...# ###############.### #.# #### ######.#### ...## #......@j.# ....#### #.รท.......# .....~.###....)....# #+++#~~.##.........# ~~~~~##............# ~.~~.~#.##.........# ~~~.~.#.~..........# .....~##~..........# ~._~~.~~~~.........# You could see a gnoll. Vanquished Creatures 2 gnolls A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:2) A rat (D:1) A spectral hobgoblin (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 300 | D:1 | Learned a level 2 spell: Searing Ray 470 | D:1 | Found a faded altar of an unknown god. 869 | D:2 | Reached XP level 3. HP: 19/21 MP: 2/6 1107 | D:1 | HP: 1/22 [gnoll/+0 whip (3)] 1109 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Fighting | | 0.3 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Short sword || 4 Constrict || 1 Dagger || 1 Cast: Magic Dart || 30 Searing Ray || 2 Use: Scroll || 2 Armour: Skin || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1026 | 76 | 408 | 447 | 2 | 551.0 | Dungeon | 1102 | 1026 | 76 | 408 | 447 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 953 daAuts D:2: 148 daAuts