Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 7550998748582580307 147 mandoloar the Conjurer (level 5, -2/34 HPs) Began as an Octopode Conjurer on Apr 16, 2025. Blown up by Ijyb (14 damage) ... with a mindburst bolt ... on level 3 of the Dungeon. The game lasted 00:05:30 (2889 turns). mandoloar the Conjurer (Octopode Conjurer) Turns: 2889, Time: 00:05:30 Health: -2/34 AC: 1 Str: 6 XL: 5 Next: 29% Magic: 4/9 EV: 12 Int: 23 God: Gold: 134 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . a - +0 dagger (spect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . e - amulet of regeneration rElec . m - +4 ring of slaying rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons a - a +0 spectral dagger (weapon) Missiles l - 26 stones Jewellery e - an amulet of regeneration (worn) m - a +4 ring of slaying (worn) Scrolls b - 3 scrolls of teleportation c - a scroll of fog Potions g - 2 potions of curing n - a potion of attraction {unknown} Skills: + Level 2.2 Fighting + Level 3.1 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d6 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Leda's Liquefaction Alch/Erth 1% N/A 75% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 97% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Ijyb is heavily wounded. Ijyb stops to check on her wand. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 dagger of protection, wearing a +0 leather armour and carrying a wand of mindburst (heavily wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. Ijyb hits you with a +2 dagger of protection. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb misses you. Magic courses through your body. Ijyb barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +2 dagger of protection, wearing a +0 leather armour and carrying a wand of mindburst (severely wounded, 74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is almost dead. (Press . to maintain the ray.) Ijyb misses you. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. Ijyb zaps a wand. Your mind is blasted! The searing ray misses Ijyb. Ijyb hits you with a +2 dagger of protection. The searing ray hits Ijyb but does no damage. Ijyb is almost dead. You finish channelling your searing ray. Ijyb zaps a wand. Your mind is blasted! You die... Ijyb moans, "Good help so hard to find!" ********* #....<..# #.......# ** #...)...# *, #.......# *, #.......# *, #.......# *, #.......# *, ###########.....@.# *, ###########....g..# *, ###########.......# ** ###########.......# ###########.......# ##....§§..........# ##..§§§..>.....#### ##.§§§§........#** ##..§§B.........,******** You could see Ijyb. Vanquished Creatures Natasha (thrice) (D:2) 3 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 6 hobgoblins 4 jackals (D:1) 4 quokkas 4 ball pythons 5 bats 5 goblins 2 kobolds A rat (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 13/18 MP: 0/5 310 | D:1 | Learned a level 2 spell: Searing Ray 666 | D:1 | Reached skill level 1 in Fighting 894 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 975 | D:1 | Found Jesum's Antique Armour Emporium. 1885 | D:2 | Reached XP level 4. HP: 28/28 MP: 1/7 2084 | D:2 | Learned a level 4 spell: Fulminant Prism 2136 | D:2 | Noticed Natasha 2139 | D:2 | Killed Natasha 2166 | D:2 | Noticed Natasha 2302 | D:2 | Killed Natasha 2311 | D:2 | Noticed Natasha 2317 | D:2 | Killed Natasha 2318 | D:2 | Reached XP level 5. HP: 27/34 MP: 0/9 2549 | D:2 | Noticed Sigmund 2719 | D:3 | Noticed Ijyb 2889 | D:3 | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, grunt_decor_one_mirror, hex_large D:2: layout_loops_ring, minmay_misc_feat_more_columns, uniq_sigmund, uniq_natasha D:3: layout_basic, mainiacjoe_overflow_boulevard, mainiacjoe_overflow_alcove_4, gup_sewer_entry_spiral, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.1 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 1 || 7 Constrict | 4 | || 4 Tentacles | 1 | || 1 Cast: Magic Dart | 67 | 19 || 86 Searing Ray | 3 | 10 || 13 Use: Scroll | | 7 || 7 Potion | | 1 || 1 Armour: Skin | 8 | 3 || 11 Dodge: Dodged | 10 | 7 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2863 | 2746 | 117 | 1061 | 1313 | 3 | 954.3 | Dungeon | 2863 | 2746 | 117 | 1061 | 1313 | 3 | 954.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1513 daAuts D:1: 1287 daAuts D:3: 62 daAuts