Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 8204040383788811140 90 mandoloar the Conjurer (level 4, -3/29 HPs) Began as an Octopode Conjurer on Apr 16, 2025. Slain by an orc priest ... wielding a +1 whip of electrocution (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:27 (3324 turns). mandoloar the Conjurer (Octopode Conjurer) Turns: 3324, Time: 00:05:28 Health: -3/29 AC: 1 Str: 6 XL: 4 Next: 56% Magic: 3/8 EV: 12 Int: 22 God: Gold: 90 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) Missiles k - 3 poisoned darts l - 26 stones Scrolls i - a scroll of identify Potions b - 3 potions of curing c - a potion of cancellation {unknown} d - 3 potions of haste {unknown} f - a potion of mutation {unknown} h - a potion of magic m - a potion of ambrosia {unknown} Skills: + Level 1.9 Fighting + Level 2.8 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Deactivating autopickup; reactivate with Ctrl-A. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the quick rusting of a drain very nearby. The orc wizard gestures at you while chanting. The magic dart hits you! There is a stone staircase leading up, spattered with blood here. The orc priest hits you with a +1 whip of electrocution. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +1 whip of electrocution and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest closely misses you. The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest hits you with a +1 whip of electrocution. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest hits you with a +1 whip of electrocution. You die... #.............#.##########.#.# # #........####.#.#####....#.#.## # #........# #.#........#.#....### #........# #.#####...........).) #......#.# #.# #...........### #.######## #.### #....#.#.#.## #.# #### #...###>...#..<#[# #.#####≈≈# #..o.......#.###.#### #...#≈≈≈≈# #...@................ #####≈##≈####..........#.######## #≈≈###....................... #≈≈≈#####.....#.####.#....... #≈≈≈≈#..~...)~............... #≈≈≈≈~~.≈~~~~~≈~.~~.......... #####~≈≈≈≈~~~≈~~.~~~≈≈~.~..÷..... ......~≈≈~≈~≈~~~~~≈~≈~≈≈~........ #####~.~~≈~~.~~≈~~~≈~~~~~#..#.### You could see an orc priest. Vanquished Creatures A bombardier beetle (D:3) 5 dart slugs A ribbon worm (D:3) 6 endoplasms 2 giant cockroaches 6 hobgoblins 3 ball pythons 5 bats 5 frilled lizards 3 goblins 7 kobolds (D:2) 4 quokkas 3 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mandoloar the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 287 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 483 | D:1 | Found a faded altar of an unknown god. 1023 | D:1 | Reached skill level 1 in Fighting 1341 | D:2 | Reached XP level 3. HP: 23/23 MP: 3/6 1344 | D:2 | Learned a level 2 spell: Searing Ray 2660 | D:2 | Found Fypiesui's Antique Weapon Shop. 2929 | D:3 | Reached XP level 4. HP: 29/29 MP: 2/8 3324 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_corners, basic_ecumenical_altar D:2: layout_basic, serial_shops, nicolae_shop_rolling_square, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b, chequers_serial_rivers_large_a, lexackson_kobold_supper D:3: layout_rooms, cheibrodos_sewer_entry_sluice, minmay_tree_intersection, minmay_misc_feat_five, serial_bayou_pond_e, columned_hall_lemuel, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.8 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Tentacles | 2 | 1 || 3 Dagger | 1 | 1 || 2 Constrict | 1 | || 1 Cast: Magic Dart | 77 | 3 || 80 Searing Ray | 2 | 2 || 4 Use: Scroll | | 4 || 4 Armour: Skin | 9 | 6 || 15 Dodge: Dodged | 8 | 2 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3308 | 3092 | 216 | 796 | 1984 | 3 | 1102.7 | Dungeon | 3308 | 3092 | 216 | 796 | 1984 | 3 | 1102.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1880 daAuts D:1: 1321 daAuts D:3: 106 daAuts