Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3069142371518010129 51 manu the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Feb 7, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:07:59 (1600 turns). manu the Conjurer (Octopode Conjurer) Turns: 1600, Time: 00:07:59 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 83% Magic: 6/6 EV: 13 Int: 22 God: Gold: 140 SH: 0 Dex: 10 Spells: 4/6 levels left rFire . . . c - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -2) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, evolution 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) d - a +0 club Scrolls f - a scroll of enchant armour g - a scroll of summoning i - a scroll of immolation Potions a - a potion of magic Skills: + Level 0.1 Fighting + Level 1.0 Axes + Level 2.2 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 36% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 72% 1d6 1% 1 Inner Flame Hex/Fire 1% N/A 34% 3 Flame Wave Conj/Fire 10% 2d6 38% 4 Fulminant Prism Conj/Alch 5% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 38% 4 Sticky Flame Fire/Alch 1% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You have hidden genetic potential. Your spells are a little easier to cast, but a little less powerful. Message History Your squeeze misses the quokka. The helpless adder fails to defend itself. You hit the adder. The adder bites you. You are poisoned. The adder poisons you! The quokka closely misses you. The adder closely misses you. You barely miss the adder. You grab the adder. The adder is moderately wounded. You hit the quokka. You constrict the adder, but do no damage. You feel sick. The quokka bites you. The adder misses you. You hit the adder. The adder is severely wounded. You hit the quokka. You kill the quokka! You constrict the adder, but do no damage. You feel sick. The adder bites you but does no damage. The adder bites you. You barely miss the adder. The adder is severely wounded. You constrict the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You hit the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your Axes skill increases to level 1! * * * LOW HITPOINT WARNING * * * You feel sick. There is an open door here. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ##. #.. ## #.. .## #.. #### ..## #####. #..## ..### #...†. #..#.##...# #.#..# #..#[.'.#.# #..... #.. #..#.##@#.# ##.##. ## .. #..###..#.# #.### ..##'# #'##...##.# ##.### #....#####....#.##.# #.#... ##.........####....# #######.### ..........####...######........## '.........'......(............... #.........####...######.####..÷.. ##.......## ###.### #.##....... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:2) 6 ball pythons 2 goblins (D:2) 5 hobgoblins 6 kobolds A quokka (D:2) 3 bats (D:2) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | manu the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 482 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 485 | D:1 | Learned a level 2 spell: Searing Ray 1097 | D:2 | Reached XP level 3. HP: 18/21 MP: 6/6 1442 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1442 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1596 | D:2 | Reached skill level 1 in Axes 1598 | D:2 | HP: 1/21 [poisoned by an adder] 1600 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_split_cup_large D:2: layout_loops_corners, minmay_misc_feat_columns, minmay_divided_ellipse Skill XL: | 1 2 3 | ---------------+----------+----- Axes | 1 | 1.0 Fighting | | 0.1 Dodging | | 2.2 Stealth | | 2.8 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 12 Constrict || 15 Tentacles || 13 Hand axe || 47 Punch || 1 Cast: Magic Dart || 17 Searing Ray || 10 Use: Potion || 6 Scroll || 4 Stab: Sleeping || 3 Armour: Skin || 29 Dodge: Dodged || 27