Seeded DCSS version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 14131847183088216798 (custom seed) 15 markshark the Shooter (level 2, 23/23 HPs) Began as a Formicid Hunter on May 7, 2024. Got out of the dungeon alive. The game lasted 00:00:54 (255 turns). markshark the Shooter (Formicid Hunter) Turns: 255, Time: 00:00:55 Health: 23/23 AC: 3 Str: 15 XL: 2 Next: 65% Magic: 2/2 EV: 11 Int: 8 God: Gold: 31 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . a - +0 shortbow rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of butterflies d - a scroll of acquirement g - a scroll of vulnerability {unknown} Potions e - 2 potions of heal wounds {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.5 Fighting + Level 4.3 Ranged Weapons + Level 2.0 Dodging + Level 1.2 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found a scroll labelled EBICKA SOLUL. A jackal is nearby! You shoot an arrow. The arrow hits the jackal but does no damage. The jackal barks! No target in view! No target in view! No target in view! No target in view! A jackal comes into view. The jackal moves out of view. A jackal is nearby! You shoot an arrow. The arrow hits the jackal. The jackal is heavily wounded. You shoot an arrow. The arrow hits the jackal! You kill the jackal! Your Dodging skill increases to level 2! You shoot an arrow. The arrow hits the jackal! You kill the jackal! No target in view! No target in view! No target in view! No target in view! g - a scroll labelled EBICKA SOLUL You see here a jackal corpse. You now have 31 gold pieces (gained 12). You open the door. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! You shoot an arrow. The arrow hits the goblin! You kill the goblin! No target in view! No target in view! This is a scroll of acquirement! Unknown command. You see here a bat corpse. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ########### #.# ###########.. ####.........### ###............... #.......⌠...⌠..... ##.(.⌠.........⌠.. #.........≈....... #...⌠...........⌠. #@.....≈.....≈.... #...⌠...........⌠. #.........≈....... ##...⌠.........⌠.. #.......⌠...⌠..... ###............... ####.........### ########### There were no monsters in sight! Vanquished Creatures 4 bats (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | markshark the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 72 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 194 | D:1 | Identified a scroll of acquirement 255 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, shapermc_ecumenical_altar_hornbeckon Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 2.5 Ranged Weapons | | 4.3 Stealth | | 1.2 Action || total ---------------------------++------- Fire: Shortbow || 28 Armour: Leather armour || 13 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 260 | 200 | 60 | 0 | 123 | 1 | 260.0 | Dungeon | 260 | 200 | 60 | 0 | 123 | 1 | 260.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 260 daAuts