Seeded DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11920130714543812510 (custom seed) 11 markyluvfranks the Apothecary (level 2, -4/21 HPs) Began as a Djinni Hedge Wizard on Mar 16, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:05:35 (677 turns). markyluvfranks the Apothecary (Djinni Hedge Wizard) Turns: 677, Time: 00:05:36 Health: -4/21 AC: 2 Str: 9 XL: 2 Next: 40% Gold: 50 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +1 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat e - a +0 chain mail k - a +2 hat Scrolls g - 2 scrolls of identify j - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} f - a potion of invisibility {unknown} h - 2 potions of lignification i - a potion of berserk rage {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python dies! You swap places. You see here a +0 mace. You swap places. There is a stone staircase leading down here. Found a stone staircase leading down. There is a stone staircase leading down here. Your cerulean imp disappears in a puff of smoke! j - a scroll labelled YNTUMOC MOI No target in view! You see here a +2 hat. No target in view! An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! You see here a +2 hat. k - a +2 hat You start removing your armour. You continue taking off your +0 hat. x2 The endoplasm freezes you. You are frozen! You feel a terrible chill! You continue taking off your +0 hat. The endoplasm hits you. You continue taking off your +0 hat. The endoplasm freezes you. You are frozen! You feel a terrible chill! You finish taking off your +0 hat. You completely miss the endoplasm. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #.......#.# #...####### #......... #...# # #.......# #...# # ...J....# #.#.# # #.# #.#.# # #.# #...# # #.# #...# # #J# #...# # #@# #.<.# # #.############## # #..............### ##############.... ##### You could see an endoplasm. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | markyluvfranks the Djinni Hedge Wizard began the quest for | the Orb. 0 | D:1 | markyluvfranks set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 677 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 19 Slow || 3 Call Imp || 2 Use: Scroll || 3 Armour: Robe || 7 Dodge: Dodged || 6