Dungeon Crawl Stone Soup version 0.33-a0-764-g13ce909368 (webtiles) character file.

mat the Apothecary (Djinni Forgewright)              Turns: 545, Time: 00:02:29

Health: 13/26      AC:  2    Str:  9    XL:     3   Next: 2%
Gold:   62         EV: 11    Int: 18    God:    
                   SH:  0    Dex: 11

rFire   + + .        d - +0 dagger
rCold   x . .        (no offhand)
rNeg    . . .        b - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no amulet)
Will    .....        (no ring)
Stlth   ++           (no ring)
HPRegen 0.24/turn

%: no passive effects
@: flying, very slightly contaminated
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You are on level 1 of the Dungeon.
You have visited 1 branch of the dungeon, and seen 1 of its levels.

You have collected 62 gold pieces.

Inventory:

Hand Weapons
 a - a +0 hammer
 d - a +0 dagger (weapon)
Armour
 b - a +0 robe (worn)
 i - a +0 leather armour
Scrolls
 c - a scroll labelled KOSYX FAORACU
 f - a scroll labelled ESOYTIO FIKISE
 h - a scroll labelled NEFRUI MORE
 j - a scroll labelled CITHRY YTIEKUN
Potions
 e - a clear potion
 g - a glowing green potion


   Skills:
 + Level 0.3 Fighting
 + Level 0.2 Short Blades
 + Level 2.8 Dodging
 + Level 2.0 Stealth
 + Level 3.4 Spellcasting
 + Level 3.4 Conjurations
 + Level 3.4 Hexes
 + Level 3.4 Summonings
 + Level 3.4 Necromancy
 + Level 3.4 Translocations
 + Level 3.4 Forgecraft
 + Level 3.4 Fire Magic
 + Level 3.4 Ice Magic
 + Level 3.4 Air Magic
 + Level 3.4 Earth Magic
 + Level 3.4 Alchemy


You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Kinetic Grapnel       Frge           60%        1d6       3%          1
b - Construct Spike Laun  Frge           30%        2d4       6%          2
c - Launch Clockwork Bee  Frge           15%        N/A       12%         3
d - Forge Blazeheart Gol  Fire/Frge      15%        N/A       36%         4
e - Forge Lightning Spir  Air/Frge       15%        3d4       36%         4
f - Slow                  Hex            60%        N/A       3%          1

Your spell library is empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

The jackal barely misses you.
There are monsters nearby!
The kinetic grapnel hits the jackal but does no damage.
The jackal bites you.
The kinetic grapnel hits the jackal but does no damage.
The jackal bites you but does no damage.
The jackal closely misses you.
The kinetic grapnel misses the jackal.
The rat squeaks loudly.
The jackal closely misses you.
You hear a shout! You hear a bark!
The kinetic grapnel misses the jackal. The kinetic grapnel hits the rat.
You kill the rat!
You hear a shout! You hear a bark!
The jackal bites you.
You barely miss the jackal. The jackal closely misses you.
The jackal barely misses you.
A jackal comes into view.
You miscast Kinetic Grapnel.
You are very lightly contaminated with residual magic.
Nothing appears to happen. The jackal bites you.
A jackal comes into view.
The kinetic grapnel misses the jackal.
The kinetic grapnel hits the jackal but does no damage.
The jackal barely misses you.
The kinetic grapnel hits the jackal.
You kill the jackal!
The jackal bites you.
The jackal bites you but does no damage.
You have reached level 3!
Your experience leads to an increase in your attributes!
Increase (S)trength, (I)ntelligence, or (D)exterity? 
You feel clever. x2
The power to cast Slow wells up from within.
Spell assigned to 'f'.
You are too injured to fight recklessly!
You barely miss the jackal.
The jackal bites you but does no damage.
You are too injured to fight recklessly!
Saving game... please wait.

     #.#    #.....#
     #.#    #.....#
    ##.######.....#
    #............##
   ##...##..###..#
   #.###.#..# ...#
   #.# #.#..# ...#
 ###.###.#..#...:#
 #@†.............##
 #h#####.####.#####
 #h.  .............
 .....#..######.###
##.##.#..#    #.#
 ... ....#    #.#
 #.# .#.##   ##.##
 #.# .#.#    #...#
             #...#


You can see 2 jackals.

Vanquished Creatures
  A dart slug (D:1)
  5 goblins (D:1)
  3 hobgoblins (D:1)
  A jackal (D:1)
  A ball python (D:1)
  4 bats (D:1)
  A frilled lizard (D:1)
  3 rats (D:1)
19 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | mat the Djinni Forgewright began the quest for the Orb.
     0 | D:1      | mat set off with the following spells memorised: Kinetic
                  | Grapnel, Construct Spike Launcher, Launch Clockwork Bee,
                  | Forge Blazeheart Golem, Forge Lightning Spire.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
    92 | D:1      | Reached XP level 2. HP: 14/21 MP: 0/0
   544 | D:1      | Reached XP level 3. HP: 13/26 MP: 0/0
   544 | D:1      | Learned a level 1 spell: Slow

Illustrated notes

Skill      XL: |  1  2 |
---------------+-------+-----
Stealth        |     2 |  2.0
Fighting       |       |  0.3
Short Blades   |       |  0.2
Dodging        |       |  2.8
Spellcasting   |       |  3.4
Conjurations   |       |  3.4
Hexes          |       |  3.4
Summonings     |       |  3.4
Necromancy     |       |  3.4
Translocations |       |  3.4
Forgecraft     |       |  3.4
Fire Magic     |       |  3.4
Ice Magic      |       |  3.4
Air Magic      |       |  3.4
Earth Magic    |       |  3.4
Alchemy        |       |  3.4

Action                     || total
---------------------------++-------
  Melee: Mace              ||     2
         Dagger            ||     8
   Cast: Kinetic Grapnel   ||    38
 Armour: Robe              ||    22
  Dodge: Dodged            ||    17

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    545 |    545 |      0 |      0 |    430 |   1 |  545.0 |
       Dungeon |    545 |    545 |      0 |      0 |    430 |   1 |  545.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 545 daAuts