Seeded DCSS version 0.33-a0-788-gb9f7a0f2ca (webtiles) character file. Game seed: 9314734563525101312 (custom seed) 11 mathewlivingston the Apothecary (level 2, -1/21 HPs) Began as a Djinni Conjurer on Jan 24, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:05:14 (126 turns). mathewlivingston the Apothecary (Djinni Conjurer) Turns: 126, Time: 00:05:15 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 35% Gold: 5 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - ring of flight Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a ring of flight (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions f - 2 potions of attraction {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 78% to hit) You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * A jackal comes into view. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * There is an open door here. The jackal attacks as it pursues you! The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ...## #### ....# ... #...#.._. ....#####.# #.......# ....'.....# #.#.....##. ....###..##### #.......... ....###....>.## #...#.... # ....#.........# #...)#.#..# ....#...†.....###.......... ....#.........'.@h...$..... ....#.........####...$....∩ #####.........# #######... #.........## . #..........# #..........# ##########.# ..# #.# You could see a jackal. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mathewlivingston the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | mathewlivingston set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Found a faded altar of an unknown god. 88 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 110 | D:1 | Found Qenye's Assorted Antiques. 126 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic, serial_shops, shop, hellmonk_ecumenical_altar_blasted Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 18 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 61 | 64 | 19 | 0 | 1 | 125.0 | Dungeon | 125 | 61 | 64 | 19 | 0 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 125 daAuts