Seeded DCSS version 0.29-a0-911-g88e6f02907 (webtiles) character file. Game seed: 193234275569609093 (custom seed) 141 mathmaestro the Grave Robber (level 5, 34/39 HPs) Began as a Demonspawn Necromancer on July 25, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:06:30 (3879 turns). mathmaestro the Grave Robber (DsNe) Turns: 3879, Time: 00:06:31 Health: 34/39 AC: 4 Str: 8 XL: 5 Next: 3% Magic: 9/9 EV: 11 Int: 19 God: Gold: 243 SH: 0 Dex: 15 Spells: 6/10 levels left rFire . . . SeeInvis . k - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . i - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . u - +0 pair of gloves Will +.... (no boots) Stlth +++....... (no amulet) HPRegen 0.13/turn j - ring of willpower MPRegen 0.11/turn (no ring) @: no status effects A: thin skeletal structure 1, foul stench 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 243 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) o - a +0 hand axe Missiles h - 5 javelins (quivered) Armour i - a +0 leather armour (worn) u - a +0 pair of gloves (worn) Jewellery j - a ring of willpower (left hand) Scrolls c - 2 scrolls of teleportation Potions b - a potion of magic d - a potion of attraction {unknown} e - a potion of mutation {unknown} f - 3 potions of heal wounds g - a potion of brilliance {unknown} m - 3 potions of curing {unknown} n - a potion of degeneration {unknown} r - a potion of flight {unknown} Skills: + Level 2.3 Fighting + Level 0.4 Armour - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting + Level 5.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 92% 1d8 2% 1 b - Vampiric Draining Necr 23% 2d7 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 23% N/A 24% 4 Agony Necr 23% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You may rarely emit foul miasma when damaged in melee. Message History You start resting. HP restored. Search for what [? for help]? leather You see here a +0 hand axe. You see here a +0 leather armour. i - a +0 leather armour You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You drop a +0 robe. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, chance to affect: 91%) The quokka writhes in agony! You kill the quokka! The dead are hopping! Magic restored. You swap places. You see here a +0 battleaxe. There is a stone staircase leading up here. The helpless hound fails to defend itself. You puncture the hound! You punch the hound. The hound is severely wounded. The hound bites you. The hound closely misses you. You hit the hound. The hound is almost dead. The hound bites you but does no damage. Your quokka skeleton barely misses the hound. You hit the hound. You kill the hound! You have reached level 5! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You swap places. You now have 243 gold pieces (gained 3). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##..##..[## ###########.###.##...# #.........).# #.##...## #.......<..## #....#### #.........## ####..##. #.........# ##.... #.........# ###..... #.....Z...######.....## #..<..@...##.....###### #.........######## # ########### You could see a friendly quokka skeleton. Vanquished Creatures A hound (D:3) A hound zombie (D:3) 3 gnolls (D:3) 3 worms (D:2) 7 endoplasms 6 giant cockroaches 4 hobgoblins 5 kobolds 3 quokkas 4 ball pythons 4 bats 4 frilled lizards 4 goblins A quokka zombie (D:3) 7 rats 57 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mathmaestro the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 371 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 371 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 443 | D:1 | Found a faded altar of an unknown god. 962 | D:1 | Reached skill level 1 in Fighting 1635 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 2029 | D:2 | Learned a level 3 spell: Vampiric Draining 3197 | D:3 | Reached skill level 5 in Necromancy 3197 | D:3 | Reached XP level 4. HP: 22/33 MP: 8/8 3303 | D:3 | Found a basalt altar of Yredelemnul. 3874 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 3874 | D:3 | Reached XP level 5. HP: 33/39 MP: 9/9 3879 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, nicolae_ecumenical_snake_handling D:2: layout_loops_ring, chequers_decorated_corner D:3: layout_rooms, lemuel_zombie_altar_yredelemnul, nicolae_overflow_hidden_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 2 | 2.3 Necromancy | 5 | 5.2 Spellcasting | 3 | 3.1 Armour | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 14 | || 14 Club | 3 | || 3 Dagger | 22 | 26 || 48 Punch | 1 | 1 || 2 Throw: Javelin | | 7 || 7 Cast: Necrotise | 80 | 12 || 92 Vampiric Draining | | 1 || 1 Use: Scroll | 9 | || 9 Stab: Sleeping | 8 | 1 || 9 Armor: Robe | 10 | 10 || 20 Leather armour | | 1 || 1 Dodge: Dodged | 26 | 34 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3885 | 3559 | 326 | 1142 | 1824 | 3 | 1295.0 | Dungeon | 3885 | 3559 | 326 | 1142 | 1824 | 3 | 1295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1517 daAuts D:1: 1411 daAuts D:3: 956 daAuts