Dungeon Crawl Stone Soup version 0.32-a0-1605-gf4827b8d6a (webtiles) character file. Game seed: 6695991970491137430 451 mbovary the Magician (level 7, -7/53 HPs) Began as a Djinni Conjurer on June 29, 2024. Mangled by a gnoll sergeant ... wielding a +3 spear of venom (8 damage) ... on level 3 of the Dungeon. The game lasted 00:12:01 (3491 turns). mbovary the Magician(Djinni Conjurer) Turns: 3491, Time: 00:12:02 Health: -7/53 AC: 4 Str: 6 XL: 7 Next: 25% Gold: 77 EV: 11 Int: 20 God: SH: 0 Dex: 13 rFire + + . b - +2 mace (holy) rCold x . . (no shield) rNeg . . . p - +1 robe {Will+} rPois ∞ i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ++... (no amulet) Stlth ++ q - ring of willpower HPRegen 0.28/turn r - +4 ring of slaying %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. You spent 81 gold pieces at shops. Inventory: Hand Weapons b - a +2 mace of holy wrath (weapon) Missiles s - 2 throwing nets Armour a - a +0 robe i - a +0 helmet (worn) p - a +1 robe of willpower (worn) Jewellery h - a ring of fire q - a ring of willpower (left hand) r - a +4 ring of slaying (right hand) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of fog {unknown} f - a scroll of teleportation {unknown} l - 3 scrolls of immolation {unknown} m - a scroll of noise {unknown} n - a scroll of vulnerability {unknown} o - a scroll of brand weapon {unknown} Potions e - 2 potions of heal wounds {unknown} g - a potion of mutation {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} Skills: * Level 4.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.4 Hexes * Level 5.4 Summonings * Level 5.4 Necromancy * Level 5.4 Translocations * Level 5.4 Fire Magic * Level 5.4 Ice Magic * Level 5.4 Air Magic * Level 5.4 Earth Magic * Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Call Imp Summ 54% N/A 1% 2 g - Ozocubu's Armour Ice 27% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Annotations: D:3 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hear a bark! The gnoll sergeant hits you with a +3 spear of venom! You see here a Trismegistus Codex. Casting: Fulminant Prism (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +3 spear of venom, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded, 85% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +3 spear of venom! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +3 spear of venom! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +3 spear of venom, wearing a +0 scale mail and wearing a +0 buckler (almost dead, 85% to hit) The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +3 spear of venom. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The gnoll sergeant hits you from afar with a +3 spear of venom! You die... ########''''############# .......#...)#...........# .......)....'.)).....)))' .......#....#...........# . ######################### .. #÷'..............'÷#..... .. #.#..............#.#..... ###' #.#..............#)##'### #... #.#...g.@......))#.#....# #....###'############)###....# #....$.§......##........'....# #'############################ You could see a gnoll sergeant. Vanquished Creatures 2 bombardier beetles (D:3) Robin (D:2) 20 gnolls (D:3) 2 adders (D:2) 2 dart slugs 13 orcs (D:3) 4 endoplasms (D:1) 4 giant cockroaches 14 goblins 11 hobgoblins 4 jackals (D:3) 2 kobolds 3 quokkas 10 ball pythons 6 bats 2 frilled lizards A goblin zombie (D:3) 13 rats 114 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll bouda (D:3) A gnoll (D:3) An orc (D:3) A goblin zombie (D:3) 4 creatures vanquished. Vanquished Creatures (others) 36 fulminant prisms 36 creatures vanquished. Grand Total: 154 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mbovary the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mbovary set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 156 | D:1 | Reached skill level 1 in Fighting 293 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 293 | D:1 | Learned a level 1 spell: Kiss of Death 814 | D:1 | Found a faded altar of an unknown god. 859 | D:2 | Reached XP level 4. HP: 20/33 MP: 0/0 985 | D:2 | Noticed Robin 995 | D:2 | Killed Robin 1530 | D:2 | Reached XP level 5. HP: 39/40 MP: 0/0 1530 | D:2 | Learned a level 2 spell: Call Imp 1947 | D:3 | Found a runed translucent door. 1947 | D:3 | Noticed a human 2042 | D:3 | Found Dukaviromp's Antique Armour Shop. 2051 | D:3 | Bought an embroidered robe for 81 gold pieces 2351 | D:3 | Reached XP level 6. HP: 37/46 MP: 0/0 2584 | D:3 | Reached skill level 5 in Spellcasting 2584 | D:3 | Reached skill level 5 in Conjurations 2584 | D:3 | Reached skill level 5 in Hexes 2584 | D:3 | Reached skill level 5 in Summonings 2584 | D:3 | Reached skill level 5 in Necromancy 2584 | D:3 | Reached skill level 5 in Translocations 2584 | D:3 | Reached skill level 5 in Fire Magic 2584 | D:3 | Reached skill level 5 in Ice Magic 2584 | D:3 | Reached skill level 5 in Air Magic 2584 | D:3 | Reached skill level 5 in Earth Magic 2584 | D:3 | Reached skill level 5 in Alchemy 2975 | D:3 | Reached XP level 7. HP: 36/52 MP: 0/0 2975 | D:3 | Learned a level 3 spell: Ozocubu's Armour 3490 | D:3 | HP: 1/53 [gnoll sergeant/+3 spear of venom (1)] 3491 | D:3 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, shapermc_ecumenical_altar_mp_vishouse, minmay_misc_feat_five, st_stairs_6 D:2: layout_basic, uniq_robin D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_rooms, mainiacjoe_overflow_alcove_1, dk_yredelemnul_ordeal, serial_shops, shop, minivault_14, minmay_circle_x Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.5 Spellcasting | 4 5 | 5.4 Conjurations | 4 5 | 5.4 Hexes | 4 5 | 5.4 Summonings | 4 5 | 5.4 Necromancy | 4 5 | 5.4 Translocations | 4 5 | 5.4 Fire Magic | 4 5 | 5.4 Ice Magic | 4 5 | 5.4 Air Magic | 4 5 | 5.4 Earth Magic | 4 5 | 5.4 Alchemy | 4 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | | 2 | || 2 Cast: Magic Dart | 48 | 53 | 3 || 104 Searing Ray | 7 | 14 | 8 || 29 Fulminant Prism | | 29 | 7 || 36 Call Imp | | 18 | 5 || 23 Iskenderun's Myst | | | 6 || 6 Ozocubu's Armour | | | 3 || 3 Armour: Robe | 2 | 18 | 7 || 27 Dodge: Dodged | 3 | 6 | 5 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3490 | 3424 | 66 | 1106 | 1740 | 3 | 1163.3 | Dungeon | 3490 | 3424 | 66 | 1106 | 1740 | 3 | 1163.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1455 daAuts D:2: 1201 daAuts D:1: 833 daAuts