Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.28-a0-620-g539b0f7ac7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15993319308633290439, deterministic pregen: 1 Command line: /usr/games/crawl-git-539b0f7ac7 -name mdk -rc /dgldir/rcfiles/crawl-git/mdk.rc -macro /dgldir/rcfiles/crawl-git/mdk.macro -morgue /dgldir/morgue/mdk/ -webtiles-socket /crawl-master/webserver/sockets/mdk:2021-10-06.18:35:00.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-539b0f7ac7(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55d954ffe02f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-539b0f7ac7(_Z13do_crash_dumpv+0x431) [0x55d955005971]: do_crash_dump() /usr/games/crawl-git-539b0f7ac7(_Z20crash_signal_handleri+0x1fa) [0x55d954ffe4ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fc1e8eed210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7fc1e8eed18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7fc1e8ecc859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7fc1e92c4951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7fc1e92d047c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7fc1e92d04e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7fc1e92d0799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7fc1e92c725e] /usr/games/crawl-git-539b0f7ac7(+0x3e0264) [0x55d954fc9264]: /usr/games/crawl-git-539b0f7ac7(+0x3eb699) [0x55d954fd4699]: /usr/games/crawl-git-539b0f7ac7(+0x3e2a43) [0x55d954fcba43]: /usr/games/crawl-git-539b0f7ac7(_Z9dump_charRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEbbPK15scorefile_entry+0x4a) [0x55d954fd031a]: dump_char(std::__cxx11::basic_string, std::allocator > const&, bool, bool, scorefile_entry const*) /usr/games/crawl-git-539b0f7ac7(_Z8end_gameR15scorefile_entry+0x1a1) [0x55d9550bf1a1]: end_game(scorefile_entry&) /usr/games/crawl-git-539b0f7ac7(_Z4ouchi16kill_method_typejPKcbS1_+0x2be1) [0x55d9553e61c1]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-539b0f7ac7(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x59) [0x55d955412cf9]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-539b0f7ac7(_ZN6attack14inflict_damageEi9beam_typeb+0x133) [0x55d954fa1a53]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-539b0f7ac7(_ZN6attack20handle_phase_damagedEv+0x59) [0x55d954fa17d9]: attack::handle_phase_damaged() /usr/games/crawl-git-539b0f7ac7(_ZN12melee_attack16handle_phase_hitEv+0x9b) [0x55d9552c2b1b]: melee_attack::handle_phase_hit() /usr/games/crawl-git-539b0f7ac7(_ZN12melee_attack6attackEv+0x535) [0x55d9552c52a5]: melee_attack::attack() /usr/games/crawl-git-539b0f7ac7(_Z11fight_meleeP5actorS0_Pbb+0x771) [0x55d9550d5171]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-539b0f7ac7(_Z19handle_monster_moveP7monster+0x1c51) [0x55d9552eebc1]: handle_monster_move(monster*) /usr/games/crawl-git-539b0f7ac7(_Z15handle_monstersb+0xb12) [0x55d9552f0402]: handle_monsters(bool) /usr/games/crawl-git-539b0f7ac7(_Z12world_reactsv+0xf9) [0x55d95562db39]: world_reacts() /usr/games/crawl-git-539b0f7ac7(+0xa465e3) [0x55d95562f5e3]: /usr/games/crawl-git-539b0f7ac7(+0xa46fcd) [0x55d95562ffcd]: /usr/games/crawl-git-539b0f7ac7(main+0x1a5) [0x55d954f58d55]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fc1e8ece0b3]: /usr/games/crawl-git-539b0f7ac7(_start+0x2e) [0x55d954f5986e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-539b0f7ac7/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-539b0f7ac7/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-539b0f7ac7/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = open_caves, absdepth0 = 7 Level vaults: layout_cave_pods xom_confusion_cloud minmay_gold_behind_fungi chequers_jeans chequers_serial_rivers_marsh uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The hog squeals angrily. The polar bear growls angrily. You hear an angry growl. x4 The death yak bellows! The dream sheep bleats! You hear an angry growl. You hear an angry squeal. Things that are here: a +0 ring mail; 2 boomerangs; a +0 whip There is an escape hatch in the floor here. Things that are here: a +2 short sword of venom; a +0 short sword You see here a +1 vampiric short sword. Items here: ( ))). Things that are here: a +0 shortbow; 17 arrows There is a dry fountain here. There is a fountain of clear blue water here. The black bear growls angrily. You hear an angry growl. The polar bear growls angrily. The black bear growls angrily. The dream sheep bleats! The polar bear growls angrily. The hog squeals angrily. The polar bear growls angrily. The black bear growls angrily. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. Level annotation: Psyche Welcome back, mdk the Octopode Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A bullfrog comes into view. The bullfrog moves out of view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! You feel a surge of power! The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog gives a loud, deep croak! You feel a surge of power! The magic dart hits the bullfrog. The bullfrog is moderately wounded. You feel a surge of power! The magic dart hits the bullfrog. The bullfrog is heavily wounded. You feel a surge of power! The magic dart hits the bullfrog. The bullfrog is heavily wounded. You feel a surge of power! The magic dart hits the bullfrog! The bullfrog is severely wounded. The bullfrog hits you. The bullfrog barely misses you. You feel a surge of power! The magic dart hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You have reached level 10! You feel agile. You start resting. Magic restored. HP restored. A necrophage comes into view. A necrophage is nearby! A necrophage is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (100% to hit) You feel a surge of power! The magic dart hits the necrophage. The necrophage is lightly damaged. Unknown command. You feel a surge of power! The magic dart hits the necrophage but does no damage. The necrophage is lightly damaged. A howler monkey comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (lightly damaged, 83% to hit) You feel a surge of power! The searing ray hits the necrophage. The necrophage is lightly damaged. (Press . to maintain the ray.) The howler monkey howls! The searing ray hits the necrophage. The necrophage is moderately damaged. The howler monkey hoots and howls with incredible vigour! The necrophage misses you. You hear a shout! x2 The searing ray hits the necrophage! The necrophage is heavily damaged. The necrophage hits you! The searing ray hits the necrophage! You destroy the necrophage! Vehumet accepts your kill. You finish channelling your searing ray. A kobold brigand comes into view. It is wielding a +0 whip and quivering poisoned darts. Your Fighting skill increases to level 2! The kobold brigand throws a poisoned dart. The poisoned dart misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. You hear a shout! x3 Unknown command. You start resting. A kobold brigand is nearby! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. The kobold brigand hits your fulminant prism with a +0 whip! The kobold brigand throws a poisoned dart. The poisoned dart hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! The kobold brigand is severely wounded. You hear a shout! Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand throws a poisoned dart. The poisoned dart hits your fulminant prism. Your fulminant prism crackles loudly. The kobold brigand hits your fulminant prism with a +0 whip! Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! You kill the kobold brigand! Vehumet accepts your kill. You hear a shout! Unknown command. You start resting. HP restored. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc is nearby! You feel a surge of power! The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. An orc comes into view. It is wielding a +0 mace. An orc is nearby! An orc is nearby! You feel a surge of power! The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The orc throws a stone. The stone hits you. You feel a surge of power! The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 dagger. You feel a surge of power! The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! A necrophage comes into view. You hear a shout! You feel a surge of power! The magic dart hits the necrophage! The necrophage is moderately damaged. You feel a surge of power! The magic dart hits the necrophage but does no damage. The necrophage is moderately damaged. An orc comes into view. It is wielding a +0 dagger. A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (moderately damaged, 83% to hit) You feel a surge of power! The searing ray misses the necrophage. (Press . to maintain the ray.) Unknown command. The searing ray hits the necrophage! The necrophage is severely damaged. Unknown command. The searing ray hits the necrophage! The necrophage is almost destroyed. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. Unknown command. The searing ray hits the necrophage! You destroy the necrophage! Vehumet accepts your kill. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand throws a poisoned dart. The poisoned dart hits your fulminant prism! Your fulminant prism crackles loudly. The kobold brigand hits your fulminant prism with a +0 club. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand!! The kobold brigand is almost dead. The blast of energy engulfs the orc! You kill the orc! Vehumet accepts your kill. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand throws a poisoned dart. The poisoned dart hits your fulminant prism! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You hear a shout! Unknown command. You start resting. Magic restored. Things that are here: a +0 club; 5 poisoned darts A hornet comes into view. Items here: ( )) ††. A hornet is nearby! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. You see here a +0 dagger. The hornet stings your fulminant prism! The hornet stings your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the hornet!! The hornet is severely wounded. You hear a shout! Unknown command. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. The hornet stings your fulminant prism! Your fulminant prism crackles loudly. Things that are here: a +0 club; 5 poisoned darts Your fulminant prism explodes! The blast of energy engulfs the hornet!!! You kill the hornet! Vehumet accepts your kill. Unknown command. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! You feel a surge of power! The magic dart hits the orc. The orc is almost dead. The orc shouts! You feel a surge of power! The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. Things that are here: a +0 club; 5 poisoned darts Items here: ( ))) ††. Things that are here: a +0 club; an orc corpse; a necrophage corpse Things that are here: a +0 mace; 18 stones; an orc corpse Found a pair of gloves. An orc comes into view. It is wielding a +0 hand axe. You feel a surge of power! The magic dart hits the orc but does no damage. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a stormy altar of Qazlal. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. Magic restored. You open the door. There is an open door here. Found a leather armour. Maggie the Vainglorious comes into view. She is wielding a +1 broad axe of flaming. Found a scroll labelled DUMAUME XESA. Found a scroll of teleportation. j - 7 scrolls of teleportation (gained 1) i - a scroll labelled DUMAUME XESA Found a stone staircase leading up. Okay, then. Found a scroll of blinking. h - 6 scrolls of identify (gained 1) There is a stone staircase leading up here. As you read the scroll labelled DUMAUME XESA, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You start waiting. Done waiting. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear a shout! You hear a loud, deep croak! You start resting. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Joseph unwields a +0 quarterstaff. Joseph wields a +0 hunting sling. Joseph shoots a sling bullet. The sling bullet closely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. You hear a loud crackle. You hear an explosion! You hear a croak. You hear an angry hiss. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. You hear an explosion! Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Something hits your fulminant prism!! Your fulminant prism crackles loudly. Something hits your fulminant prism! Your fulminant prism explodes! Vehumet accepts your kill. You feel a bit more experienced. Your Fighting skill increases to level 3! Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. A bullfrog comes into view. The bullfrog hits your fulminant prism. Your fulminant prism crackles loudly. You hear an explosion! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Unknown command. You start resting. Magic restored. You start waiting. Done waiting. Found a stone staircase leading up. i - a sedimented black potion Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Maggie shouts, "Leave me alone!" You hear a loud crackle. You hear an explosion! You hear a loud, deep croak! You hear an angry hiss. You hear an angry buzzing noise. x2; You hear a shout! Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. You hear an explosion! The blast of energy engulfs Maggie!! You kill Maggie! Vehumet accepts your kill. You feel your power returning. Your Hexes skill increases to level 8! Unknown command. You now have 355 gold pieces (gained 9). Things that are here: a +1 broad axe of flaming; +0 steam dragon scales A bullfrog comes into view. The bullfrog misses you. There is a stone staircase leading up here. You miss the bullfrog. Your grab misses the bullfrog. The bullfrog hits you! The bullfrog misses you. You hit the bullfrog. You grab the bullfrog. You squeeze the bullfrog. The bullfrog is moderately wounded. You constrict the bullfrog. The bullfrog hits you. You hit the bullfrog. You blast the bullfrog. The bullfrog is heavily wounded. You constrict the bullfrog. The bullfrog misses you. x2 You barely miss the bullfrog. The bullfrog is severely wounded. You constrict the bullfrog. The bullfrog hits you! The bullfrog closely misses you. You barely miss the bullfrog. The bullfrog is severely wounded. You constrict the bullfrog. The bullfrog closely misses you. The bullfrog hits you. You hit the bullfrog. You squeeze the bullfrog. You kill the bullfrog! Vehumet accepts your kill. No target in view! No target in view! You start resting. A kobold brigand comes into view. It is wielding a +0 club and quivering poisoned darts. A kobold brigand is nearby! You climb upwards. Level annotation: Psyche A gnoll comes into view. It is wielding a +0 flail. Found 2 potions of haste. Found a stone staircase leading down. There is a stone staircase leading down here. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail and quivering 2 throwing nets (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the gnoll! The gnoll is heavily wounded. Unknown command. You feel a surge of power! The magic dart hits the gnoll. The gnoll is almost dead. You feel a surge of power! The magic dart hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. HP restored. Found a long sword. n - 2 throwing nets You now have 371 gold pieces (gained 16). Things that are here: a +0 flail; a gnoll corpse p - 3 potions of haste (gained 2) Found a ring mail. An orc wizard comes into view. It is wielding a +0 dagger. Okay, then. You feel a surge of power! The magic dart hits the orc wizard but does no damage. The orc wizard shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 79% to hit) You feel a surge of power! The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! Vehumet accepts your kill. You feel your power returning. Reactivating autopickup. You feel a bit more experienced. You start resting. Magic restored. Things that are here: a +0 dagger; a +0 robe; an orc corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Psyche shouts! A fulminant prism comes into view. Unknown command. Psyche gestures wildly while chanting. A swirling arc of seething chaos appears! The arc of chaos hits your fulminant prism. Your fulminant prism resists. The arc of chaos hits your fulminant prism. Your fulminant prism completely resists. Your fulminant prism crackles loudly. Psyche hits your fulminant prism with a +3 dagger of chaos. Your fulminant prism explodes! The blast of energy engulfs Psyche!!! Psyche is almost dead. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Psyche zaps a wand. The mass of ice explodes! The iceblast engulfs your fulminant prism! Your fulminant prism partially resists. Psyche casts a spell. Psyche flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs something!!! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. Unknown command. You start resting. Magic restored. m - a wand of iceblast (19) (gained 7 charges) Things that are here: a +3 dagger of chaos; a +0 robe; the human corpse of Psyche Found 16 stones. o - an amulet of faith Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The yak bellows! A fulminant prism comes into view. You hear a bellow! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. Unknown command. Drop what? 20/52 slots (_ for help) (? for menu, Esc to quit) You drop an amulet of faith. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Your Spellcasting skill increases to level 8! You start resting. Magic restored. o - a scroll labelled BIKKAD QUFIFIOGE Things that are here: a yak corpse; a yak corpse As you read the scroll labelled BIKKAD QUFIFIOGE, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You now have 390 gold pieces (gained 19). You now have 404 gold pieces (gained 14). You now have 414 gold pieces (gained 10). You now have 430 gold pieces (gained 16). You now have 442 gold pieces (gained 12). You now have 459 gold pieces (gained 17). You now have 471 gold pieces (gained 12). You now have 492 gold pieces (gained 21). You now have 507 gold pieces (gained 15). Key pressed, stopping explore. There is an escape hatch in the ceiling here. Found a stone staircase leading down. Found a quarterstaff. Found an escape hatch in the floor. You see here a +0 dagger. Items here: ( ))). An orc wizard comes into view. It is wielding a +0 dagger. There are monsters nearby! There are monsters nearby! You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is heavily wounded. You feel a surge of power! The magic dart hits the orc wizard but does no damage. The orc wizard is heavily wounded. You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is severely wounded. You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is severely wounded. You feel a surge of power! The magic dart hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel a surge of power! The magic dart hits the orc. The orc is moderately wounded. You feel a surge of power! The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc closely misses you. You closely miss the orc. Your grab misses the orc. You squeeze the orc, but do no damage. The orc is moderately wounded. The orc completely misses you. You closely miss the orc. You grab the orc. The orc is moderately wounded. You constrict the orc, but do no damage. The orc barely misses you. You barely miss the orc. The orc is moderately wounded. You constrict the orc, but do no damage. The orc barely misses you. The orc hits you with a +0 hand axe. You hit the orc but do no damage. You squeeze the orc. The orc is heavily wounded. You constrict the orc, but do no damage. The orc closely misses you. You barely miss the orc. The orc is heavily wounded. You constrict the orc. The orc hits you with a +0 hand axe. You hit the orc but do no damage. The orc is severely wounded. You constrict the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 hand axe; a +0 chain mail Things that are here: a +0 dagger; a +0 robe; an orc corpse Found a shimmering altar of Xom. Really swim into a travel-excluded area? [Y]es or [N]o only, please. Really swim into a travel-excluded area? [Y]es or [N]o only, please. Really swim into a travel-excluded area? Okay, then. HP restored. Key pressed, stopping explore. Things that are here: a +0 dagger; a +0 robe You see here a +0 ring mail. Things that are here: a +0 dagger; a +0 robe Things that are here: a +3 dagger of chaos; a +0 robe Done exploring. Done exploring. Done exploring. You aren't carrying any armour which can be enchanted further. Unknown command. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found four items. There is a stone staircase leading up here. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 flail and wearing a +0 robe (wandering, hasn't noticed you, 83% to hit) Okay, then. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 robe; a +3 dagger of chaos There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. A kobold brigand is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand shouts! You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the kobold brigand. The kobold brigand is lightly wounded. The kobold shouts! You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the kobold brigand. The kobold brigand is moderately wounded. You feel sick. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold brigand Aim: a kobold brigand, wielding a +0 club and quivering poisoned darts (moderately wounded, 79% to hit) You feel a surge of power! The searing ray hits the kobold brigand! The kobold brigand is almost dead. (Press . to maintain the ray.) You feel sick. A kobold comes into view. It is wielding a +0 club. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel sick. The kobold shouts! You feel sick. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (100% to hit) You feel a surge of power! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You feel sick. The kobold pulls the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear a bellow! x3 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (100% to hit) You feel a surge of power! The magic dart hits the kobold but does no damage. You feel sick. The kobold throws a stone. The stone closely misses you. The kobold throws a poisoned dart. The poisoned dart hits you! You are more poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (100% to hit) You feel a surge of power! The magic dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You feel sick. A kobold comes into view. It is wielding a +0 short sword. x2 A wight comes into view. It is wielding a +3 halberd and wearing a +2 robe of willpower. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) You feel a surge of power! The magic dart hits the kobold but does no damage. You feel sick. A wight comes into view. It is wielding a +5 hand axe. The kobold throws a stone. The stone barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) You feel a surge of power! The magic dart hits the kobold. The kobold is severely wounded. You feel sick. The kobold throws a stone. The stone barely misses you. A kobold comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 club and quivering stones (severely wounded, 79% to hit) You feel a surge of power! The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) You feel sick. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel sick. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel sick. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You finish channelling your searing ray. You feel sick. A water moccasin comes into view. Unknown command. You feel sick. You are no longer poisoned. The wight hits you from afar with a +3 halberd! You feel drained. The killer bee closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. You start resting. Magic restored. You start resting. The sentinel's mark upon you fades away. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. A yak comes into view. The yak misses you. x2; The yak moves out of view. Found a helmet. There is a stone staircase leading up here. Unknown command. The yak gores you! x2 You climb upwards. There is a stone staircase leading down here. Unknown command. The yak closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The yak gores you. x2 Unknown command. Your fulminant prism crackles loudly. There is a stone staircase leading down here. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is almost dead. The blast of energy engulfs the yak!! The yak is severely wounded. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The yak closely misses you. The yak barely misses you. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. The blast of energy engulfs the yak! You kill the yak! Vehumet accepts your kill. Your life force feels restored. Training target 10.0 for Conjurations reached! Your Fighting skill increases to level 4! Your Conjurations skill increases to level 10! You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. There is a stone staircase leading down here. Welcome back, mdk the Octopode Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. A yak comes into view. Cast which spell? (? or * to list) You don't know that spell. Unknown command. Unknown command. The yak closely misses you. The yak gores you! You climb upwards. There is a stone staircase leading down here. Unknown command. Cast which spell? (? or * to list) Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The yak gores you! The yak gores you!! * * * LOW HITPOINT WARNING * * * The yak barely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!!! You kill the yak! Vehumet accepts your kill. Unknown command. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The yak gores you! You die... >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.28-a0-620-g539b0f7ac7) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mdk] Species: Octopode Job: Conjurer HP: -1/64; mods: 0/0 MP: 25/31; mod: 0 Stats: 6 (6) 23 (23) 12 (12) Position: (27, 54), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 25 | 4 | 567 | 67/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 2 | 25 | 2 | 174 | 24/150 Stealth | X | 0 | 0 | 2 | 128 | 53/75 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 25 | 8 | 2249 | 109/535 Conjurations | X | 0 | 0 | 10 | 2775 | 0/600 Hexes | X | 2 | 25 | 8 | 2025 | 225/450 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/35 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 507 #23: 10513 #24: -449823582 #49: 536 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) nimble swimmer: 1 (innate) tentacles: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of conjuration eq slot #9, inv slot #5: amulet of magic regeneration eq slot #10, inv slot #6: ring of magical power }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..####.#............#### #.## #[.##..............### ### ##.###................# #..###^..............## #..##................# ##### ##.##....†...........## #...# #..#.......>.>.......# ##.... ##.##........*Y†......# ##..... #...#..)......@......## #...... ##....................# ##...... ##....................## #....... #..##................## ##....... ..##########.........# #........ .## ###......## #........ ## ###..)## ##........ # ###..####......... ##..##.......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (15, 13): {{{{ CLASS: FogMachine pow_min: 6 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 3 size_max: 3 pow_max: 8 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 49 type: turn buildup_turns: 0 sub_type: countdown delay_min: 35 listener_only: false delay_max: 55 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: noxious fumes props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>