Dungeon Sprint DCSS version 0.27-a0-1081-ge8a0a9c698 (webtiles) character file. Game seed: 6154086008934883301 1 mdk the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Apr 26, 2021. Slain by a spriggan ... wielding a +0 dagger (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:12 (27 turns). mdk the Magician (Djinni Fire Elementalist) Turns: 27, Time: 00:00:13 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 20% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Conjure Flame Conj/Fire 12% 6-21 16% 3 c - Inner Flame Hex/Fire 12% N/A 16% 3 d - Sticky Flame Conj/Fire 12% 2d4 45% 4 e - Fireball Conj/Fire 6% 3d5 80% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Okay, then. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the huge gate. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. You reach down and open the large door. 3 jackals, a snapping turtle and a spriggan come into view. The jackal barks! The snapping turtle hisses angrily. The jackal barks! x2 The spriggan shouts! Unknown command. You reach down and close the large door. Something unseen opens the large door. Cast which spell? (? or * to list) You conjure some foxfire! The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! Your Spellcasting skill increases to level 3! There is a huge open gate to the Metal Vault (Medium) here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The spriggan hits you with a +0 dagger. The jackal closely misses you. The foxfire hits the spriggan. The spriggan is lightly wounded. The foxfire hits the spriggan but does no damage. The spriggan is lightly wounded. The jackal misses you. The spriggan hits you with a +0 dagger! * * * LOW HITPOINT WARNING * * * Unknown command. The jackal closely misses you. There is a huge open gate to the Metal Vault (Medium) here. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The spriggan hits you with a +0 dagger. You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#..#......# #........vv......# ####'#####@'###### #.......##ih##### #.......##th....# #.......##......# #...<...###.†..## #.......# ##''## #.......# ....# #.......# i.....# ##########......+ You could see a snapping turtle, a spriggan (ally target) and 2 jackals. Vanquished Creatures A jackal (D) 1 creature vanquished. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mdk the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D | Noticed a spriggan 17 | D | Noticed a snapping turtle 23 | D | Reached skill level 3 in Spellcasting 27 | D | Slain by a spriggan Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Cast: Foxfire || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 27 | 27 | 0 | 0 | 17 | 1 | 27.0 | Dungeon | 27 | 27 | 0 | 0 | 17 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 27 daAuts