Seeded DCSS version 0.27-a0-1245-g940ed4fa31 (webtiles) character file. Game seed: 2605965801648031611 (custom seed) 611 mdk the Conjurer (level 7, -1/36 HPs) Began as a Deep Elf Conjurer on June 9, 2021. Slain by a centaur (5 damage) ... on level 6 of the Dungeon. The game lasted 00:03:06 (2696 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 2696, Time: 00:03:07 Health: -1/36 AC: 2 Str: 4 XL: 7 Next: 20% Magic: 14/17 EV: 12 Int: 25 God: Gold: 123 SH: 0 Dex: 13 Spells: 10/17 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe {rC+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 123 gold pieces. Inventory: Armour g - a +0 robe of cold resistance (worn) Scrolls b - a scroll of noise {unknown} c - 6 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} f - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} Potions a - a potion of flight {unknown} d - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.7 Spellcasting * Level 7.3 Conjurations * Level 5.2 Hexes You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 3d6 1% 2 g - Fulminant Prism Conj/Hex 19% 3d11 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 1% 3 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Annotations: D:6 Edmund Message History The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. (Press . to maintain the ray.) The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! You start resting. HP restored. You start resting. Magic restored. Found a scroll labelled MUBOWKUCYLL. A centaur comes into view. The centaur shouts! The centaur wields a +2 shortbow of flaming. It bursts into flame! The centaur shoots an arrow. The arrow hits you! The arrow burns you. You start resting. A centaur is nearby! The centaur shoots an arrow. The arrow hits you! The arrow burns you. The centaur shoots an arrow. The arrow closely misses you. The centaur unwields a +2 shortbow of flaming. It stops flaming. The centaur misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, quivering arrows (89% to hit) The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur! The centaur is almost dead. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur completely misses you. The centaur hits you. You die... # ###### # .. #..........# # @...# ... #..........# # ....# .... #..........# # ....# ....###c.........# ###....#........ .........# ##.............. .?......## ##.....# ##....c###........# ##.....# #......@..........# ##.....# #.#.######........# ##.##### .# #...........# ...#######.# #...........# ..[........#.###†..........# #.....###..#........######## #.....# #..#####....# #.....# #..# #....# #.....###..# #....# You could see a centaur. Vanquished Creatures A water moccasin (D:6) 2 ogres (D:6) A phantom (D:6) A water moccasin zombie (D:6) A centaur skeleton (D:6) Jessica (D:2) Natasha (thrice) (D:2) 4 adders (D:2) 2 dart slugs An orc (D:3) 4 bats 4 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins 2 jackals (D:1) 3 quokkas 3 ball pythons 3 frilled lizards 8 kobolds 3 rats (D:1) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 386 | D:1 | Learned a level 2 spell: Searing Ray 481 | D:1 | Reached skill level 5 in Conjurations 1098 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1248 | D:2 | Noticed Natasha 1257 | D:2 | Killed Natasha 1258 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1298 | D:2 | Learned a level 4 spell: Fulminant Prism 1333 | D:2 | Noticed Jessica 1335 | D:2 | Killed Jessica 1336 | D:2 | Reached skill level 1 in Hexes 1468 | D:2 | Found a bloodstained altar of Trog. 1511 | D:2 | Noticed Natasha 1515 | D:2 | Killed Natasha 1516 | D:2 | Reached skill level 6 in Conjurations 1547 | D:2 | Reached XP level 5. HP: 28/28 MP: 9/13 1918 | D:2 | Noticed Natasha 1920 | D:2 | Killed Natasha 2121 | D:3 | You fall into a shaft and drop 3 floors! 2182 | D:6 | Noticed an ogre 2186 | D:6 | Killed an ogre 2187 | D:6 | Reached skill level 5 in Spellcasting 2187 | D:6 | Reached XP level 6. HP: 32/32 MP: 9/15 2366 | D:6 | Reached skill level 7 in Conjurations 2544 | D:6 | Noticed Edmund 2582 | D:6 | Noticed a water moccasin 2587 | D:6 | Killed a water moccasin 2588 | D:6 | Reached skill level 5 in Hexes 2588 | D:6 | Reached XP level 7. HP: 36/36 MP: 11/17 2696 | D:6 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, minmay_tall_x D:2: layout_loops_ring, basic_altar, uniq_natasha, uniq_jessica D:3: layout_rooms, old_standard_altar, ebering_ecumenical_altar_mist, chequers_serial_rivers_small_3, serial_bayou_pond_b, st_stairs_7 D:6: layout_basic, moated_statue, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.3 Spellcasting | 4 5 | 5.7 Hexes | 1 3 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Cast: Magic Dart | 48 | 41 | 1 || 90 Searing Ray | 2 | 7 | 3 || 12 Armor: Robe | | 1 | || 1 Dodge: Dodged | 6 | 4 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2695 | 2629 | 66 | 454 | 1910 | 4 | 673.8 | Dungeon | 2695 | 2629 | 66 | 454 | 1910 | 4 | 673.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 973 daAuts D:1: 971 daAuts D:6: 574 daAuts D:3: 175 daAuts