Dungeon Crawl Stone Soup version 0.27-a0-1332-g84bddb5ca7 (webtiles) character file. Game seed: 7555173374233725954 397 mdk the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on June 25, 2021. Killed from afar by Ijyb (9 damage) ... with a puff of flame ... on level 5 of the Dungeon. The game lasted 00:04:59 (4163 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 4163, Time: 00:05:00 Health: -1/32 AC: 3 Str: 4 XL: 6 Next: 53% Magic: 1/15 EV: 12 Int: 25 God: Gold: 141 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . SeeInvis . a - +2 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.14/turn (no ring) @: mighty A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons a - a +2 vampiric dagger (weapon) Missiles f - 17 poisoned darts (quivered) Armour g - a +1 robe (worn) Scrolls b - a scroll of teleportation h - a scroll of identify Potions m - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting * Level 6.8 Conjurations * Level 4.2 Hexes You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 3d6 1% 2 g - Fulminant Prism Conj/Hex 17% 3d11 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 68% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder D:5 Ijyb, Pikel Message History The centaur skeleton is lightly damaged. You closely miss Ijyb. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of flame (7) (82% to hit) The searing ray hits Ijyb but does no damage. The searing ray hits the centaur skeleton! The centaur skeleton is heavily damaged. (Press . to maintain the ray.) Ijyb barely misses you. The searing ray hits Ijyb! Ijyb is moderately wounded. The searing ray hits the centaur skeleton! The centaur skeleton is severely damaged. Ijyb zaps a wand. The puff of flame hits you! The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The searing ray hits the centaur skeleton! The centaur skeleton is almost destroyed. Ijyb zaps a wand. The puff of flame hits you! Throw: 18 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of flame (5) (moderately wounded, 56% to hit) Okay, then. Throw: 18 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of flame (5) (moderately wounded, 56% to hit) You throw a poisoned dart. The poisoned dart hits Ijyb. Ijyb is poisoned. Ijyb is moderately wounded. Ijyb zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You puncture Ijyb! Ijyb is almost dead. Ijyb zaps a wand. The puff of flame hits you! You die... #.# *..,,,,,* #(# ##.##**,,***###### ##########.####...###...,,,....## §§§§............#......#***##...# §#########.####...###..##**#..