Dungeon Crawl Stone Soup version 0.27-a0-1500-g450c7e4133 (webtiles) character file. Game seed: 1249144185440904731 102 mdk the Skirmisher (level 4, -19/25 HPs) Began as a Vine Stalker Monk on July 7, 2021. Was an Initiate of Ashenzari. Demolished by an ogre (23 damage) ... on level 4 of the Dungeon. The game lasted 00:02:59 (2092 turns). mdk the Skirmisher (Vine Stalker Monk) Turns: 2092, Time: 00:02:59 Health: -19/25 AC: 10 Str: 21 XL: 4 Next: 78% Magic: 0/14 EV: 7 Int: 10 God: Ashenzari [......] Gold: 49 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit + d - +0 plate armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 1.08/turn b - +6 ring of strength MPRegen 0.14/turn f - ring of magical power @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Renounce Religion, Curse Item You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles g - 3 atropa-tipped darts (quivered) Armour d - a +0 plate armour (worn) Jewellery b - a +6 ring of strength (left hand) f - a ring of magical power (right hand) h - a ring of wizardry Wands o - a wand of charming (9) Scrolls c - a scroll of immolation e - a scroll of enchant weapon i - a scroll of enchant armour j - a scroll of magic mapping l - a scroll of teleportation Potions k - a potion of haste m - a potion of resistance n - a potion of flight Skills: * Level 3.7 Fighting * Level 3.7 Short Blades + Level 1.3 Armour - Level 2.4 Dodging - Level 2.4 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 100% 1 Swiftness Air 0% N/A 100% 3 Airstrike Air 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Qazlal Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History There is an open door here. You start waiting. A goblin is nearby! The goblin shoots a stone. The stone hits you. You close the door. You start resting. Something unseen opens the door. Throw: 5 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (75% to hit, chance to blind on hit: 51%) You throw an atropa-tipped dart. The atropa-tipped dart hits the ogre. The ogre resists. You hit the goblin. You bite the goblin. You kill the goblin! You puncture the ogre! You bite the ogre. You drain its power. You feel invigorated. The ogre is moderately wounded. The ogre barely misses you. You hit the ogre. You bite the ogre, but do no damage. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club! You hit the ogre. You bite the ogre. You drain its power. You feel invigorated. The ogre is severely wounded. The ogre barely misses you. You hit the ogre but do no damage. You bite the ogre, but do no damage. The ogre is severely wounded. You barely miss the ogre. Your bite misses the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Throw: 4 darts (atropa) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 73% to hit, chance to blind on hit: 41%) You throw an atropa-tipped dart. The atropa-tipped dart closely misses the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... +...O.......# #..##.g.....# #+###.......# #.......# #.......# #.......# #############...# ........#..##...# ........#..@#...# .......<#...O(..# ........#####...# ######....###...# #....#.....# #....#.....# #....#'###### ##+#........# #........# You could see an ogre. Vanquished Creatures An orc priest (D:3) 3 adders (D:3) A worm (D:3) 2 dart slugs 3 orcs (D:3) 4 ball pythons 6 bats 3 endoplasms 2 hobgoblins (D:1) 2 jackals (D:2) A frilled lizard (D:1) 5 goblins 2 kobolds A rat (D:2) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 200 | D:1 | Reached XP level 2. HP: 15/16 MP: 1/3 842 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/4 1044 | D:2 | Found a faded altar of an unknown god. 1077 | D:2 | Became a worshipper of Ashenzari the Shackled 1505 | D:3 | Reached skill level 1 in Armour 1522 | D:3 | Found a stormy altar of Qazlal. 1764 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1764 | D:3 | Reached XP level 4. HP: 6/24 MP: 5/5 2061 | D:4 | Noticed an ogre 2092 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring, hangedman_glass_teeth D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_basic, nicolae_qazlal_eye_of_the_storm D:4: layout_gridville, minmay_temple_entry_waves, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.7 Short Blades | 3 | 3.7 Armour | 1 | 1.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 71 | 35 || 106 Bite | 25 | 15 || 40 Throw: Dart | | 2 || 2 Stab: Sleeping | 4 | || 4 Armor: Robe | 3 | || 3 Plate armour | 48 | 24 || 72 Dodge: Dodged | 38 | 11 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2082 | 1985 | 97 | 11 | 1665 | 4 | 520.5 | Dungeon | 2082 | 1985 | 97 | 11 | 1665 | 4 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 833 daAuts D:2: 647 daAuts D:3: 536 daAuts D:4: 65 daAuts