Dungeon Crawl Stone Soup version 0.28-a0-511-gcc94558de3 (webtiles) character file. Game seed: 12166335540188255550 1444 mdk the Destroyer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Sept 21, 2021. Was a Follower of Vehumet. Slain by a water moccasin (4 damage) ... on level 6 of the Dungeon. The game lasted 00:06:50 (6204 turns). mdk the Destroyer (Deep Elf Conjurer) Turns: 6204, Time: 00:06:50 Health: 0/41 AC: 2 Str: 1 (4) XL: 8 Next: 46% Magic: 0/20 EV: 12 Int: 24 (26) God: Vehumet [*.....] Gold: 138 SH: 0 Dex: 14 (16) Spells: 14/21 levels left rFire . . . SeeInvis . a - +5 whip of Subterfuge {venom, rN+ Dex+3} rCold . . . Faith . (no shield) rNeg + . . Spirit . s - +0 robe {Will+} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ++... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn t - ring of poison resistance MPRegen 0.17/turn m - ring of willpower @: no status effects A: no striking features a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 208 gold pieces. You spent 70 gold pieces at shops. Inventory: Hand Weapons a - the +5 whip of Subterfuge (weapon) {venom, rN+ Dex+3} (You found it on level 4 of the Dungeon) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Missiles p - a throwing net Armour s - a +0 robe of willpower (worn) Magical Staves e - a staff of earth Jewellery l - a ring of positive energy m - a ring of willpower (right hand) t - a ring of poison resistance (left hand) y - a +6 ring of intelligence Wands j - a wand of iceblast (4) A - a wand of charming (5) C - a wand of mindburst (18) Scrolls b - 2 scrolls of magic mapping {unknown} d - 4 scrolls of identify f - 4 scrolls of fear {unknown} k - a scroll of blinking {unknown} n - 2 scrolls of acquirement {unknown} o - a scroll of teleportation {unknown} u - a scroll of fog {unknown} w - a scroll of enchant armour {unknown} x - a scroll of immolation {unknown} z - 2 scrolls of noise {unknown} B - a scroll of amnesia {unknown} Potions c - 3 potions of might g - a potion of degeneration h - a potion of heal wounds {unknown} i - 4 potions of flight {unknown} q - a potion of haste {unknown} r - 2 potions of curing {unknown} v - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.1 Spellcasting * Level 8.9 Conjurations * Level 7.7 Hexes You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 g - Fulminant Prism Conj/Hex 24% 3d13 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 7% 1 Slow Hex 45% N/A 1% 2 Confusing Touch Hex 45% N/A 1% 3 Dazzling Flash Conj/Hex 96% N/A 1% 3 Animate Skeleton Necr 16% N/A 7% 1 Pain Necr 32% 1d5 7% 1 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 11% 4 Gell's Gravitas Tloc 4% N/A 22% 3 Lesser Beckoning Tloc 8% N/A 22% 3 Teleport Other Tloc 8% N/A 22% 3 Vampiric Draining Necr 4% 2d6 22% 3 Agony Necr 8% N/A 89% 5 Excruciating Wounds Necr 4% N/A 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Kikubaaqudgha Qazlal Sif Muna Vehumet Shops: D:3 [ Annotations: D:4 1 runed translucent door, Crazy Yiuf Message History You finish channelling your searing ray. You feel sick. The water moccasin bites you. x2 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. You are no longer poisoned. The water moccasin barely misses you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The water moccasin bites you. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. As you read the scroll labelled BAVURUPERI, it crumbles to dust. It is a scroll of identify. c - 3 potions of might The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you but does no damage. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The water moccasin bites you. You die... ....#.....## ..# .........## ........## ##.......### # ##....#...## .## #..####...## .... #.. ###..## ..... #.. ##..####...... .... ##....S@...# ... #.........## ##...####...# . ##...## ...# ... ###.)### ....# #...##(..## .....# #.....).# .....# ##...))## .....# #....## You could see a water moccasin. Vanquished Creatures A kobold demonologist (D:5) Sigmund (D:4) An ice beast (D:5) An orc warrior (D:6) A black bear (D:5) A centaur (D:5) 2 ogres A bullfrog (D:6) A scorpion (D:5) A water moccasin zombie (D:5) An orc priest (D:6) A hound (D:5) A centaur skeleton (D:6) A scorpion zombie (D:5) 2 iguanas (D:5) 7 adders A shadow imp (D:5) 2 worms A dart slug (D:2) 9 orcs 5 ball pythons 6 endoplasms 5 giant cockroaches 6 hobgoblins 6 quokkas 5 bats 5 frilled lizards 4 goblins 6 kobolds 7 rats 92 creatures vanquished. Vanquished Creatures (others) 8 fulminant prisms 8 creatures vanquished. Grand Total: 100 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 233 | D:1 | Learned a level 2 spell: Searing Ray 837 | D:1 | Reached skill level 5 in Conjurations 869 | D:1 | Found a faded altar of an unknown god. 1533 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 2203 | D:3 | Found a stormy altar of Qazlal. 2282 | D:3 | Found a shimmering blue altar of Sif Muna. 2282 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2284 | D:3 | Found a radiant altar of Vehumet. 2288 | D:3 | Got Kikubaaqudgha's Grimoire of Dark Rites 2298 | D:3 | Became a worshipper of Vehumet 2363 | D:3 | Found Ytycs's Antique Armour Shoppe. 2471 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2634 | D:3 | Learned a level 4 spell: Fulminant Prism 2846 | D:3 | Bought a glowing robe for 70 gold pieces 3016 | D:4 | Noticed Sigmund 3017 | D:4 | Noticed an ogre 3302 | D:3 | Found Ytycs's Antique Armour Shoppe. 3310 | D:3 | Killed an ogre 3311 | D:3 | Reached skill level 6 in Conjurations 3311 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/14 3443 | D:3 | Found a stormy altar of Qazlal. 3622 | D:3 | Found a shimmering blue altar of Sif Muna. 3622 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3625 | D:3 | Found a radiant altar of Vehumet. 3871 | D:4 | Killed Sigmund 3872 | D:4 | Reached skill level 5 in Spellcasting 3872 | D:4 | Reached XP level 6. HP: 18/32 MP: 6/15 3953 | D:4 | Identified the +5 whip of Subterfuge {venom, rN+ Dex+3} 4108 | D:4 | Found a runed translucent door. 4109 | D:4 | Noticed Crazy Yiuf 4177 | D:4 | Found a staircase to the Ecumenical Temple. 4561 | D:5 | Entered Level 5 of the Dungeon 4568 | D:5 | Reached skill level 7 in Conjurations 4725 | D:5 | Reached XP level 7. HP: 20/36 MP: 8/17 5035 | D:5 | Noticed a kobold demonologist 5058 | D:5 | Noticed an orange demon 5064 | D:5 | Killed a kobold demonologist 5065 | D:5 | Reached skill level 5 in Hexes 5242 | D:5 | Reached * piety under Vehumet 5242 | D:5 | Offered knowledge of Freeze by Vehumet. 5243 | D:5 | Reached skill level 8 in Conjurations 5247 | D:5 | Reached XP level 8. HP: 18/41 MP: 11/19 6204 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_corners, hellmonk_ecumenical_altar_pennies_from_heaven, serial_park_tiny_1 D:2: layout_loops_ring D:3: layout_basic, grunt_temple_overflow_magic_moments, mainiacjoe_overflow_cross_hatched, serial_shops, shop D:4: layout_loops_cross, temple_fountains, uniq_sigmund, uniq_crazy_yiuf_cottage D:5: layout_loops_cross, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_pond_e, kennysheep_potato D:6: layout_layer_cave, nicolae_underground_beach Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 | 8.9 Spellcasting | 4 5 6 7 | 7.1 Hexes | 2 3 4 6 7 | 7.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Whip | | 9 | 12 || 21 Cast: Magic Dart | 77 | 41 | 28 || 146 Searing Ray | | 6 | 11 || 17 Fulminant Prism | | 1 | 7 || 8 Use: Scroll | | | 1 || 1 Potion | | | 1 || 1 Armor: Robe | | 4 | 8 || 12 Dodge: Dodged | 1 | 6 | 21 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6220 | 5983 | 237 | 1111 | 4265 | 6 | 1036.7 | Dungeon | 6220 | 5983 | 237 | 1111 | 4265 | 6 | 1036.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1532 daAuts D:3: 1515 daAuts D:1: 1212 daAuts D:4: 927 daAuts D:2: 905 daAuts D:6: 127 daAuts