Dungeon Crawl Stone Soup version 0.28-a0-577-gb193047a1f (webtiles) character file. Game seed: 1340137229058904184 25 mdk the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Oct 1, 2021. Mangled by a gnoll (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (1238 turns). mdk the Conjurer (Octopode Conjurer) Turns: 1238, Time: 00:00:50 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 4% Magic: 0/6 EV: 13 Int: 21 God: Gold: 76 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . a - +1 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +1 whip of electrocution (weapon) Missiles g - 4 curare-tipped darts Scrolls b - a scroll of vulnerability {unknown} c - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} f - a scroll of teleportation {unknown} Potions d - 2 potions of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 76 gold pieces (gained 3). A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +0 leather armour (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +0 leather armour (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... ##....# #.....##.#.####.# #....## ##.....##.#......# ##.##.#####..#..###.######## #.##........#.........(..# #####.#.##..........####.#####.# ....#.#.##..........# #.# #.# ###.#.#.##..........####.# #.# ..#.#.#.##.....g.........#####.## #.#.#.#.##......@..####......)... #.#.#.#.##..>..<.............#.## ....#.#...................##.#.## #.###.#########.#.#####.#.##.#... ..........................##.#### #.###.#########.#.#####.#........ ................#.......#....###. #.#.###########.################. #.#.# #.................. You could see a gnoll. Vanquished Creatures A gnoll (D:1) 4 goblins (D:1) A hobgoblin (D:1) 4 kobolds A quokka (D:1) A ball python (D:2) 3 bats (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 293 | D:1 | Learned a level 2 spell: Searing Ray 492 | D:1 | Found a faded altar of an unknown god. 890 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1238 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, ebering_ecumenical_altar_webs D:2: layout_basic, minmay_joined_circles, uniq_sigmund, uniq_crazy_yiuf_cottage Action || total -------------------------++------- Cast: Magic Dart || 28 Searing Ray || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1237 | 1162 | 75 | 115 | 943 | 2 | 618.5 | Dungeon | 1237 | 1162 | 75 | 115 | 943 | 2 | 618.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:2: 278 daAuts