Dungeon Crawl Stone Soup version 0.28-a0-683-ga8797d1ae1 (webtiles) character file. Game seed: 8458554443518074872 18 mdk the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Oct 18, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (348 turns). mdk the Conjurer (Octopode Conjurer) Turns: 348, Time: 00:00:33 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 70% Magic: 0/5 EV: 13 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Scrolls a - a scroll of enchant weapon {unknown} b - a scroll of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ball python is heavily wounded. You constrict the ball python. The ball python barely misses you. x2 You tentacle-slap the ball python but do no damage. The ball python is severely wounded. You constrict the ball python, but do no damage. The ball python bites you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. You release your grip on the ball python. You tentacle-slap the ball python but do no damage. You grab the ball python. The ball python is severely wounded. You constrict the ball python. You kill the ball python! You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ##.#.#..#######.#>#.# # ...#.#...# #.#.#.# # .###.###.######.#.#.# # .# ... #........#.#.# . ## ### ###..###.#.#.# #..# #.#.#.## ## ###.## #.#....### .# #...# #.#....... .### ###.### #.@....# ...# #...######.J.#### .#.###............# .#....)#########..# .###...# #..# .# ###.# #.)# .# ##.## #..# .# #...#### #..# ......#....# #..# You could see an endoplasm. Vanquished Creatures A gnoll (D:1) 4 ball pythons (D:1) A kobold (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 224 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, minmay_quantized Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 2 Cast: Magic Dart || 15 Searing Ray || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 348 | 348 | 0 | 19 | 273 | 1 | 348.0 | Dungeon | 348 | 348 | 0 | 19 | 273 | 1 | 348.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 348 daAuts