Dungeon Crawl Stone Soup version 0.28-a0-691-gad6df49e81 (webtiles) character file. Game seed: 13184247304415533602 26 mdk the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 22, 2021. Slain by Terence (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (749 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 749, Time: 00:01:21 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 3/8 EV: 12 Int: 22 God: Gold: 21 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of teleportation {unknown} Potions c - 2 potions of degeneration {unknown} d - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found 4 gold pieces. Found a stone staircase leading up. Terence the Incautious comes into view. He is wielding a +0 flail. Found a scroll labelled PEXIUWEMETI. Terence is nearby! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is moderately wounded. Terence drinks a potion. Terence suddenly seems more resistant. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, unusually resistant, 82% to hit) Okay, then. Terence barely misses you. Terence hits you with a +0 flail! Ouch! That really hurt! You die... ### ... ######.### #...@....# #..@........ #...##.#.### ##......$... #.##.##.### .... .# .# #.#..... # #.....