Seeded DCSS version 0.28-a0-957-g42eb19b844 (webtiles) character file. Game seed: 10908369782197954660 (custom seed) 62 mdk the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 30, 2021. Slain by a gnoll (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1523 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 1523, Time: 00:01:44 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 3/10 EV: 12 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of noise {unknown} h - a scroll of immolation {unknown} Potions b - a potion of resistance {unknown} c - a potion of flight {unknown} f - a potion of curing {unknown} g - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Dazzling Flash Conj/Hex 36% N/A 10% 3 Stone Arrow Conj/Erth 36% 3d9 10% 3 Passwall Tmut/Erth 3% N/A 14% 2 Sublimation of Blood Necr 4% N/A 14% 2 Wereblood Tmut 4% N/A 14% 2 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History There are monsters nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! The magic dart hits the gnoll! You kill the gnoll! The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll. You kill the gnoll! Your Spellcasting skill increases to level 4! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You see here 22 arrows. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.#.#.# #.#.#.#### #.#.#....### #####.#.#......# #.....#.#......# #<....#.#......# .. ####..............# ... #...........g.....# .... #.####......@.....# .... #.# #.###'#.#....# .... #.# #.....#.#....# #.. ###(##########.#....# #.. #..............#....# ######.. ################....# ........ #........# ........ #.....#### ........ #.....##### ........ You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 9 hobgoblins A kobold (D:1) A quokka (D:2) 3 bats (D:1) 3 frilled lizards (D:1) 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 189 | D:1 | Learned a level 2 spell: Searing Ray 545 | D:1 | Reached skill level 5 in Conjurations 891 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1523 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 80 Searing Ray || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1522 | 1504 | 18 | 10 | 1321 | 2 | 761.0 | Dungeon | 1522 | 1504 | 18 | 10 | 1321 | 2 | 761.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1038 daAuts D:2: 484 daAuts