Seeded DCSS version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 15007771747203934154 (custom seed) 19 mdk the Conjurer (level 2, -2/15 HPs) Began as a Tengu Conjurer on Jan 20, 2022. Slain by a necrophage (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (771 turns). mdk the Conjurer (Tengu Conjurer) Turns: 771, Time: 00:00:50 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 0/6 EV: 12 Int: 18 God: Gold: 31 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of fire Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of brand weapon {unknown} Potions b - a potion of degeneration {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 2.5 Spellcasting * Level 5.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Spider Form Tmut/Pois 1% N/A 45% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Shadow Creatures Summ N/A N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Something hits the plant! The necrophage hits the plant. A nearby plant withers and dies. The necrophage hits the plant. The plant begins to die. You start waiting. A necrophage is nearby! You start waiting. A necrophage is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necrophage Aim: a necrophage (78% to hit) The searing ray hits the necrophage! The necrophage is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the necrophage. The necrophage is heavily damaged. The searing ray hits the necrophage. The necrophage is heavily damaged. The necrophage hits you! The searing ray hits the necrophage! The necrophage is severely damaged. You finish channeling your searing ray. The necrophage hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The necrophage hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - necrophage Aim: a necrophage (severely damaged, 100% to hit) The magic dart hits the necrophage. The necrophage is almost destroyed. The necrophage hits you. You die... ############## ...P.P....P..# .##P...≈Pn...# ..P####nPP...# . ....###...# ..... ###.# ..... #...# P≈..P #..n###### .P... #..@.....# #..###.#.## ...†.##.....####### .......#............# ....#####.....#####.# .... #....##.....# ..# #.###.##..)..### .# ... #..........# ### #.##.#####.# You could see a necrophage. Vanquished Creatures A worm (D:2) A bat (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 quokkas A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 3 plants (D:2) 4 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 213 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:1 | You fall into a shaft and drop 1 floor! 745 | D:2 | Noticed a necrophage 771 | D:2 | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, supply_closet_lemuel, amcnicky_mini_pool_small, chequers_serial_rivers_micro_c Action || total -------------------------++------- Cast: Magic Dart || 25 Searing Ray || 2 Armor: Robe || 1