Dungeon Crawl Stone Soup version 0.32-a0-814-g0968bab981 (webtiles) character file. Game seed: 8094664762624092441 38 mdk the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 22, 2024. Killed from afar by Sigmund (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:41 (970 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 970, Time: 00:01:42 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 0/10 EV: 11 Int: 24 God: Gold: 59 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . a - staff of air rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour f - a +0 robe (worn) Magical Staves a - a staff of air (weapon) Scrolls c - a scroll of poison {unknown} d - 3 scrolls of identify {unknown} e - a scroll of noise {unknown} g - a scroll of fear {unknown} h - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Fugue of the Fallen Necr 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Anguish Hex/Necr 2% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Message History You kill the jackal! (Press . to maintain the ray.) The searing ray hits the jackal. You kill the jackal! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and wearing a +5 ring of evasion (63% to hit) The searing ray hits Sigmund but does no damage. (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and wearing a +5 ring of evasion (heavily wounded, 63% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You die... #.###....@....# #.# #.†######.# #.###.## ### #..##.# ##....#### ###h....# #....##..h# #####.#### .. ##.#####@.{†.# #........##### #..####### There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:2) 2 hobgoblins 5 jackals A quokka (D:1) 3 ball pythons 4 bats A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Found Wefimnyc's Weapon Shop. 325 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 328 | D:1 | Learned a level 2 spell: Searing Ray 510 | D:2 | Noticed Sigmund 739 | D:2 | Reached skill level 5 in Conjurations 804 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 970 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, serial_shops, shop D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 4 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 971 | 894 | 77 | 276 | 434 | 2 | 485.5 | Dungeon | 971 | 894 | 77 | 276 | 434 | 2 | 485.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 620 daAuts D:2: 351 daAuts