Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 7774245017970106973 423 mdk the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Apr 16, 2024. Slain by a water moccasin (9 damage) ... on level 5 of the Dungeon. The game lasted 00:05:13 (4546 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 4546, Time: 00:05:14 Health: 0/32 AC: 3 Str: 4 XL: 6 Next: 63% Magic: 6/16 EV: 11 Int: 25 God: Gold: 18 SH: 0 Dex: 13 Spells: 4/15 levels left rFire + . . b - staff of air rCold + . . (no shield) rNeg . . . f - +0 robe rPois . h - +0 helmet rElec + v - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... o - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.55/turn %: no passive effects @: lethally poisoned (0 -> -8), very slightly contaminated A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 210 gold pieces. You spent 192 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of speed Armour f - a +0 robe (worn) h - a +0 helmet (worn) v - a scarf of resistance (worn) Magical Staves b - a staff of air (weapon) Jewellery o - an amulet of magic regeneration (around neck) Wands g - a wand of polymorph (6) Scrolls c - 2 scrolls of noise {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of blinking {unknown} m - 5 scrolls of identify {unknown} n - a scroll of enchant armour {unknown} q - a scroll of vulnerability {unknown} r - 2 scrolls of poison {unknown} t - a scroll of fear {unknown} Potions i - 2 potions of brilliance {unknown} j - a potion of mutation {unknown} p - 3 potions of magic s - a potion of curing {unknown} u - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting * Level 7.0 Conjurations * Level 3.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 g - Fulminant Prism Conj/Alch 16% 3d10 10% 4 m - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 44% N/A 6% 2 Blink Tloc 12% N/A 12% 2 Call Imp Summ 12% N/A 12% 2 Ignite Poison Fire/Alch 15% N/A 36% 4 Alistair's Intoxication Alch 15% N/A 50% 5 Fulsome Fusillade Conj/Alch 16% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Qazlal Trog Shops: D:4 [ Annotations: D:2 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin hisses angrily. You hear a shout! Unknown command. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is heavily wounded. Unknown command. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (heavily wounded, 70% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. You feel very sick. The water moccasin closely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... ### #.# #.# ##### #.# #...# #######.# #.#.# ........########S#.# #######[.......#@#.# ...............#.#)# ########.......#.#S. ##..............#).# #.....#.......###... ##.....#.......# #...# .#.....#.......# #...# .......#.......# #...# .......#.......# You could see a water moccasin. Vanquished Creatures A scorpion (D:5) 2 bombardier beetles (D:4) A jelly (D:3) A sleepcap (D:4) An iguana (D:4) 2 orc wizards Robin (D:2) 3 gnolls (D:4) 2 adders A white imp (D:3) 4 dart slugs 10 orcs 6 ball pythons 3 bats 5 endoplasms 3 giant cockroaches 7 goblins 7 hobgoblins 8 jackals 5 kobolds 3 quokkas 5 rats 81 creatures vanquished. Vanquished Creatures (others) 12 fulminant prisms 12 creatures vanquished. Grand Total: 93 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 304 | D:1 | Reached XP level 2. HP: 10/15 MP: 2/8 307 | D:1 | Learned a level 2 spell: Searing Ray 449 | D:1 | Got Alistair's Directory of the Decanter 657 | D:1 | Reached skill level 5 in Conjurations 1081 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1090 | D:2 | Noticed Robin 1107 | D:2 | Killed Robin 1577 | D:2 | Noticed Terence 2164 | D:2 | Reached XP level 4. HP: 18/24 MP: 6/12 2298 | D:3 | Learned a level 4 spell: Fulminant Prism 2303 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2434 | D:3 | Noticed Grinder 2468 | D:3 | Reached skill level 6 in Conjurations 2731 | D:3 | Grinder changed into Grinder the white imp 2731 | D:3 | Noticed Grinder 2732 | D:3 | Killed Grinder the white imp 2733 | D:3 | Reached skill level 1 in Alchemy 3141 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/13 3478 | D:3 | Found a bloodstained altar of Trog. 3482 | D:3 | Found a blossoming altar of Fedhas. 3487 | D:3 | Found a stormy altar of Qazlal. 3650 | D:4 | Reached skill level 5 in Spellcasting 3724 | D:4 | Reached XP level 6. HP: 4/32 MP: 10/15 3912 | D:4 | Found Moinoyne's Antique Armour Emporium. 3922 | D:4 | Bought a glowing scarf for 192 gold pieces 4351 | D:5 | Entered Level 5 of the Dungeon 4521 | D:5 | Reached skill level 7 in Conjurations 4537 | D:5 | Noticed a water moccasin 4546 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, hangedman_decor_clover_reticule, minmay_pentomino_r4 D:2: layout_loops_ring, uniq_terence, uniq_robin D:3: layout_loops_ring, grunt_temple_overflow_diamond, kennysheep_generic_room_5, uniq_grinder D:4: layout_loops_cross, kennysheep_small_square D:5: minmay_chambers_of_fours, layout_basic, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 4 5 | 5.4 Alchemy | 1 2 3 | 3.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Dagger | 12 | 19 || 31 Cast: Magic Dart | 76 | 84 || 160 Searing Ray | 2 | 6 || 8 Fulminant Prism | | 12 || 12 Evoke: Wand | | 1 || 1 Armour: Robe | 18 | 15 || 33 Dodge: Dodged | 23 | 23 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4534 | 4454 | 80 | 914 | 3053 | 5 | 906.8 | Dungeon | 4534 | 4454 | 80 | 914 | 3053 | 5 | 906.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1361 daAuts D:2: 1224 daAuts D:1: 974 daAuts D:4: 779 daAuts D:5: 194 daAuts