Dungeon Crawl Stone Soup version 0.32-a0-961-gd60f5e5fc7 (webtiles) character file. Game seed: 17042736741737217723 48 mdk the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 17, 2024. Slain by Terence ... wielding a +2 flail of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1550 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 1550, Time: 00:01:52 Health: 0/19 AC: 4 Str: 4 XL: 3 Next: 50% Magic: 2/10 EV: 11 Int: 24 God: Gold: 72 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... j - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 cloak (worn) g - a +0 pair of boots (worn) Jewellery j - an amulet of magic regeneration (around neck) Scrolls e - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} d - 2 potions of ambrosia {unknown} i - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +2 flail of protection. A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. The searing ray hits Terence. Terence is almost dead. The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. Terence hits you with a +2 flail of protection. You die... Terence says, "Time to find some more victims." .......# #......# . +......# .. ####......# .# #.. ......# ..# #.# .... ...## #.# ####†##...... #.###....@@..)... #.##......#...?.. #>....##### ..... #.###.# .... #.# #.#### .... #.###....## ....g #.........# ..... #.......^.##... #........[..#+# You could see Terence and a goblin (wandering). Vanquished Creatures 2 dart slugs (D:1) 8 bats 2 endoplasms 6 goblins 4 hobgoblins 3 jackals (D:1) 3 kobolds 2 quokkas 6 ball pythons A frilled lizard (D:2) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Found a faded altar of an unknown god. 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 115 | D:1 | Learned a level 2 spell: Searing Ray 274 | D:1 | Reached skill level 5 in Conjurations 723 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1539 | D:2 | Noticed Terence 1550 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, ebering_ecumenical_altar_webs D:2: layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 17 Cast: Magic Dart || 74 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1549 | 1521 | 28 | 171 | 1131 | 2 | 774.5 | Dungeon | 1549 | 1521 | 28 | 171 | 1131 | 2 | 774.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1279 daAuts D:2: 270 daAuts