Dungeon Crawl Stone Soup version 0.33-a0-135-g23b886832e (webtiles) character file. Game seed: 854533943597080858 193 mdk the Conjurer (level 5, 0/42 HPs) Began as a Deep Elf Conjurer on Sept 24, 2024. Shot with an arrow by a centaur (7 damage) ... on level 4 of the Dungeon. The game lasted 00:01:50 (2253 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 2253, Time: 00:01:50 Health: 0/42 AC: 22 Str: 4 XL: 5 Next: 44% Magic: 6/14 EV: 2 Int: 25 God: Gold: 106 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv + (boots currently unavailable) Will ..... (no amulet) Stlth ++ l - ring of see invisible HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (0 -> -8), tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery l - a ring of see invisible (left branch) Scrolls d - a scroll of fear {unknown} e - 3 scrolls of fog {unknown} f - 3 scrolls of teleportation {unknown} h - 2 scrolls of poison {unknown} i - a scroll of revelation {unknown} m - a scroll of identify {unknown} o - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of degeneration {unknown} j - a potion of curing {unknown} k - a potion of berserk rage {unknown} n - a potion of brilliance {unknown} p - a potion of ambrosia {unknown} q - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting * Level 6.2 Conjurations * Level 2.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 g - Fulminant Prism Conj/Alch 13% 3d8 14% 4 m - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. Message History The adder hisses angrily. The magic dart hits the adder but does no damage. The adder is heavily wounded. A centaur comes into view. A scorpion comes into view. The centaur moves out of view. The magic dart hits the adder. You kill the adder! Your Conjurations skill increases to level 6! You have reached level 5! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (81% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The scorpion stings you. Unknown command. The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the centaur. The centaur is moderately wounded. The centaur shouts! You hear a howl! The scorpion stings you. x2 You are poisoned. The scorpion poisons you! The searing ray hits the scorpion! You kill the scorpion! You feel very sick. You hear a howl! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * A howler monkey comes into view. Your Alchemy skill increases to level 2! It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The centaur shoots an arrow. The arrow hits you! You die... ........#..... #...<#.~~~. #....#.....⌠~. # ... #....~... #. # ####.#...... #.## .....#.##.## #..h# #######......## ##c.###....##...#...† #..#♣#.#....#.#####.# #....#........## #.# #.#....#.##....# #.# #.........#....# #.# #########.#....# #.# ..#..## #.# #.#..# #.# #.#... #.#.##. You could see a centaur and a howler monkey. Vanquished Creatures A scorpion (D:4) A jelly (D:4) 5 adders 3 dart slugs 7 bats 5 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 5 jackals 2 quokkas (D:1) 5 ball pythons 2 frilled lizards 7 kobolds 3 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 12/15 MP: 1/8 441 | D:1 | Reached skill level 5 in Conjurations 580 | D:1 | Learned a level 2 spell: Searing Ray 617 | D:1 | Found a faded altar of an unknown god. 879 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1217 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1222 | D:2 | Learned a level 4 spell: Fulminant Prism 1227 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2230 | D:4 | Reached skill level 1 in Alchemy 2248 | D:4 | Noticed a centaur 2248 | D:4 | Noticed a scorpion 2250 | D:4 | Reached skill level 6 in Conjurations 2250 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/13 2253 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_corners, ebering_ecumenical_altar_rust D:2: layout_rooms D:3: layout_basic, minivault_27 D:4: layout_rooms, mainiacjoe_overflow_six_doors_small, lemuel_temple_firewalk_b, corexii_leaking_fountain, fountainhead, minmay_manual_monstrance, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.7 Alchemy | 1 2 | 2.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 78 | 36 || 114 Searing Ray | 1 | 1 || 2 Use: Potion | | 1 || 1 Armour: Robe | 6 | 5 || 11 Skin | | 1 || 1 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2251 | 2179 | 72 | 7 | 1946 | 4 | 562.8 | Dungeon | 2251 | 2179 | 72 | 7 | 1946 | 4 | 562.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 932 daAuts D:3: 713 daAuts D:2: 479 daAuts D:4: 126 daAuts