Dungeon Crawl Stone Soup version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 14037179463499540204 224 mdk the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 2, 2025. Slain by a river rat (6 damage) ... in a sewer. The game lasted 00:05:49 (2319 turns). mdk the Conjurer (Deep Elf Conjurer) Turns: 2319, Time: 00:05:50 Health: -2/28 AC: 8 Str: 4 XL: 5 Next: 67% Magic: 2/14 EV: 6 Int: 31 God: Gold: 230 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . a - +2 dagger (drain) rCold . . . (no offhand) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . i - +1 pair of boots Will ..... (no amulet) Stlth + g - +4 ring of protection HPRegen 0.24/turn j - +6 ring of intelligence MPRegen 0.28/turn %: no passive effects @: brilliant, vertiginous, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 230 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) Armour f - a +0 robe (worn) i - a +1 pair of boots (worn) Jewellery g - a +4 ring of protection (worn) j - a +6 ring of intelligence (worn) l - the ring "Pupsel" {rElec rC++ rCorr} (You found it on level 2 of the Dungeon) [ring of resist corrosion] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of fear d - a scroll of immolation {unknown} Potions b - a potion of magic k - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting * Level 6.3 Conjurations * Level 2.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 2% 2 g - Fulminant Prism Conj/Alch 25% 3d13 17% 4 m - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 40% 3d9 11% 3 Summon Ice Beast Ice/Summ 11% N/A 30% 3 Summon Seismosaurus Egg Summ/Erth 11% N/A 65% 4 Summon Mana Viper Hex/Summ 11% N/A 91% 5 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Sphinx Sisters Hex/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a sickly merfolk siren (mesmerising, 77% to hit) Okay, then. You are no longer entranced. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (77% to hit) Okay, then. You feel clever all of a sudden. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (79% to hit) You feel a surge of power! You focus your ray upon the sickly merfolk siren. The searing ray hits the sickly merfolk siren! The sickly merfolk siren is heavily wounded. The searing ray misses the river rat. (Press . to maintain the ray.) The sickly merfolk siren chants a haunting song. You resist. Unknown command. The searing ray hits the sickly merfolk siren! You kill the sickly merfolk siren! The searing ray hits the river rat. The river rat is heavily wounded. Unknown command. The searing ray hits the river rat. The river rat is heavily wounded. The river rat bites you. You die... #### ##### ##~.## #~~†. ###~~~.########~..# #∩∩~~~~...........# ################### ##########≈~≈≈≈≈≈≈≈~≈≈≈≈≈. #≈≈~~~†~r@~~~~~..~..~~.~≈≈ #≈~r#############..####.~≈ #≈≈≈#.# #### ##.. ~~~~~##.# ### ~.r.. ..# r.## ### . You could see a river rat and a rat. Vanquished Creatures A crocodile (Sewer) Terence (D:2) A sickly merfolk siren (Sewer) 3 adders 2 dart slugs 3 ribbon worms An endoplasm (D:3) 5 giant cockroaches 5 hobgoblins 4 jackals (D:3) 3 quokkas (D:2) 6 ball pythons 6 bats 4 frilled lizards (D:1) 3 goblins 4 kobolds 12 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 191 | D:1 | Found a faded altar of an unknown god. 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 231 | D:1 | Learned a level 2 spell: Searing Ray 879 | D:2 | Reached skill level 5 in Conjurations 944 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1405 | D:2 | Noticed Terence 1412 | D:2 | Killed Terence 1413 | D:2 | Reached XP level 4. HP: 16/24 MP: 4/12 1446 | D:2 | Learned a level 4 spell: Fulminant Prism 1451 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1455 | D:2 | Identified the ring "Pupsel" {rElec rC++ rCorr} 1561 | D:2 | Identified the +11 dagger of Dag Ybra {pain, *Slow Will+ | rCorr Dex+3} 1986 | D:3 | Found a shimmering altar of Xom. 1986 | D:3 | Found a shimmering altar of Xom. 2190 | D:3 | Found a glowing drain. 2200 | D:3 | Reached skill level 1 in Alchemy 2210 | Sewer | Entered a sewer 2296 | Sewer | Noticed a crocodile 2303 | Sewer | HP: 1/24 [crocodile (12)] 2305 | Sewer | Killed a crocodile 2306 | Sewer | Reached skill level 6 in Conjurations 2306 | Sewer | Reached XP level 5. HP: 2/28 MP: 2/14 2319 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring, ebering_ecumenical_altar_webs D:2: layout_loops_ring, kennysheep_decorative_pillar, nrook_mini_vaults, minivault_27, uniq_terence D:3: layout_basic, xom_redecorated, portal_sewer_entry_c, nicolae_elevator_lobby_asterisk Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.9 Alchemy | 2 | 2.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 37 || 107 Searing Ray | 1 | 5 || 6 Fulminant Prism | | 1 || 1 Use: Scroll | | 5 || 5 Potion | | 2 || 2 Armour: Robe | 4 | 9 || 13 Dodge: Dodged | 4 | 12 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2330 | 2206 | 124 | 97 | 1607 | 4 | 582.5 | Dungeon | 2208 | 2084 | 124 | 71 | 1547 | 3 | 736.0 | Sewer | 122 | 122 | 0 | 26 | 60 | 1 | 122.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 846 daAuts D:3: 487 daAuts Sewer: 122 daAuts