Dungeon Crawl Stone Soup version 0.27-a0-860-gaf99fae3ca (webtiles) character file. Game seed: 13704416451147694113 1072 mdonais the Magician (level 8, -13/60 HPs) Began as a Djinni Hedge Wizard on Apr 1, 2021. Was an Initiate of Ashenzari. Mangled by an orc ... wielding a +0 hand axe of electrocution (20 damage) ... on level 5 of the Dungeon. The game lasted 00:21:25 (6334 turns). mdonais the Magician (Djinni Hedge Wizard) Turns: 6334, Time: 00:21:25 Health: -13/60 AC: 6 Str: 9 XL: 8 Next: 28% Gold: 160 EV: 12 Int: 21 God: Ashenzari [......] SH: 4 Dex: 12 rFire + + . SeeInvis . i - +2 whip (freeze) rCold x . . Faith . w - +0 buckler rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ++... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.00/turn u - ring of willpower MPRegen 0.00/turn s - ring of Ashenzari's Planets {AC+4, Fort, Evo} (curse) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, clever 1, strong-willed 1, inhibited regeneration, evolution 1 a: Renounce Religion, Shatter the Chains You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 160 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 spear (You found it on level 1 of the Dungeon) h - a +0 quarterstaff (You found it on level 1 of the Dungeon) i - a +2 whip of freezing (weapon) (You took it off Pikel on level 4 of the Dungeon) l - a +0 long sword (You found it on level 2 of the Dungeon) Missiles d - 146 stones e - 78 sling bullets j - 64 bolts p - 32 arrows q - 14 poisoned darts (quivered) t - 2 boomerangs Armour b - a +0 robe (worn) c - a +0 hat (worn) w - a +0 buckler (worn) (You found it on level 3 of the Dungeon) Jewellery k - a ring of positive energy (You found it on level 1 of the Dungeon) s - the cursed ring of Ashenzari's Planets (right hand) {AC+4, Fort, Evo} (You found it on level 4 of the Dungeon) [ring of protection] It affects your AC (+4). It has a curse which improves the following skills: Fortitude: Armour and Shields. Evocations: Evocations. u - a ring of willpower (left hand) (You found it on level 4 of the Dungeon) Wands A - a wand of acid (6) (You found it on level 4 of the Dungeon) Scrolls r - a scroll of immolation v - 5 scrolls of fear x - a scroll of vulnerability y - a scroll of fog T - 4 scrolls of teleportation Potions g - a potion of lignification m - a potion of heal wounds n - a potion of brilliance o - 2 potions of attraction z - a potion of might H - a potion of haste Q - 4 potions of curing Skills: + Level 5.4 Fighting - Level 0.7(1.1) Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1(3.6) Shields + Level 6.0 Spellcasting + Level 1.3(1.7) Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 3d5 1% 2 c - Call Imp Summ 31% N/A 1% 2 d - Mephitic Cloud Conj/Pois/Air 31% N/A 2% 3 e - Call Canine Familiar Summ 31% N/A 2% 3 f - Conjure Flame Conj/Fire 31% 6-21 2% 3 g - Slow Hex 31% N/A 1% 2 h - Blink Tloc N/A N/A 1% 2 i - Sting Tmut/Pois 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Your mind is acute. (Int +2) You are strong-willed. (Will+) You do not regenerate when monsters are visible. You evolve. Message History The centaur closely misses you. x2 The centaur hits you but does no damage. The centaur kicks you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (heavily wounded, confused, 0% to evade) The magic dart hits the centaur. The centaur is heavily wounded. You take 1 damage, and have 53/59 hp. You strike the helpless centaur from behind! You hit the centaur but do no damage. The centaur is heavily wounded. The centaur misses you. The centaur kicks you. An orc comes into view. It is wielding a +0 dagger. You take 3 damage, and have 50/59 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (heavily wounded, confused, 0% to evade) The magic dart hits the centaur but does no damage. The centaur is heavily wounded. The centaur hits you. The centaur kicks you but does no damage. You take 3 damage, and have 47/59 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (heavily wounded, confused, 0% to evade) The magic dart hits the centaur. The centaur is heavily wounded. The centaur hits you. The centaur kicks you but does no damage. You take 3 damage, and have 44/59 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (heavily wounded, confused, 0% to evade) The magic dart hits the centaur. The centaur is severely wounded. You take 1 damage, and have 43/59 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (severely wounded, confused, 0% to evade) The magic dart hits the centaur. The centaur is almost dead. An orc comes into view. It is wielding a +0 war axe. The orc hits you with a +0 dagger. You take 4 damage, and have 39/59 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, quivering arrows (almost dead, confused, 0% to evade) The magic dart hits the centaur! You kill the centaur! The orc shouts! The orc hits you but does no damage. Your Shields skill increases to level 3! Your Spellcasting skill increases to level 6! Your Evocations skill increases to level 1! You take 1 damage, and have 38/60 hp. You whack the orc! You freeze the orc. You kill the orc! You see here a +0 dagger. You closely miss the orc. You block the orc's attack. You barely miss the orc. The orc hits you with a +0 war axe! A scorpion comes into view. You block the orc's attack. You take 10 damage, and have 28/60 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (0% to evade) The magic dart hits the orc. The orc is lightly wounded. You block the orc's attack. You take 1 damage, and have 27/60 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 war axe (lightly wounded, 0% to evade) The magic dart hits the orc. The orc is moderately wounded. The orc hits you with a +0 war axe! You take 8 damage, and have 19/60 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 war axe (moderately wounded, 0% to evade) The magic dart hits the orc! You kill the orc! * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 18/60 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (0% to evade) The magic dart hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. You take 5 damage, and have 13/60 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the scorpion but does no damage. The scorpion is lightly wounded. The stinking cloud engulfs you but does no damage. * * * LOW HITPOINT WARNING * * * You hear a shout! The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion closely misses you. You take 3 damage, and have 10/60 hp. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion is engulfed in noxious fumes. The scorpion appears confused. The scorpion closely misses you. An orc comes into view. It is wielding a +0 hand axe of electrocution. You barely miss the scorpion. The scorpion is moderately wounded. You see here a +0 dagger. You closely miss the orc. The orc shouts! The orc closely misses you. The orc curses loudly, in orcish tradition. The orc hits you but does no damage. There is a stone staircase leading up here. The orc hits you with a +0 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! You die... .... ##..# #.... #...# # #.#.## # #.##....##.#.# #.....s.....# ####....## #......))@# #.###.###o# #. #.# #. ... .. #..# .. .... ... #..## #..# You could see a scorpion (confused) and an orc. Vanquished Creatures A water moccasin (D:5) A centaur (D:5) A necrophage (D:4) 2 lemures (D:4) A killer bee (D:5) A hound (D:4) 2 hound skeletons (D:4) 12 adders A river rat (Sewer) 2 worms A dart slug (D:4) 6 orcs 9 endoplasms 6 giant cockroaches 2 hobgoblins 5 quokkas 7 ball pythons 5 bats 7 frilled lizards 7 goblins 4 kobolds 3 rats 86 creatures vanquished. Vanquished Creatures (collateral kills) Pikel (D:4) Sigmund (D:3) An ice beast (D:5) A sky beast (D:3) A lemure (D:4) A kobold brigand (D:2) A howler monkey (D:5) A hound zombie (D:5) A giant cockroach (D:3) A goblin (D:3) 10 creatures vanquished. Grand Total: 96 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdonais the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 505 | D:1 | Reached skill level 1 in Fighting 505 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 1189 | D:2 | Found a faded altar of an unknown god. 1199 | D:2 | Reached skill level 3 in Spellcasting 1385 | D:2 | Noticed a kobold brigand 1667 | D:2 | Reached XP level 3. HP: 20/28 MP: 0/0 1667 | D:2 | Learned a level 1 spell: Sting 2873 | D:2 | Reached XP level 4. HP: 31/34 MP: 0/0 3101 | D:2 | Killed a kobold brigand 3397 | D:3 | Noticed a sky beast 3407 | D:3 | Killed a sky beast 3408 | D:3 | Reached skill level 4 in Spellcasting 3408 | D:3 | Reached XP level 5. HP: 28/40 MP: 0/0 3408 | D:3 | Learned a level 2 spell: Searing Ray 3567 | D:3 | Noticed Sigmund 3579 | D:3 | Killed Sigmund 3580 | D:3 | Reached XP level 6. HP: 30/47 MP: 0/0 4587 | D:4 | Found a staircase to the Ecumenical Temple. 4593 | Temple | Entered the Ecumenical Temple 4603 | Temple | Became a worshipper of Ashenzari the Shackled 4881 | D:4 | Noticed Pikel 4909 | D:4 | Killed Pikel 4910 | D:4 | Reached skill level 5 in Spellcasting 4910 | D:4 | Reached XP level 7. HP: 25/53 MP: 0/0 4910 | D:4 | Learned a level 3 spell: Call Canine Familiar 5493 | D:5 | Entered Level 5 of the Dungeon 5494 | D:5 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 5494 | D:5 | Gained mutation: You evolve. [potion of mutation] 5494 | D:5 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 5494 | D:5 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 5518 | D:5 | Reached skill level 5 in Fighting 5553 | D:5 | Found a glowing drain. 5596 | Sewer | Entered a sewer 5769 | Sewer | Reached XP level 8. HP: 57/59 MP: 0/0 6317 | D:5 | Identified a scroll of acquirement 6318 | D:5 | Reached skill level 6 in Spellcasting 6318 | D:5 | Reached skill level 1 in Evocations 6334 | D:5 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring, chequers_serial_rivers_micro_a D:2: layout_basic, basic_ecumenical_altar D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_c, uniq_sigmund D:4: layout_basic, minmay_temple_entry_hall, uniq_pikel D:5: layout_loops_ring, serial_shops, shop, portal_sewer_entry_f, minmay_manual_macuahuitl Temple: nicolae_temple_x_marks_the_god Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 5 | 5.4 Spellcasting | 3 4 5 6 | 6.0 Shields | 2 3 | 3.1 Evocations | 1 | 1.3 Armour | | 0.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Quarterstaff | 9 | 5 | || 14 Long sword | | 7 | || 7 Whip | | | 11 || 11 Cast: Magic Dart | 77 | 106 | 81 || 264 Call Imp | 1 | 19 | 5 || 25 Blink | 1 | | || 1 Mephitic Cloud | | 2 | 2 || 4 Call Canine Famil | | | 2 || 2 Invok: Curse Item | | | 1 || 1 Use: Potion | | | 1 || 1 Stab: Confused | | 1 | 1 || 2 Armor: Robe | 5 | 5 | 16 || 26 Dodge: Dodged | 20 | 19 | 21 || 60 Block: Buckler | | 1 | 8 || 9 Rpst.: Long sword | | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6342 | 6073 | 269 | 2512 | 2733 | 7 | 906.0 | Dungeon | 5897 | 5638 | 259 | 2442 | 2469 | 5 | 1179.4 | Temple | 75 | 65 | 10 | 0 | 51 | 1 | 75.0 | Sewer | 368 | 368 | 0 | 70 | 213 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1710 daAuts D:1: 1610 daAuts D:4: 1482 daAuts D:3: 836 daAuts Sewer: 368 daAuts D:5: 256 daAuts Temple: 75 daAuts