Dungeon Crawl Stone Soup version 0.29-a0-322-g68df515428 (webtiles) character file. Game seed: 8549958176776265005 5078 mdonais the Destroyer (level 10, -1/66 HPs) Began as an Octopode Conjurer on Apr 6, 2022. Was a Priest of Vehumet. Shot with an arrow by a centaur warrior (22 damage) ... on level 8 of the Dungeon. The game lasted 00:37:43 (10287 turns). mdonais the Destroyer (Octopode Conjurer) Turns: 10287, Time: 00:37:44 Health: -1/66 AC: 1 Str: 6 XL: 10 Next: 56% Magic: 3/20 EV: 13 Int: 38 God: Vehumet [***...] Gold: 131 SH: 0 Dex: 10 Spells: 9/23 levels left rFire . . . SeeInvis . L - +2 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . B - amulet of magic regeneration rElec . Harm . n - +6 ring of intelligence rCorr . Rampage . G - ring of flight Will ..... N - +6 ring of intelligence Stlth ++++...... o - ring of poison resistance HPRegen 0.21/turn R - ring of wizardry MPRegen 0.57/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 417 gold pieces. You spent 286 gold pieces at shops. Inventory: Hand Weapons c - a +3 whip (You found it on level 1 of the Dungeon) m - a +4 dagger (You took it off a kobold on level 2 of the Dungeon) L - a +2 whip of electrocution (weapon) (You took it off an orc on level 6 of the Dungeon) M - a +1 morningstar of protection (You took it off an orc on level 6 of the Dungeon) T - a +5 spear (You took it off an orc on level 4 of the Dungeon) Missiles h - 4 poisoned darts i - 167 stones t - 4 boomerangs v - 3 javelins Magical Staves j - a staff of death (You found it on level 1 of the Dungeon) C - a staff of air (You found it on level 5 of the Dungeon) Jewellery g - an amulet of the acrobat (You found it on level 2 of the Dungeon) n - a +6 ring of intelligence (left tentacle) (You found it on level 3 of the Dungeon) o - a ring of poison resistance (on tentacle) (You found it on level 7 of the Dungeon) B - an amulet of magic regeneration (around mantle) (You found it on level 5 of the Dungeon) G - a ring of flight (right tentacle) (You found it on level 5 of the Dungeon) N - a +6 ring of intelligence (on tentacle) (You found it on level 7 of the Dungeon) R - a ring of wizardry (on tentacle) (You found it on level 7 of the Dungeon) Wands I - a wand of iceblast (11) (You found it on level 3 of the Dungeon) S - a wand of mindburst (3) (You found it on level 7 of the Dungeon) V - a wand of flame (17) (You found it on level 3 of the Dungeon) Scrolls b - 3 scrolls of amnesia {unknown} e - 3 scrolls of teleportation {unknown} p - a scroll of fog {unknown} q - 6 scrolls of identify {unknown} r - a scroll of enchant weapon {unknown} s - a scroll of vulnerability {unknown} u - a scroll of immolation {unknown} w - a scroll of silence {unknown} y - a scroll of enchant armour {unknown} J - a scroll of fear {unknown} O - a scroll of magic mapping {unknown} P - 3 scrolls of blinking {unknown} U - a scroll of holy word {unknown} Potions a - 3 potions of magic d - a potion of resistance f - a potion of lignification {unknown} k - 3 potions of heal wounds l - a potion of flight {unknown} x - a potion of attraction {unknown} z - a potion of might {unknown} A - 2 potions of brilliance D - a potion of degeneration {unknown} E - 3 potions of mutation {unknown} F - 2 potions of invisibility {unknown} H - 2 potions of haste K - a potion of berserk rage {unknown} Q - 2 potions of curing Skills: - Level 5.0 Fighting - Level 4.0 Dodging - Level 6.0 Stealth + Level 7.1 Spellcasting + Level 8.9 Conjurations - Level 6.0 Hexes - Level 4.0 Translocations - Level 3.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 31% 3d16 1% 4 e - Iskenderun's Mystic Conj/Tloc 58% 2d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 47% N/A 1% 2 Animate Skeleton Necr 26% N/A 1% 1 Apportation Tloc 86% N/A 1% 1 Summon Small Mammal Summ 52% N/A 1% 1 Call Imp Summ 13% N/A 1% 2 Mephitic Cloud Conj/Pois/Air 36% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Call Canine Familiar Summ 13% N/A 3% 3 Leda's Liquefaction Hex/Erth 18% N/A 3% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 Altars: Cheibriados Dithmenos Fedhas Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Yredelemnul Zin The Shining One Beogh Shops: D:1 ! D:4 * D:6 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded, 100% to hit) The magic dart hits the killer bee. The killer bee is heavily wounded. A kobold comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded, 65% to hit) The searing ray hits the killer bee! The killer bee is almost dead. (Press . to maintain the ray.) The kobold shouts! You hear a shout! The killer bee closely misses you. The kobold brigand throws a poisoned dart. The poisoned dart hits you. You are poisoned. The killer bee closely misses you. You now have 17/20 mp. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you. You take 2 damage, and have 64/66 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You feel sick. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You take 1 damage, and have 63/66 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (lightly wounded, 79% to hit) The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. (Press . to maintain the ray.) You feel sick. You take 1 damage, and have 62/66 hp. You now have 17/20 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (79% to hit) The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You feel sick. The searing ray misses the kobold brigand. You feel sick. You are no longer poisoned. The kobold brigand throws a poisoned dart. The poisoned dart completely misses you. You take 1 damage, and have 61/66 hp. You now have 16/20 mp. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The centaur warrior shouts! You hear a shout! The kobold brigand throws a poisoned dart. The poisoned dart completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow completely misses you. You take 17 damage, and have 44/66 hp. MASSIVE DAMAGE!! You now have 12/20 mp. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The kobold brigand hits you with a +0 dagger. The centaur warrior shoots an arrow. The arrow completely misses your fulminant prism. The arrow completely misses you. Your fulminant prism crackles loudly. You take 3 damage, and have 41/66 hp. You now have 9/20 mp. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (severely wounded, 79% to hit) The searing ray hits the kobold brigand. The kobold brigand is almost dead. (Press . to maintain the ray.) The centaur warrior shoots an arrow. The arrow hits your fulminant prism!! Your fulminant prism detonates feebly. The kobold brigand closely misses you. The centaur warrior shoots an arrow. The arrow misses you. Your fulminant prism explodes! The blast of energy engulfs the centaur warrior! The centaur warrior is moderately wounded. You now have 8/20 mp. The kobold zaps a wand. Your mind is blasted! You take 15 damage, and have 26/66 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior, p - kobold brigand Aim: a centaur warrior, wielding a +0 shortbow and wearing an amulet of regeneration (moderately wounded, 87% to hit) The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. The searing ray hits the centaur warrior but does no damage. The centaur warrior is moderately wounded. (Press . to maintain the ray.) The centaur warrior shoots an arrow. The arrow barely misses you. The centaur warrior shoots an arrow. The arrow misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - centaur warrior You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You take 24 damage, and have 2/66 hp. MASSIVE DAMAGE!! You now have 5/20 mp. Okay, then. You feel much better. Your fulminant prism crackles loudly. You regained 22 hp, and now have 24/66 hp. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur warrior shoots an arrow. The arrow barely misses you. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the centaur warrior!! The centaur warrior is severely wounded. You take 23 damage, and have 1/66 hp. MASSIVE DAMAGE!! You now have 2/20 mp. You feel much better. The kobold misses you. The centaur warrior shoots an arrow. The arrow hits you!! You die... P..............#?#...#:#...# ≈P...........)#...#...#...#. .P.......................... ...#..÷)[....).[#...#...#. ......[.[÷[<...#.#...#.#... ...#.[.)[...#*.)#...#...# #.#.÷.÷.......c.......... ##..÷.....##K#).....$...# #...<........@.......#### #.....###.........#### ##...## #...###.### ##..# ##### ### #.## ## You could see a centaur warrior, a kobold (ally target) and a friendly fulminant prism. Vanquished Creatures The ghost of Psyclone the Frost Mage, a novice OpIE (D:6) A wraith (D:8) 3 yaks (D:6) The ghost of sammy202020 the Skirmisher, an amateur DsBe of Trog (D:4) A vampire mosquito (D:7) An acid dragon (D:8) 2 water moccasins (D:5) 3 ice beasts (D:8) An ogre (D:4) 2 orc warriors A centaur (D:7) 2 phantoms (D:7) A kobold brigand (D:8) 2 bullfrogs (D:6) A necrophage (D:5) 4 scorpions 10 wights 9 killer bees (D:8) 5 howler monkeys (D:8) 2 jellies 8 orc priests A gnoll shaman (D:4) 2 hounds 2 iguanas (D:6) Jessica (D:2) Ijyb (D:5) 11 orc wizards 4 gnolls 13 adders A shadow imp (D:6) 2 white imps 2 worms 3 dart slugs 36 orcs 14 ball pythons 3 bats 3 endoplasms 3 giant cockroaches 6 goblins 5 hobgoblins A jackal (D:8) 6 quokkas 4 frilled lizards 8 kobolds 4 rats A fulminant prism (D:8) 198 creatures vanquished. Vanquished Creatures (others) 56 fulminant prisms 4 plants 60 creatures vanquished. Grand Total: 258 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdonais the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 312 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 928 | D:1 | Reached skill level 1 in Fighting 997 | D:1 | Reached XP level 3. HP: 22/23 MP: 3/6 1034 | D:1 | Found Bizet's Distillery. 1053 | D:1 | Bought a potion of heal wounds for 65 gold pieces 1581 | D:2 | Noticed Jessica 1587 | D:2 | Learned a level 2 spell: Searing Ray 1591 | D:2 | Learned a level 3 spell: Dazzling Flash 1632 | D:2 | Found a faded altar of an unknown god. 2466 | D:3 | Reached XP level 4. HP: 28/28 MP: 1/7 3182 | D:4 | Reached skill level 1 in Hexes 3398 | D:4 | Reached skill level 5 in Conjurations 3398 | D:4 | Reached XP level 5. HP: 22/33 MP: 3/9 3628 | D:4 | Found a runed translucent gate. 3629 | D:4 | Found a runed translucent gate. 3629 | D:4 | Noticed an orc warrior 3629 | D:4 | Noticed sammy202020's ghost (amateur DsBe) 3630 | D:4 | Found a runed translucent gate. 3632 | D:4 | Identified the +5 chain mail "Bazymaje" {Rampage rCorr} 4187 | D:4 | Noticed an ogre 4199 | D:4 | Found a staircase to the Ecumenical Temple. 4222 | Temple | Entered the Ecumenical Temple 4305 | Temple | Became a worshipper of Vehumet 4404 | D:4 | Found Ykhlama's Neck Hole. 4684 | D:1 | Bought a potion of curing for 39 gold pieces 4684 | D:1 | Bought a potion of brilliance for 52 gold pieces 4903 | D:5 | Entered Level 5 of the Dungeon 4908 | D:5 | Reached XP level 6. HP: 30/39 MP: 4/10 5059 | D:5 | Learned a level 4 spell: Fulminant Prism 5457 | D:5 | Noticed a water moccasin 5465 | D:5 | Killed a water moccasin 5466 | D:5 | Reached XP level 7. HP: 45/45 MP: 7/12 5484 | D:5 | Noticed Ijyb 5491 | D:5 | Killed Ijyb 5492 | D:5 | Reached skill level 6 in Conjurations 6027 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 6155 | D:6 | Found Memmysupn's Antique Weapon Shoppe. 6209 | D:6 | Noticed a yak 6313 | D:6 | Reached skill level 1 in Translocations 6313 | D:6 | Reached XP level 8. HP: 26/52 MP: 9/14 6503 | D:6 | Found a sacrificial altar of Ru. 6517 | D:6 | Reached * piety under Vehumet 6517 | D:6 | Offered knowledge of Shock by Vehumet. 6599 | D:6 | Noticed a yak 6601 | D:6 | Noticed a yak 6692 | D:6 | Killed a yak 6707 | D:6 | Killed a yak 6712 | D:6 | Killed a yak 6739 | D:6 | Found a runed translucent door. 6779 | D:6 | Found a runed translucent door. 6780 | D:6 | Noticed Psyclone's ghost (novice OpIE) 6831 | D:6 | Reached skill level 5 in Spellcasting 6831 | D:6 | Reached skill level 7 in Conjurations 6865 | D:6 | Reached skill level 5 in Hexes 7711 | D:7 | Reached XP level 9. HP: 56/56 MP: 11/17 8545 | D:2 | Killed Jessica 8937 | D:4 | Reached skill level 1 in Evocations 8961 | D:4 | Killed sammy202020's ghost 9117 | D:1 | Bought a potion of haste for 130 gold pieces 9236 | D:6 | Killed Psyclone's ghost 9237 | D:6 | Reached skill level 5 in Stealth 9237 | D:6 | Reached skill level 8 in Conjurations 9537 | D:8 | Reached XP level 10. HP: 64/64 MP: 14/19 9541 | D:8 | Reached ** piety under Vehumet 9541 | D:8 | Offered knowledge of Scorch by Vehumet. 9569 | D:8 | Noticed a centaur warrior 9800 | D:8 | Offered knowledge of Static Discharge by Vehumet. 9803 | D:8 | Reached skill level 5 in Fighting 9833 | D:8 | HP: 3/66 [centaur warrior/arrow (22)] 10142 | D:8 | Reached *** piety under Vehumet 10284 | D:8 | HP: 2/66 [centaur warrior/arrow (25)] 10287 | D:8 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_shops, nicolae_shop_trees D:2: layout_loops_cross, shapermc_ecumenical_altar_mp_highgroup, uniq_jessica D:3: layout_basic D:4: layout_loops_cross, minmay_temple_entry_antechambers, biasface_ghost_orc_armoury, nicolae_shop_sticking_my_neck_out D:5: layout_rooms, uniq_ijyb D:6: layout_basic, nicolae_ru_sacrificial_ziggurat, ebering_ghost_sewer_f, serial_shops, nicolae_stop_n_shop_1 D:7: layout_cave_pools, minmay_liquid_box, st_stairs_12, nicolae_benzene_ring D:8: cheibrodos_fzero, layout_cave_pools, serial_shops, shop, ebering_ghost_xom, introduction_to_nature_1 Temple: mainiacjoe_temple_circle_huts Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 1 2 3 4 5 | 5.0 Hexes | 1 2 3 5 6 | 6.0 Spellcasting | 3 4 5 6 7 | 7.1 Conjurations | 5 6 7 8 | 8.9 Translocations | 1 3 4 | 4.0 Evocations | 2 3 | 3.0 Dodging | 3 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | | 11 | | || 11 Constrict | | 3 | | || 3 Whip | | | | 1 || 1 Cast: Magic Dart | 82 | 44 | 70 | 23 || 219 Searing Ray | | 20 | 32 | 14 || 66 Dazzling Flash | | 2 | 1 | || 3 Fulminant Prism | | 1 | 32 | 26 || 59 Iskenderun's Myst | | | 4 | 1 || 5 Use: Potion | | | | 2 || 2 Stab: Sleeping | | 1 | | || 1 Dodge: Dodged | 2 | 11 | 14 | 19 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10302 | 9280 | 1022 | 2948 | 4675 | 9 | 1144.7 | Dungeon | 10195 | 9193 | 1002 | 2948 | 4616 | 8 | 1274.4 | Temple | 106 | 86 | 20 | 0 | 59 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2467 daAuts D:6: 1853 daAuts D:1: 1457 daAuts D:7: 1373 daAuts D:3: 1104 daAuts D:2: 886 daAuts D:5: 845 daAuts D:8: 207 daAuts Temple: 106 daAuts