Dungeon Crawl Stone Soup version 0.29-a0-350-g7790a0e70a (webtiles) character file. Game seed: 5349122730773408897 587 mdonais the Conjurer (level 7, -4/45 HPs) Began as an Octopode Conjurer on Apr 19, 2022. Slain by a lemure (9 damage) ... led by Pikel ... on level 4 of the Dungeon on Apr 22, 2022. The game lasted 00:19:30 (4301 turns). mdonais the Conjurer (Octopode Conjurer) Turns: 4301, Time: 00:19:31 Health: -4/45 AC: -3 Str: 7 XL: 7 Next: 38% Magic: 0/13 EV: 13 Int: 22 God: Gold: 125 SH: 0 Dex: 10 Spells: 8/14 levels left rFire . . . SeeInvis . t - +2 whip (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - ring of resist corrosion rCorr + Rampage . r - ring of flight Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: corroded, flying, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons b - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) c - a +3 whip (You found it on level 1 of the Dungeon) l - a +2 vorpal scythe (You took it off Sigmund on level 4 of the Dungeon) t - a +2 whip of electrocution (weapon) (You took it off a kobold on level 2 of the Dungeon) u - a +1 hunting sling of freezing (You took it off a goblin on level 2 of the Dungeon) Missiles e - 164 stones q - 2 poisoned darts Magical Staves n - a staff of fire (You found it on level 4 of the Dungeon) p - a staff of earth (You found it on level 2 of the Dungeon) Jewellery g - a ring of resist corrosion (left tentacle) (You found it on level 1 of the Dungeon) r - a ring of flight (right tentacle) (You found it on level 2 of the Dungeon) Scrolls d - 2 scrolls of amnesia f - a scroll of noise i - a scroll of enchant armour o - 2 scrolls of vulnerability {unknown} s - a scroll of teleportation {unknown} v - a scroll of enchant weapon w - a scroll of fear {unknown} B - a scroll of blinking Potions a - a potion of magic h - a potion of heal wounds {unknown} j - a potion of ambrosia {unknown} k - a potion of berserk rage {unknown} m - a potion of brilliance {unknown} x - a potion of degeneration {unknown} Skills: - Level 2.0 Fighting - Level 2.3 Dodging - Level 4.0 Stealth + Level 4.0 Spellcasting + Level 6.0 Conjurations + Level 3.1 Hexes You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Dazzling Flash Conj/Hex 48% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 8% N/A 11% 1 Pain Necr 16% 1d4 11% 1 Sublimation of Blood Necr 4% N/A 17% 2 Wereblood Tmut 4% N/A 17% 2 Fulminant Prism Conj/Hex 12% 3d9 17% 4 Vampiric Draining Necr 4% 2d6 32% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Nemelex Xobeh Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The lemure is moderately wounded. The searing ray hits the lemure. The lemure is moderately wounded. (Press . to maintain the ray.) You now have 8/13 mp. The searing ray hits the lemure! The lemure is severely wounded. The searing ray hits the lemure. The lemure is heavily wounded. You now have 7/13 mp. The searing ray hits the lemure. The lemure is almost dead. The searing ray hits the lemure. The lemure is severely wounded. You now have 6/13 mp. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. You finish channelling your searing ray. The lemure hits you. You take 6 damage, and have 39/45 hp. You now have 5/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (almost dead, 74% to hit) The searing ray hits the lemure. You kill the lemure! That felt strangely unrewarding. (Press . to maintain the ray.) You now have 3/13 mp. You start resting. Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing and carrying a wand of acid (4). You regained 4 hp, and now have 44/45 hp. You regained 4 mp, and now have 8/13 mp. Health restored: 45 There is an open door here. The lemure closely misses you. There is an open door here. The lemure hits you but does no damage. The lemure attacks as you move away! The lemure barely misses you. There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 dagger You barely miss the lemure. You grab the lemure. You constrict the lemure, but do no damage. The lemure hits you. You take 1 damage, and have 44/45 hp. You hit the lemure. Lightning courses through the lemure! The lemure is heavily wounded. You constrict the lemure, but do no damage. The lemure hits you. x2 You take 4 damage, and have 40/45 hp. You hit the lemure. You squeeze the lemure. The lemure is severely wounded. You constrict the lemure. The lemure misses you. You hit the lemure. Lightning courses through the lemure! You kill the lemure! That felt strangely unrewarding. You start resting. Magic restored. MP restored: 13 You start resting. Pikel is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a wand of acid (4) (wandering, hasn't noticed you, 100% to hit) The magic dart hits Pikel. Pikel is lightly wounded. Pikel shouts! You now have 12/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a wand of acid (4) (lightly wounded, 100% to hit) The magic dart hits Pikel. Pikel is lightly wounded. You now have 11/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a wand of acid (4) (lightly wounded, 100% to hit) The magic dart hits Pikel. Pikel is lightly wounded. You now have 10/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of freezing, wearing a +0 robe and carrying a wand of acid (4) (lightly wounded, 74% to hit) The searing ray hits Pikel but does no damage. Pikel is lightly wounded. (Press . to maintain the ray.) You now have 8/13 mp. The searing ray hits Pikel. Pikel is moderately wounded. Pikel zaps a wand. The bolt of acid hits you! You resist. The acid corrodes you! You take 11 damage, and have 32/45 hp. MASSIVE DAMAGE!! You now have 7/13 mp. The searing ray hits Pikel. Pikel is moderately wounded. The lemure shouts! You now have 6/13 mp. The searing ray misses Pikel. You finish channelling your searing ray. You now have 5/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. Pikel hits you with a +0 whip of freezing! Pikel freezes you. You take 11 damage, and have 21/45 hp. MASSIVE DAMAGE!! You now have 3/13 mp. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Pikel is dazzled. The lemure is dazzled. Pikel closely misses you. The lemure closely misses you. You now have 0/13 mp. You catch the helpless Pikel completely off-guard! You hit Pikel but do no damage. Lightning courses through Pikel! Your grab misses Pikel. Your squeeze misses Pikel. Pikel is almost dead. Pikel closely misses you. The lemure barely misses you. You hit Pikel but do no damage. Your grab misses Pikel. Pikel is almost dead. The lemure hits you. Pikel zaps a wand. The bolt of acid hits you! You resist. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 12/45 hp. MASSIVE DAMAGE!! You hit Pikel. Your grab misses Pikel. Your squeeze misses Pikel. Pikel is almost dead. Pikel hits you with a +0 whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * The lemure hits you! You die... #.##K# #.##.....## #....# #.#......>## #...[###..........###. ##....)............'... #..................#### #.#..######......[## #...## ##.....## #.### ##5K.###### #.# #.@....... #.# #..######. #.# ####..######.# #.# #............. ###.### #.##...#####.# ......# #.#..........# ###.#.######.##...####### # #..........###.## #####.######## ### You could see Pikel (blind) and a lemure (blind). Vanquished Creatures Sigmund (D:4) A phantom (D:4) 3 lemures (D:4) A scorpion (D:4) An orc priest (D:3) Natasha (D:4) 3 orc wizards (D:4) 3 adders 3 gnolls (D:2) A worm (D:2) 4 dart slugs 9 orcs 9 bats 7 endoplasms 2 giant cockroaches 7 goblins 7 hobgoblins 3 jackals (D:1) 3 quokkas 8 ball pythons 4 frilled lizards 10 kobolds 9 rats 100 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdonais the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 790 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 793 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:1 | Learned a level 3 spell: Dazzling Flash 1087 | D:1 | Found a faded altar of an unknown god. 1500 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1613 | D:2 | Reached skill level 1 in Fighting 1613 | D:2 | Reached skill level 1 in Hexes 2211 | D:3 | Upgraded the game from 0.29-a0-338-g1ff7896281 to | 0.29-a0-350-g7790a0e70a 2638 | D:3 | Reached XP level 5. HP: 33/33 MP: 6/9 3357 | D:4 | Noticed Sigmund 3363 | D:4 | Killed Sigmund 3364 | D:4 | Reached skill level 5 in Conjurations 3364 | D:4 | Reached XP level 6. HP: 39/39 MP: 1/11 3605 | D:4 | Found a staircase to the Ecumenical Temple. 3611 | Temple | Entered the Ecumenical Temple 3861 | D:4 | Reached XP level 7. HP: 45/45 MP: 4/13 4085 | D:4 | Reached skill level 6 in Conjurations 4166 | D:4 | Noticed Natasha 4168 | D:4 | Killed Natasha 4248 | D:4 | Noticed Pikel 4301 | D:4 | Slain by a lemure Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, shapermc_ecumenical_altar_petra, minmay_unequal D:2: layout_basic D:3: layout_loops_corners D:4: layout_loops_corners, minmay_temple_entry_statues_pillars, uniq_pikel, uniq_crazy_yiuf_cottage, uniq_natasha, uniq_sigmund Temple: minmay_freezing_vapour_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 | 2.0 Hexes | 1 2 3 | 3.1 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.0 Dodging | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | | || 8 Constrict | 5 | 3 | 1 || 9 Tentacles | 4 | 2 | 1 || 7 Whip | 11 | 10 | 7 || 28 Cast: Magic Dart | 61 | 98 | 11 || 170 Searing Ray | 1 | 7 | 8 || 16 Dazzling Flash | | | 1 || 1 Use: Scroll | | 3 | 2 || 5 Stab: Sleeping | 2 | 2 | || 4 Invisible | | | 1 || 1 Armor: Skin | 3 | | 1 || 4 Dodge: Dodged | 17 | 11 | 9 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4306 | 4037 | 269 | 1650 | 1676 | 5 | 861.2 | Dungeon | 4293 | 4024 | 269 | 1650 | 1676 | 4 | 1073.2 | Temple | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1393 daAuts D:3: 1324 daAuts D:4: 797 daAuts D:2: 779 daAuts Temple: 12 daAuts