Dungeon Crawl Stone Soup version 0.29-a0-350-g7790a0e70a (webtiles) character file. Game seed: 6333024109867816681 88 mdonais the Conjurer (level 4, -1/28 HPs) Began as an Octopode Conjurer on Apr 22, 2022. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:54 (1899 turns). mdonais the Conjurer (Octopode Conjurer) Turns: 1899, Time: 00:04:55 Health: -1/28 AC: 1 Str: 6 XL: 4 Next: 53% Magic: 0/7 EV: 13 Int: 22 God: Gold: 12 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) l - a +0 short sword (You took it off a kobold on level 2 of the Dungeon) m - a +0 spear (You took it off a gnoll on level 2 of the Dungeon) Missiles g - 46 stones Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} n - a scroll of torment {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} f - a potion of might {unknown} i - 2 potions of resistance {unknown} k - a potion of haste {unknown} Skills: + Level 1.5 Fighting - Level 2.0 Dodging + Level 3.7 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Things that are here: a +0 flail; a gnoll corpse You see here a bat corpse. n - a scroll labelled SOHIF MEGUCSEA A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! You now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. You now have 5/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 4/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a hobgoblin corpse. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a hobgoblin corpse. Things that are here: a +0 club; a kobold skeleton MP restored: 7 There is an escape hatch in the floor here. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You now have 5/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 4/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the floor here. Partly explored, can't reach some places. MP restored: 7 Partly explored, can't reach some places. You hit the fungus. The fungus begins to die. You grab the fungus. You squeeze the fungus. The fungus is lightly damaged. You constrict the fungus. You hit the fungus. The fungus begins to die. You grab the fungus. The fungus is lightly damaged. You constrict the fungus. x2 You release your grip on the fungus. x2 You completely miss the fungus. You grab the fungus. The fungus begins to die. You squeeze the fungus. The fungus is lightly damaged. You constrict the fungus. You constrict the fungus. A nearby fungus withers and dies. x2 You constrict the fungus. You release your grip on the fungus. You hit the fungus. The fungus begins to die. You grab the fungus. The fungus is lightly damaged. You constrict the fungus. You hit the fungus but do no damage. The fungus is lightly damaged. You constrict the fungus. You hit the bush but do no damage. You squeeze the bush, but do no damage. You constrict the fungus. You hit the bush. The bush is lightly damaged. You constrict the fungus. A nearby fungus withers and dies. You lose your grip on the fungus. Found a glowing mace. Found a runed translucent door. You open the door. There is an open translucent door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (82% to hit) The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) You now have 5/7 mp. The searing ray misses Crazy Yiuf. Crazy Yiuf says, "Flower hand dark!" Crazy Yiuf closely misses you. You now have 4/7 mp. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Space warps horribly around you! Ouch! That really hurt! You take 19 damage, and have 9/28 hp. MASSIVE DAMAGE!! You now have 3/7 mp. The searing ray misses Crazy Yiuf. You finish channelling your searing ray. Crazy Yiuf closely misses you. You now have 2/7 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (severely wounded, 82% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf closely misses you. You now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... #.# #.# #.###......)... #.########.# #.# #######.... #..........# #.# ##.#. #.########## ### ##..#. #.# #..... #.######## #....# #.##...#.### #### ####....# #....#P.#..##...# ###........ #......####.@g..# #.......... ##.#..## ###..)# ###........ ###### #### ####...## #...# #...## ### ######.... #.# #....##### #.# #.##.##### #># #.##...... You could see Crazy Yiuf. Vanquished Creatures 4 gnolls (D:2) 2 worms (D:2) 7 ball pythons 5 bats 4 endoplasms 5 goblins (D:1) 2 hobgoblins (D:2) 2 jackals (D:1) A frilled lizard (D:2) 6 kobolds 4 rats 42 creatures vanquished. Vanquished Creatures (others) 4 fungi (D:2) 4 creatures vanquished. Grand Total: 46 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdonais the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 444 | D:1 | Learned a level 2 spell: Searing Ray 626 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 664 | D:1 | Found a faded altar of an unknown god. 773 | D:1 | Reached skill level 1 in Fighting 1219 | D:2 | Found a shimmering altar of Xom. 1512 | D:2 | Reached XP level 4. HP: 28/28 MP: 2/7 1580 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1888 | D:2 | Found a runed translucent door. 1889 | D:2 | Noticed Crazy Yiuf 1899 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_cross, chequers_ecumenical_altar_simple D:2: layout_loops_ring, basic_altar, nrook_uturn, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.7 Fighting | 1 | 1.5 Dodging | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Tentacles | 3 | 3 || 6 Whip | 1 | || 1 Dagger | 6 | 7 || 13 Constrict | 1 | 4 || 5 Cast: Magic Dart | 58 | 9 || 67 Searing Ray | 2 | 3 || 5 Stab: Sleeping | 4 | || 4 Armor: Skin | 1 | || 1 Dodge: Dodged | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1899 | 1862 | 37 | 543 | 1040 | 2 | 949.5 | Dungeon | 1899 | 1862 | 37 | 543 | 1040 | 2 | 949.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1052 daAuts D:2: 847 daAuts