Dungeon Crawl Stone Soup version 0.29-a0-350-g7790a0e70a (webtiles) character file. Game seed: 16886163047629653396 527 mdonais the Conjurer (level 7, -2/45 HPs) Began as an Octopode Conjurer on Apr 23, 2022. Slain by Maggie ... wielding a +2 long sword of flaming (5 damage) ... while paralysed by Maggie ... on level 6 of the Dungeon. The game lasted 00:15:49 (4297 turns). mdonais the Conjurer (Octopode Conjurer) Turns: 4297, Time: 00:15:50 Health: -2/45 AC: 1 Str: 6 XL: 7 Next: 23% Magic: 13/13 EV: 2 Int: 23 God: Gold: 186 SH: 0 Dex: 12 Spells: 7/14 levels left rFire . . . SeeInvis . d - +8 dagger of Jeoghuru {drain, Dex+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . p - amulet of magic regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.53/turn (no ring) (no ring) (no ring) @: paralysed, mesmerised A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons d - the +8 dagger of Jeoghuru (weapon) {drain, Dex+2} (You found it on level 6 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). f - a +0 dagger (You found it on level 1 of the Dungeon) g - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) l - a +1 whip of holy wrath (You found it on level 2 of the Dungeon) r - a +2 falchion of holy wrath (You found it on level 3 of the Dungeon) t - a +0 trident (You took it off an orc on level 4 of the Dungeon) Missiles c - 179 stones j - 5 poisoned darts (quivered) J - 4 atropa-tipped darts K - 2 boomerangs of dispersal Magical Staves h - a staff of death (You found it on level 2 of the Dungeon) m - a staff of earth (You found it on level 2 of the Dungeon) Jewellery p - an amulet of magic regeneration (around mantle) (You found it on level 3 of the Dungeon) Scrolls b - a scroll of enchant armour i - a scroll of noise {unknown} B - 2 scrolls of blinking M - a scroll of magic mapping T - a scroll of teleportation Potions a - 2 potions of magic o - 2 potions of brilliance q - a potion of heal wounds {unknown} s - a potion of might {unknown} Q - 4 potions of curing Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 4.0 Stealth - Level 4.0 Spellcasting - Level 6.0 Conjurations * Level 3.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 25% 2d7 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Chain Lightning Conj/Air 9% 3d12 100% 9 Fire Storm Conj/Fire 9% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Shops: D:2 ( Annotations: D:2 1 runed translucent door, Crazy Yiuf D:6 Maggie Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray misses the iguana. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray misses the iguana. The searing ray hits the ice beast. The ice beast is lightly wounded. The iguana closely misses you. You climb downwards. Level annotation: Maggie There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (83% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The iguana barely misses you. You now have 11/13 mp. The searing ray hits the iguana. The iguana is severely wounded. The iguana barely misses you. You now have 10/13 mp. The searing ray hits the iguana. The iguana is severely wounded. The iguana bites you. You take 6 damage, and have 39/45 hp. The searing ray hits the iguana. The iguana is almost dead. You finish channelling your searing ray. The iguana closely misses you. You now have 9/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, 83% to hit) The searing ray hits the iguana. You kill the iguana! (Press . to maintain the ray.) You now have 8/13 mp. You start resting. Magic restored. MP restored: 13 Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 robe; a +0 dagger HP restored. Things that are here: a +0 robe; a +0 whip; a gnoll skeleton Health restored: 45 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You now have 12/13 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 83% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You now have 10/13 mp. The searing ray hits the gnoll! You kill the gnoll! Training target 3.0 for Translocations reached! Your Translocations skill increases to level 3! You need to enable at least one skill for training. You start resting. Magic restored. MP restored: 13 Things that are here: a +0 whip; a gnoll corpse Maggie shouts! You aren't carrying any items that you can evoke. Unknown command. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Press: ? - help, v - describe, . - travel The floor. Unknown command. Unknown command. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 swamp dragon scales and carrying a wand of paralysis (5) (83% to hit) The searing ray hits Maggie. Maggie is lightly wounded. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits Maggie. Maggie is lightly wounded. Maggie gestures at you while chanting. The bolt of fire hits you!! You take 20 damage, and have 25/45 hp. MASSIVE DAMAGE!! The searing ray hits Maggie. Maggie is moderately wounded. You now have 10/13 mp. You hit Maggie. You grab Maggie. You squeeze Maggie, but do no damage. Maggie is moderately wounded. You constrict Maggie, but do no damage. Maggie hits you with a +2 long sword of flaming! Maggie burns you. * * * LOW HITPOINT WARNING * * * You take 12 damage, and have 13/45 hp. MASSIVE DAMAGE!! You feel better. You constrict Maggie, but do no damage. Maggie mumbles some strange words. Maggie attempts to bespell you! You resist with almost no effort. You regained 11 hp, and now have 24/45 hp. You puncture Maggie! You drain Maggie. Maggie is heavily wounded. You constrict Maggie, but do no damage. Maggie zaps a wand. You suddenly lose the ability to move! You lose your grip on Maggie. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! Maggie hits you with a +2 long sword of flaming. Maggie burns you. Maggie gestures wildly while chanting. Maggie draws you further into her thrall. Maggie hits you with a +2 long sword of flaming! * * * LOW HITPOINT WARNING * * * Maggie burns you. * * * LOW HITPOINT WARNING * * * Maggie hits you with a +2 long sword of flaming. You die... .... .@.. ......# ... @.....# #.. .....# #.. ... .....# ###.. ..## .....# ##....### #..# ....# #.....@@#### #..# ....# #...........###..## ...# ..............##..# ...# ..................# ..## ..................# ..# ..<............##.## >## ..............###..## ## ##................## #...# ### # #.................# ##..# #.. You could see Maggie (mesmerising, drained). Vanquished Creatures An ogre (D:4) A scorpion (D:6) 2 orc priests A gnoll shaman (D:6) An iguana (D:6) 4 orc wizards 3 gnolls (D:6) 7 adders A shadow imp (D:6) A worm (D:3) 2 dart slugs 10 orcs 6 ball pythons 6 endoplasms 2 giant cockroaches 2 goblins (D:3) 5 hobgoblins 4 jackals A quokka (D:4) 4 bats 3 frilled lizards 3 kobolds 3 rats 73 creatures vanquished. Vanquished Creatures (others) A rat (D:3) 1 creature vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mdonais the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 399 | D:1 | Reached XP level 2. HP: 16/18 MP: 1/5 402 | D:1 | Learned a level 2 spell: Searing Ray 489 | D:1 | Found a faded altar of an unknown god. 1062 | D:2 | Found Vazxui's Weapon Emporium. 1215 | D:2 | Found a runed translucent door. 1216 | D:2 | Noticed Crazy Yiuf 1315 | D:2 | Reached XP level 3. HP: 22/22 MP: 6/6 1403 | D:2 | Reached skill level 1 in Fighting 2550 | D:3 | Reached XP level 4. HP: 28/28 MP: 2/7 2746 | D:3 | Found a white marble altar of Elyvilon. 2856 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3340 | D:4 | Reached XP level 5. HP: 34/34 MP: 4/9 3382 | D:4 | Reached skill level 5 in Conjurations 3461 | D:4 | Noticed an ogre 3466 | D:4 | Killed an ogre 3467 | D:4 | Reached XP level 6. HP: 39/39 MP: 5/10 3538 | D:4 | You fall into a shaft and drop 2 floors! 3651 | D:6 | Noticed Maggie 3750 | D:6 | Identified the +8 dagger of Jeoghuru {drain, Dex+2} 3808 | D:6 | Reached skill level 6 in Conjurations 3924 | D:6 | Reached skill level 1 in Translocations 3948 | D:6 | Reached XP level 7. HP: 28/45 MP: 7/13 4145 | D:5 | Entered Level 5 of the Dungeon 4292 | D:6 | Paralysed by Maggie for 7 turns 4297 | D:6 | Slain by Maggie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, ebering_ecumenical_altar_hall D:2: kennysheep_six_static_rooms, layout_basic, serial_shops, nicolae_shop_stone, uniq_crazy_yiuf_cottage D:3: layout_rooms, elyvilon_altar_4, st_stairs_1 D:4: layout_basic, nzn_wu_jian_council_hall, nzn_hepliaklqana_mist_gate, yredelemnul_altar_generic D:5: layout_cave_pools, lemuel_tele_altar, chei_slow_surprise, okawaru_altar_gauntlet_db, nicolae_shop_firing_range, uniq_menkaure, uniq_duvessa D:6: layout_cave_pods, zin_treasury, uniq_maggie Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Fighting | 1 2 | 2.0 Conjurations | 5 6 | 6.0 Spellcasting | 3 4 | 4.0 Translocations | 1 3 | 3.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 9 | | 2 || 11 Tentacles | 5 | | 1 || 6 Constrict | 5 | | 1 || 6 Whip | 7 | | || 7 Cast: Magic Dart | 33 | 64 | 4 || 101 Searing Ray | 13 | 13 | 9 || 35 Use: Scroll | | 5 | || 5 Potion | | 1 | 1 || 2 Stab: Sleeping | 1 | | || 1 Armor: Skin | 1 | | || 1 Dodge: Dodged | 19 | 5 | 5 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4301 | 4136 | 165 | 1216 | 2269 | 6 | 716.8 | Dungeon | 4301 | 4136 | 165 | 1216 | 2269 | 6 | 716.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1606 daAuts D:1: 999 daAuts D:6: 754 daAuts D:3: 701 daAuts D:4: 236 daAuts D:5: 3 daAuts