Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3439487469196231278 44 meatpath the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on May 9, 2024. Mangled by an orc priest ... wielding a +2 hand axe of electrocution (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:53 (1072 turns). meatpath the Conjurer (Deep Elf Conjurer) Turns: 1072, Time: 00:06:54 Health: -6/19 AC: 3 Str: 4 XL: 3 Next: 41% Magic: 2/10 EV: 11 Int: 24 God: Gold: 73 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 15 stones (quivered) Armour a - a +0 robe i - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of fog g - a scroll of noise {unknown} h - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History An orc comes into view. It is wielding a +0 hand axe. Found 17 gold pieces. The orc priest shouts! The orc shouts! The orc priest looks satisfied for a moment. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (79% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +2 hand axe of electrocution and wearing a +0 ring mail (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +2 hand axe of electrocution and wearing a +0 ring mail (moderately wounded, 82% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest barely misses you. The searing ray misses the orc priest. The orc priest hits you with a +2 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... .........# .......#.# .8...8.#o# .......#.# #.......#.# #......o#)# #.8...8.#.# #....o..#o# # #..o.. #@# #. #$⌠$ ##.# #..#######..# #.........## ####..##### ######..## #......## #.####.####### #.# #.......#### You could see an orc priest and an orc. Vanquished Creatures A gnoll (D:1) An orc (D:2) 2 ball pythons (D:1) 3 endoplasms 3 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) 4 frilled lizards 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meatpath the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 231 | D:1 | Learned a level 2 spell: Searing Ray 277 | D:1 | Found a faded altar of an unknown god. 447 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/10 505 | D:1 | Reached skill level 5 in Conjurations 1072 | D:2 | Mangled by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms, chequers_ecumenical_altar_simple D:2: cheibrodos_pilgrimage, layout_basic, serial_shops, nicolae_shop_waterfront, basic_altar, grunt_decor_arrowhead, minmay_goblin_kobold_house Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Throw: Stone || 1 Cast: Magic Dart || 42 Searing Ray || 5 Use: Scroll || 1 Armour: Leather armour || 1 Dodge: Dodged || 1