Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10363556889620418446 207 meatpath the Magician (level 6, 0/46 HPs) Began as a Djinni Conjurer on May 13, 2024. Slain by an orc priest ... wielding a +0 dagger (4 damage) ... on level 5 of the Dungeon. The game lasted 00:13:55 (2723 turns). meatpath the Magician (Djinni Conjurer) Turns: 2723, Time: 00:13:56 Health: 0/46 AC: 3 Str: 6 XL: 6 Next: 10% Gold: 214 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . k - staff of cold rCold . . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: wizardry (x1), infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 214 gold pieces. Inventory: Armour a - a +1 robe (worn) Magical Staves k - a staff of cold (weapon) Jewellery c - a ring of wizardry (left hand) p - an amulet of the acrobat Scrolls g - 2 scrolls of teleportation m - a scroll of enchant armour n - 2 scrolls of fog o - 2 scrolls of vulnerability q - a scroll of blinking {unknown} Potions d - a potion of enlightenment {unknown} e - a potion of mutation {unknown} h - a potion of heal wounds {unknown} i - 2 potions of might j - a potion of degeneration {unknown} l - a potion of cancellation {unknown} Skills: + Level 3.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes Level 0.0 Charms + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations Level 0.0 Transmutations + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 6% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 6% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Blink Tloc 50% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Shops: D:2 [ D:4 = Annotations: D:2 1 runed translucent door, 1 exclusion, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc priest hits you with a +0 dagger. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (lightly wounded, ally target, 85% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The foxfire hits the orc priest. The orc priest is heavily wounded. The foxfire hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest hits you but does no damage. The searing ray hits the orc priest. The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest misses you. The searing ray misses the orc priest. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 dagger. You die... .## ..... (......... ... .... ##.o..).).. ########...#. ..# #.....)..o. ##..##...#...###.# .