Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 4544121562573455454 400 meatpath the Magician (level 7, -6/53 HPs) Began as a Djinni Conjurer on Aug 12, 2024. Mangled by a gnoll bouda ... wielding a +0 whip (11 damage) ... on level 4 of the Dungeon. The game lasted 00:08:32 (3111 turns). meatpath the Magician (Djinni Conjurer) Turns: 3111, Time: 00:08:33 Health: -6/53 AC: 2 Str: 6 XL: 7 Next: 10% Gold: 175 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . d - staff of conjuration rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Missiles m - a throwing net Armour a - a +0 robe (worn) h - a +0 leather armour Magical Staves d - a staff of conjuration (weapon) Jewellery g - a ring of fire Wands s - a wand of digging (7) Scrolls e - a scroll of enchant armour {unknown} f - a scroll of butterflies {unknown} j - a scroll of brand weapon {unknown} o - a scroll of identify {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of fog {unknown} r - a scroll of noise {unknown} Potions b - a potion of degeneration {unknown} c - a potion of invisibility {unknown} i - a potion of brilliance {unknown} k - 3 potions of curing {unknown} l - a potion of lignification {unknown} n - a potion of haste {unknown} Skills: + Level 4.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes Level 0.0 Charms + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations Level 0.0 Transmutations + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 12% 4 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 12% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Call Imp Summ 56% N/A 1% 2 g - Jinxbite Hex 56% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (covering ground quickly, 84% to hit) You feel a surge of power! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll hits you but does no damage. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (covering ground quickly, 84% to hit) You feel a surge of power! The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The gnoll bouda hits you with a +0 whip! The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll bouda hits you with a +0 whip! You die... ...># .#..# #...# ##...# :...#### ...... # #####..# #. ##@g)..### #.##.).).......# #.....########## #######.### ##...))..# #..####### #####)####### ##....)......# #.......(.....# You could see a gnoll bouda. Vanquished Creatures A bombardier beetle (D:3) A sleepcap (D:4) Natasha (thrice) (D:2) An iguana (D:3) Robin (D:3) 9 gnolls 3 adders A dart slug (D:2) 3 ribbon worms (D:2) 11 orcs 6 ball pythons 3 bats 9 endoplasms 2 giant cockroaches 12 goblins 11 hobgoblins 8 jackals 2 quokkas 7 kobolds 5 rats 99 creatures vanquished. Vanquished Creatures (others) 5 foxfires 5 creatures vanquished. Grand Total: 104 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meatpath the Djinni Conjurer began the quest for the Orb. 0 | D:1 | meatpath set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 160 | D:1 | Reached skill level 1 in Fighting 436 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 436 | D:1 | Learned a level 1 spell: Foxfire 649 | D:2 | Noticed Natasha 653 | D:2 | Killed Natasha 654 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 899 | D:2 | Reached XP level 5. HP: 27/40 MP: 0/0 899 | D:2 | Learned a level 2 spell: Call Imp 1016 | D:2 | Noticed Natasha 1021 | D:2 | Killed Natasha 1212 | D:2 | Noticed Natasha 1218 | D:2 | Killed Natasha 1220 | D:2 | Found a faded altar of an unknown god. 2080 | D:3 | Reached XP level 6. HP: 46/46 MP: 0/0 2361 | D:3 | Noticed Robin 2384 | D:3 | Killed Robin 2715 | D:3 | Identified the +2 battleaxe "Kezisuz" {freeze, MP+9 SInv} 2829 | D:4 | Found a broken altar of Ashenzari. 2875 | D:4 | Reached skill level 5 in Spellcasting 2875 | D:4 | Reached skill level 5 in Conjurations 2875 | D:4 | Reached skill level 5 in Hexes 2875 | D:4 | Reached skill level 5 in Summonings 2875 | D:4 | Reached skill level 5 in Necromancy 2875 | D:4 | Reached skill level 5 in Translocations 2875 | D:4 | Reached skill level 5 in Fire Magic 2875 | D:4 | Reached skill level 5 in Ice Magic 2875 | D:4 | Reached skill level 5 in Air Magic 2875 | D:4 | Reached skill level 5 in Earth Magic 2875 | D:4 | Reached skill level 5 in Alchemy 2987 | D:4 | Reached XP level 7. HP: 43/53 MP: 0/0 2987 | D:4 | Learned a level 2 spell: Jinxbite 3111 | D:4 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, serial_curves, eino_curves_01, eino_curves_02 D:2: layout_basic, chequers_ecumenical_altar_island, uniq_natasha D:3: layout_loops_cross, uniq_robin D:4: layout_basic, mainiacjoe_overflow_chevrons, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.7 Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 44 | 122 | 3 || 169 Foxfire | 2 | 1 | || 3 Searing Ray | 1 | 16 | 3 || 20 Iskenderun's Myst | | 1 | || 1 Call Imp | | 1 | || 1 Armour: Robe | | 14 | 12 || 26 Dodge: Dodged | | 14 | 4 || 18