Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14475056775365693478 3259 meatpath the Fighter (level 10, 0/80 HPs) Began as a Djinni Conjurer on Aug 17, 2024. Shot with an arrow by a centaur (9 damage) ... on level 7 of the Dungeon. The game lasted 00:19:38 (7167 turns). meatpath the Fighter (Djinni Conjurer) Turns: 7167, Time: 00:19:41 Health: 0/80 AC: 3 Str: 12 XL: 10 Next: 19% Gold: 383 EV: 17 Int: 24 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ e - ring of Dexayrphaimn {EV+5 Str+6} HPRegen 0.33/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 383 gold pieces. Inventory: Missiles s - 2 throwing nets Armour a - a +0 robe (worn) g - a +0 ring mail of fire resistance o - a +0 cloak (worn) t - +0 steam dragon scales Jewellery e - the ring of Dexayrphaimn (left hand) {EV+5 Str+6} (You found it on level 3 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). Wands p - a wand of polymorph (9) u - a wand of roots (13) Scrolls b - 4 scrolls of teleportation d - a scroll of torment i - a scroll of fear j - 5 scrolls of enchant armour l - 2 scrolls of blinking n - a scroll of poison r - a scroll of vulnerability v - a scroll of enchant weapon {unknown} Potions c - a potion of lignification f - 3 potions of brilliance h - 2 potions of enlightenment k - 3 potions of berserk rage m - 2 potions of curing {unknown} q - 2 potions of degeneration {unknown} Skills: + Level 9.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 8.3 Spellcasting + Level 8.3 Conjurations + Level 8.3 Hexes + Level 8.3 Summonings + Level 8.3 Necromancy + Level 8.3 Translocations + Level 8.3 Fire Magic + Level 8.3 Ice Magic + Level 8.3 Air Magic + Level 8.3 Earth Magic + Level 8.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 1% 4 e - Apportation Tloc 98% N/A 1% 1 f - Lesser Beckoning Tloc 98% N/A 1% 2 g - Vampiric Draining Necr 49% 2d9 1% 3 h - Hailstorm Conj/Ice 49% 3d10 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism explodes! You feel a bit more experienced. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! Your fulminant prism crackles loudly. The centaur throws a stone. The stone barely misses you. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur throws a stone. The stone hits you. The centaur shoots an arrow. The arrow barely misses you. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Something hits your fulminant prism. Your fulminant prism detonates feebly. Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. You hear a loud crackle. The centaur unwields a +0 mace. The centaur wields a +1 orcbow of electrocution. You hear the crackle of electricity. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #####..)#..# #.# #.# ###....# #.# #.# ####.# #.## ###### #.# ##.##.# #..# .....# #.# #..##.# ##.# ##.#.# #.# #.###.# #.# #....####### #.# #.# #.# #.# ...........# #.####.###.#####.### .....#####.# #..@................ .#......##.# #..###.############# .#.#.##.##.# #..###*## .#...##.##.# #.c##...## ##.#.##.##.# #..#.....######### #.#.##.##.# #).c)............. #.#.##.##.###)##.....########. #...##.##..##.###...## ....##.###.##.####.## You could see a centaur. Vanquished Creatures Sigmund (D:2) A wraith (D:6) A fire bat (D:7) A steam dragon (D:6) A water moccasin (D:6) Pargi (Sewer) 2 black bears 2 ice beasts A sky beast (D:6) 5 ogres 3 phantoms A brain worm (Sewer) 6 scorpions A howler monkey (D:6) A bombardier beetle (D:4) Crazy Yiuf (D:3) 3 gnoll boudas 2 orc priests (D:7) 4 hounds A sleepcap (D:6) 5 orc wizards 24 gnolls 12 adders A shadow imp (D:5) A white imp (D:7) 3 ribbon worms 3 dart slugs 12 orcs 3 endoplasms 8 giant cockroaches 6 goblins 6 hobgoblins 4 quokkas 13 ball pythons 9 bats 7 frilled lizards 5 kobolds 6 rats 167 creatures vanquished. Vanquished Creatures (others) 57 fulminant prisms 57 creatures vanquished. Grand Total: 224 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meatpath the Djinni Conjurer began the quest for the Orb. 0 | D:1 | meatpath set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 286 | D:1 | Reached skill level 1 in Fighting 690 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/0 690 | D:2 | Learned a level 1 spell: Apportation 760 | D:2 | Reached skill level 2 in Fighting 908 | D:2 | Noticed Sigmund 1233 | D:3 | Reached XP level 4. HP: 31/34 MP: 0/0 1269 | D:3 | Identified the ring of Dexayrphaimn {EV+5 Str+6} 1375 | D:3 | Found a glowing drain. 1381 | Sewer | Entered a sewer 1408 | Sewer | Noticed a brain worm 1415 | Sewer | Killed a brain worm 1416 | Sewer | Reached skill level 3 in Fighting 1416 | Sewer | Reached XP level 5. HP: 32/40 MP: 0/0 1416 | Sewer | Learned a level 2 spell: Lesser Beckoning 1450 | Sewer | Noticed Pargi 1459 | Sewer | Killed Pargi 1460 | Sewer | Reached skill level 4 in Fighting 1460 | Sewer | Reached XP level 6. HP: 36/47 MP: 0/0 2121 | D:3 | Found a runed translucent door. 2122 | D:3 | Noticed Crazy Yiuf 2508 | D:4 | Reached skill level 5 in Spellcasting 2508 | D:4 | Reached skill level 5 in Conjurations 2508 | D:4 | Reached skill level 5 in Hexes 2508 | D:4 | Reached skill level 5 in Summonings 2508 | D:4 | Reached skill level 5 in Necromancy 2508 | D:4 | Reached skill level 5 in Translocations 2508 | D:4 | Reached skill level 5 in Fire Magic 2508 | D:4 | Reached skill level 5 in Ice Magic 2508 | D:4 | Reached skill level 5 in Air Magic 2508 | D:4 | Reached skill level 5 in Earth Magic 2508 | D:4 | Reached skill level 5 in Alchemy 2581 | D:4 | Reached XP level 7. HP: 39/53 MP: 0/0 2581 | D:4 | Learned a level 3 spell: Vampiric Draining 2602 | D:4 | Reached skill level 5 in Fighting 3366 | D:2 | Killed Sigmund 3367 | D:2 | Reached skill level 6 in Fighting 3367 | D:2 | Reached XP level 8. HP: 54/61 MP: 0/0 3815 | D:3 | Killed Crazy Yiuf 3920 | D:5 | Entered Level 5 of the Dungeon 4177 | D:5 | Reached skill level 7 in Fighting 4758 | D:5 | Reached XP level 9. HP: 42/68 MP: 0/0 4758 | D:5 | Learned a level 3 spell: Hailstorm 4864 | D:5 | Found a staircase to the Ecumenical Temple. 4877 | Temple | Entered the Ecumenical Temple 5104 | D:6 | Found a shadowy altar of Dithmenos. 5143 | D:6 | Reached skill level 8 in Fighting 5226 | D:6 | Found a snail-covered altar of Cheibriados. 5830 | D:6 | Reached skill level 9 in Fighting 6014 | D:6 | Reached XP level 10. HP: 35/78 MP: 0/0 6232 | D:6 | Found a hide-covered altar of Uskayaw. 6966 | D:7 | Found a shimmering altar of Xom. 7167 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, ebering_dispersal_statue_hall D:2: layout_loops_ring, uniq_sigmund D:3: layout_basic, mainiacjoe_sewer_entry_somewhere_in_here_1, uniq_crazy_yiuf_cottage D:4: layout_cave_pools D:5: layout_basic, minmay_temple_entry_antechambers D:6: layout_basic, mainiacjoe_overflow_concentric_impassable, nicolae_vehumet_altar_sigil, kennysheep_mini_moat, nicolae_uskayaw_suspiria, kennysheep_small_square D:7: layout_loops_ring, regret_index_xom_of_box, serial_shops, nicolae_shop_waterfront, hangedman_abyss_or_decor_stagger Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 4 6 7 9 | 9.8 Spellcasting | 4 5 6 7 8 | 8.3 Conjurations | 4 5 6 7 8 | 8.3 Hexes | 4 5 6 7 8 | 8.3 Summonings | 4 5 6 7 8 | 8.3 Necromancy | 4 5 6 7 8 | 8.3 Translocations | 4 5 6 7 8 | 8.3 Fire Magic | 4 5 6 7 8 | 8.3 Ice Magic | 4 5 6 7 8 | 8.3 Air Magic | 4 5 6 7 8 | 8.3 Earth Magic | 4 5 6 7 8 | 8.3 Alchemy | 4 5 6 7 8 | 8.3 Dodging | | 2.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 58 | 67 | 98 | || 223 Searing Ray | 1 | 4 | 1 | || 6 Fulminant Prism | | 3 | 33 | 22 || 58 Iskenderun's Myst | | 2 | 41 | 7 || 50 Vampiric Draining | | | 1 | || 1 Hailstorm | | | 2 | || 2 Use: Scroll | 3 | 4 | 3 | 1 || 11 Potion | 1 | | | || 1 Armour: Robe | 1 | 3 | 11 | 5 || 20 Dodge: Dodged | 6 | 9 | 13 | 6 || 34