Dungeon Crawl Stone Soup version 0.33-a0-1099-gb9a02fdcf7 (webtiles) character file. Game seed: 1481358810295829787 14 meatpath the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Mar 17, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (313 turns). meatpath the Magician (Djinni Conjurer) Turns: 313, Time: 00:00:44 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 19 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +6 ring of strength Scrolls b - a scroll of vulnerability {unknown} c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. A jackal comes into view. The magic dart hits the rat. You kill the rat! The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The magic dart hits the jackal. You kill the jackal! An endoplasm comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm barely misses you. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.##.####.....[..........# ..##..###.....###.######## .####.........# #.# ..# ####....#÷# #.# #.## #..#.#.###.# #..#####..........# ##.).##..#.#####..# ###.##..#÷# #..# #.##.##.# #@.# #....#..#..†J..# ##......#..[#..# ###......#.#$#..# #....##..#####†.# #....###........# ##..### ###>#.#...# ##..## #.# ....# .#..# #.# ... You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 4 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meatpath the Djinni Conjurer began the quest for the Orb. 0 | D:1 | meatpath set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 313 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_rooms, dilly_ecumenical_altar_fadedgnrine, minmay_split_cup_large Action || total ---------------------------++------- Cast: Magic Dart || 27 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 313 | 313 | 0 | 23 | 244 | 1 | 313.0 | Dungeon | 313 | 313 | 0 | 23 | 244 | 1 | 313.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 313 daAuts