Dungeon Sprint DCSS version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 4099725531498694795 2 meatymeaty123 the Gusty (level 1, -1/14 HPs) Began as a Demigod Air Elementalist on Apr 1, 2025. Frozen to death by an endoplasm (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:12 (14 turns). meatymeaty123 the Gusty (Demigod Air Elementalist) Turns: 14, Time: 00:00:13 Health: -1/14 AC: 2 Str: 9 XL: 1 Next: 26% Magic: 1/6 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 0.9 Conjurations + Level 3.2 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 12% 2 Swiftness Air 12% N/A 16% 3 Airstrike Air 6% 2d(1-17) 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The zap hits the hobgoblin. You kill the hobgoblin! The zap hits the goblin. The goblin is severely wounded. The zap misses the bat. The endoplasm freezes you. You are frozen. Your Spellcasting skill increases to level 2! Your Air Magic skill increases to level 3! Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line The zap hits the endoplasm. You kill the endoplasm! The zap hits the endoplasm. The endoplasm is heavily wounded. The zap misses the goblin. The zap hits the bat. The bat is severely wounded. Your Dodging skill increases to level 2! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓g▓ ▓b▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an endoplasm, a goblin and a bat. Vanquished Creatures An endoplasm (D) A hobgoblin (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | meatymeaty123 the Demigod Air Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 8 | D | Reached skill level 3 in Air Magic 14 | D | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Air Magic | 3 | 3.2 Dodging | 2 | 2.0 Stealth | | 1.9 Conjurations | | 0.9 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Shock || 3 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 11 | 3 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 11 | 3 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts