Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 182479668844659837 109 mechapo the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:09:48 (1453 turns). mechapo the Conjurer (Deep Elf Conjurer) Turns: 1453, Time: 00:09:50 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 60% Magic: 6/12 EV: 10 Int: 25 God: Gold: 99 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-3 -> -19) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles f - 24 stones Armour a - a +0 robe h - a +0 leather armour (worn) Scrolls e - 2 scrolls of blinking {unknown} g - a scroll of fear {unknown} i - a scroll of immolation {unknown} j - a scroll of fog {unknown} k - 2 scrolls of teleportation {unknown} l - 2 scrolls of identify {unknown} m - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} Skills: + Level 3.3 Dodging + Level 2.8 Stealth + Level 4.4 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 76% 1d7 4% 1 Apportation Tloc 10% N/A 16% 1 Soul Splinter Necr 20% N/A 16% 1 Summon Small Mammal Summ 20% N/A 16% 1 Fulminant Prism Conj/Alch 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 flail of venom, wearing a +0 ring mail and carrying a wand of polymorph (83% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of venom, wearing a +0 ring mail and carrying a wand of polymorph (83% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray misses Terence. Terence hits you with a +2 flail of venom! You are poisoned. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. You feel very sick. Terence hits you with a +2 flail of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of cancellation. You feel magically purged. Your magical contamination has completely faded away. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence zaps a wand. You resist with some effort. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of venom, wearing a +0 ring mail and carrying a wand of polymorph (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. You die... . ....# ....# #. ....# #.# ....# #.# ##### ....# #.# # #...#####....####.# +...+....@........# #########...####@.........### ............................# ##..############.########.#.# ###.###########........<#.#.# # #........##.............#.# # #........##.#).########.#.# # #...........#..# #.#.# # #...........#..# #.#.# ###....##'#...#..# #.#.# You could see Terence. Vanquished Creatures Jessica (D:2) An orc wizard (D:2) An adder (D:2) A dart slug (D:2) 3 orcs (D:2) 4 bats 5 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 4 quokkas 2 ball pythons 2 frilled lizards 5 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mechapo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 719 | D:2 | Reached skill level 5 in Conjurations 763 | D:2 | Learned a level 2 spell: Searing Ray 827 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 977 | D:2 | You fall into a shaft and drop 1 floor! 1137 | D:2 | Noticed Jessica 1145 | D:2 | Killed Jessica 1146 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1444 | D:2 | Noticed Terence 1452 | D:2 | HP: 1/24 [poisoned by Terence] 1453 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: minmay_diamond_boxcup, layout_basic, uniq_terence, uniq_jessica D:3: layout_rooms, marbit_many_paths, serial_shops, nicolae_shop_behind_doors, nicolae_shop_just_a_little_nook, chequers_jeans Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.4 Dodging | 3 | 3.3 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 6 | 2 || 8 Cast: Magic Dart | 51 | 14 || 65 Searing Ray | 4 | 3 || 7 Use: Potion | | 1 || 1 Armour: Robe | 2 | || 2 Leather armour | 2 | 3 || 5 Dodge: Dodged | 1 | 3 || 4