Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12353683281329878893 88 meepyknight the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 30, 2024. Killed by divine providence ... invoked by an orc priest (7 damage) ... on level 3 of the Dungeon. The game lasted 00:11:02 (1594 turns). meepyknight the Conjurer (Deep Elf Conjurer) Turns: 1594, Time: 00:11:03 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 30% Magic: 12/12 EV: 9 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: constricted A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of poison resistance f - a ring of see invisible Potions b - a potion of magic e - a potion of heal wounds {unknown} g - 2 potions of mutation {unknown} h - a potion of degeneration {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 4.0 Spellcasting + Level 5.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 d - Animate Armour Summ/Erth 10% N/A 65% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 38% 3d9 9% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Lehudib's Crystal Spear Conj/Erth 9% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Animate Armour (astonishingly dangerous; 65% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Animate Armour (astonishingly dangerous; 65% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You climb downwards. The rat squeaks loudly. You hear a shout! The ball python bites you. The ball python completely misses you. The orc barely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The ball python bites you. The ball python grabs you. The ball python constricts you. An orc comes into view. It is wielding a +0 hand axe. The orc barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! There is a stone staircase leading up, spattered with blood here. Unknown command. Unknown command. Unknown command. You escape the ball python's grasp. The ball python barely misses you. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... . ... ..o#.#####..... o....ro@....... ###...S........ ......#.#...... ....#.#.###.... ... . ... ... .. ## ... .. . .<. . ..... You could see an orc priest, 2 orcs, a ball python and a rat. Vanquished Creatures 4 adders (D:2) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins 3 quokkas 6 ball pythons 5 bats 4 frilled lizards 3 kobolds 8 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meepyknight the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 204 | D:1 | Reached skill level 5 in Conjurations 644 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 647 | D:1 | Learned a level 2 spell: Searing Ray 964 | D:2 | Identified the +2 leather armour of Veor {rC+ Will+} 1228 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1587 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1592 | D:2 | Learned a level 4 spell: Animate Armour 1594 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms D:2: layout_rooms, minmay_octomino_e4 D:3: layout_rooms, elyvilon_altar_4, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.0 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Cast: Magic Dart | 66 | 11 || 77 Searing Ray | 2 | 2 || 4 Use: Scroll | 3 | || 3 Armour: Robe | 6 | 5 || 11 Dodge: Dodged | 2 | 7 || 9