Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5522873560450606298 12 meguminExplosion the Conjurer (level 2, -4/20 HPs) Began as a Demigod Conjurer on Dec 18, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:53 (287 turns). meguminExplosion the Conjurer (Demigod Conjurer) Turns: 287, Time: 00:03:55 Health: -4/20 AC: 2 Str: 7 (8) XL: 2 Next: 9% Magic: 3/7 EV: 11 Int: 17 (20) God: Gold: 0 SH: 0 Dex: 11 (12) Spells: 3/4 levels left rFire . . . d - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 spear (weapon) Missiles e - 11 stones f - 3 javelins (quivered) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 0.1 Polearms + Level 1.8 Dodging + Level 1.9 Stealth + Level 1.7 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Freeze Ice 4% 1d3 21% 1 Hailstorm Conj/Ice 8% 3d5 26% 3 Frozen Ramparts Ice 2% 1d1 52% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... #.########...... ..b# #............... ...### #..#######..##.. .g#.. #...........#### ..#.######.########.# #.#.##..............# #> #.#.##..###########..... #.#.##(.# #####. #.††..g@# #. ######.## #. #.# #♣# #. #.# #♣<♣ #. #.# ♣..♣ ###. #.# ♣..###... #.# #♣.♣#..#. ... ♣.♣..#### #.♣#### # You could see a gnoll. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 8 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meguminExplosion the Demigod Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 274 | D:1 | Reached XP level 2. HP: 16/20 MP: 5/7 282 | D:1 | Reached skill level 4 in Conjurations 286 | D:1 | HP: 1/20 [gnoll/+0 club (3)] 287 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, kennysheep_pointless_box Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.0 Fighting | | 0.1 Polearms | | 0.1 Dodging | | 1.8 Stealth | | 1.9 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Spear || 9 Throw: Javelin || 3 Cast: Magic Dart || 15 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 10