Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 13534637375707643926 4 membL5 the Magician (level 1, 8/15 HPs) Began as a Djinni Fire Elementalist on Apr 28, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:37 (232 turns). membL5 the Magician (Djinni Fire Elementalist) Turns: 232, Time: 00:01:38 Health: 8/15 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 26 EV: 17 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 whip rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.22/turn e - ring of willpower MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery c - a +5 ring of evasion (left hand) e - a ring of willpower (right hand) Potions b - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 7% 1 b - Scorch Fire 18% 2d6 11% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm completely misses you. Hit: d) +0 whip Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (moderately wounded, ally target, about 15% to evade your +0 whip) You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! Hit: d) +0 whip Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, ally target, about 15% to evade your +0 whip) You hit the endoplasm. You kill the endoplasm! Unknown command. A bat comes into view. Found a yellow potion. You closely miss the bat. The bat hits you but does no damage. x3 You barely miss the bat. The bat completely misses you. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. The bat barely misses you. Hit: d) +0 whip Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat completely misses you. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is severely wounded. The bat closely misses you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #.# #.# ## #.# .# #.# .# #.# .# #.# ## #####.# #vv...# #@##### #b# #.# #.# #.# #.# #.# #.# You could see a bat (ally target). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (others) 6 foxfires (D:1) 6 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | membL5 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | membL5 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 232 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring, kennysheep_nondescript, kennysheep_minor_cross Action || total ---------------------------++------- Melee: Unarmed || 14 Whip || 11 Cast: Foxfire || 8 Armour: Robe || 6 Dodge: Dodged || 20