Dungeon Sprint DCSS version 0.29-a0-468-ge57f7f99b4 (webtiles) character file. Game seed: 9109881138978217179 26 mhtbhm the Skirmisher (level 3, -7/36 HPs) Began as a Hill Orc Fighter on May 21, 2022. Mangled by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:29 (255 turns). mhtbhm the Skirmisher (Hill Orc Fighter) Turns: 255, Time: 00:00:30 Health: -7/36 AC: 9 Str: 20 XL: 3 Next: 8% Magic: 2/3 EV: 9 Int: 8 God: Gold: 20 SH: 4 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: mighty, engulfed (cannot breathe), inhibited regen A: iridescent scales 1, see invisible, strong-willed 1, screaming 1, inhibited regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls i - 2 scrolls of immolation {unknown} j - a scroll of blinking l - a scroll of torment {unknown} m - 2 scrolls of identify Potions e - 3 potions of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic k - a potion of brilliance {unknown} n - a potion of flight {unknown} o - 2 potions of mutation Skills: + Level 5.0 Fighting + Level 4.5 Axes + Level 4.6 Armour + Level 0.3 Dodging + Level 4.5 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You have supernaturally acute eyesight. (SInv) You are strong-willed. (Will+) You occasionally shout uncontrollably at your foes. You do not regenerate when monsters are visible. Message History a potion of mutation; 2 potions of mutation You now have 20 gold pieces (gained 5). Things that are here: a potion of mutation; 2 potions of mutation o - a potion of mutation o - 2 potions of mutation (gained 1) o - 4 potions of mutation (gained 2) You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. There is an open door here. You start resting. HP restored. Really quaff the potion of mutation? You feel extremely strange. You feel a hidden potential growing inside you. Your regeneration stops near monsters. You feel less energetic. Really quaff the potion of mutation? You feel extremely strange. You no longer feel a hidden potential within. You feel more energetic. Your vision sharpens. Iridescent scales grow over part of your body. You feel the urge to shout. You feel strong-willed. You open the door. A water elemental comes into view. Unknown command. Sorry, you're not good enough to have a special ability. You feel very mighty all of a sudden. You closely miss the water elemental. The water elemental hits you!! Ouch! That really hurt! The water elemental engulfs you in water! The water elemental hits you. You hit the water elemental. The water elemental is lightly damaged. Your lungs strain for air! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##.†####...#...### #..†..##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Hill Orc Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 16 | D | Reached skill level 4 in Fighting 140 | D | Reached XP level 2. HP: 28/28 MP: 2/2 142 | D | Reached skill level 5 in Fighting 142 | D | Reached XP level 3. HP: 31/36 MP: 3/3 249 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 249 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 249 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 250 | D | Lost mutation: You have hidden genetic potential. [potion | of mutation] 250 | D | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 250 | D | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 250 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 250 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 250 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 252 | D | Noticed a water elemental 255 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 5 | 5.0 Axes | 3 4 | 4.5 Armour | 4 | 4.6 Shields | 4 | 4.5 Dodging | | 0.3 Action || total -------------------------++------- Melee: War axe || 29 Use: Potion || 4 Armor: Scale mail || 11 Dodge: Dodged || 8 Block: Buckler || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 278 | 278 | 0 | 84 | 102 | 1 | 278.0 | Dungeon | 278 | 278 | 0 | 84 | 102 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 278 daAuts