Dungeon Sprint DCSS version 0.30-a0-585-g93115170b9 (webtiles) character file. Game seed: 15507257209818926333 0 mhtbhm the Shield-Bearer (level 1, 0/18 HPs) Began as a Formicid Fighter on Jan 3, 2023. Constricted to death by Ijyb (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (14 turns). mhtbhm the Shield-Bearer (Formicid Fighter) Turns: 14, Time: 00:00:10 Health: 0/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 6 Int: 7 God: Gold: 0 SH: 5 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 flail rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty, grasped by roots, constricted A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +4 club. You block Ijyb's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. Ijyb hits you with a +4 club. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb closely misses you. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +4 club. You feel very mighty all of a sudden. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The now-empty wand crumbles to dust. The grasping roots constrict you! You sock Ijyb! Ijyb is heavily wounded. Ijyb hits you with a +4 club. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... ####### #<.#..+ #..@g.# { #..#### #..# #..# #..# #⌠⌠# { #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed Ijyb 14 | D | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Flail || 10 Use: Potion || 2 Dodge: Dodged || 4 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts