Dungeon Sprint DCSS version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 7802956218864809389 35 mhtbhm the Vexing (level 3, 0/26 HPs) Began as a Formicid Hexslinger on Oct 1, 2024. Slain by an ice beast (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:31 (301 turns). mhtbhm the Vexing (Formicid Hexslinger) Turns: 301, Time: 00:00:32 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 52% Magic: 1/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of curing e - a potion of heal wounds f - 2 potions of magic Skills: + Level 1.4 Fighting + Level 3.6 Ranged Weapons + Level 2.7 Dodging + Level 0.6 Stealth + Level 1.4 Spellcasting + Level 6.6 Hexes + Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 19% N/A 4% 3 Inner Flame Hex/Fire 11% N/A 16% 3 Cause Fear Hex 9% N/A 16% 4 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A giggling sprite leaps out and doodles on the orc priest's face. The orc priest is almost dead. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest looks satisfied for a moment. The quokka twitches its whiskers. The orc priest casts a cantrip, but nothing happens. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (almost dead, heavily drained, chance to call a sprite on attack: 58%, 67% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! The jinxing sprites lose interest in you. Your Ranged Weapons skill increases to level 3! Your Hexes skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. Okay, then. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (moderately wounded, heavily drained, 59% to hit) You shoot a sling bullet. The sling bullet hits the ice beast! The ice beast is heavily wounded. The ice beast misses you. Unknown command. Unknown command. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, heavily drained, 59% to hit) You shoot a sling bullet. The sling bullet completely misses the ice beast. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ice beast seems less drained. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓÷▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓w▓ ▓S▓ ▓r▓ ▓.▓ ▓.▓ ▓+▓ You could see an ice beast, a ribbon worm, an adder and a quokka. Vanquished Creatures An orc priest (D) A ball python (D) An endoplasm (D) A hobgoblin (D) A jackal (D) A frilled lizard (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Formicid Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 8 | D | Reached skill level 4 in Hexes 12 | D | Reached XP level 2. HP: 4/21 MP: 3/3 288 | D | Learned a level 2 spell: Jinxbite 294 | D | Noticed an ice beast 300 | D | Reached skill level 6 in Hexes 300 | D | Reached XP level 3. HP: 17/26 MP: 1/5 301 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 6 | 6.6 Dodging | 2 | 2.7 Ranged Weapons | 3 | 3.6 Fighting | | 1.4 Stealth | | 0.6 Spellcasting | | 1.4 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 14 Cast: Jinxbite || 1 Armour: Robe || 16 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 304 | 0 | 273 | 0 | 1 | 304.0 | Dungeon | 304 | 304 | 0 | 273 | 0 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 304 daAuts