Dungeon Sprint DCSS version 0.33-a0-223-g09451382ac (webtiles) character file. Game seed: 2463572318982663598 27 mhtbhm the Apothecary (level 2, -1/13 HPs) Began as a Spriggan Alchemist on Oct 9, 2024. Slain by a water elemental (14 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:15 (703 turns). mhtbhm the Apothecary (Spriggan Alchemist) Turns: 703, Time: 00:02:16 Health: -1/13 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 8/8 EV: 17 Int: 16 God: Gold: 27 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (weapon restricted) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of butterflies {unknown} i - 2 scrolls of immolation {unknown} j - 2 scrolls of identify {unknown} Potions b - 2 potions of magic c - 2 potions of curing d - a potion of heal wounds e - a potion of haste f - 5 potions of mutation k - 2 potions of enlightenment Skills: + Level 3.4 Dodging + Level 3.9 Stealth + Level 4.3 Spellcasting + Level 1.2 Conjurations + Level 5.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 21% N/A 16% 4 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Sticky Flame Fire/Alch 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History You start resting. Magic restored. Okay, then. You open the door. Found 24 gold pieces and 2 potions of mutation. There is an open door here. You now have 19 gold pieces (gained 16). f - a potion of mutation; i - a scroll labelled NOWNAG INGOS j - a scroll labelled JIZIRA DEVIPH; f - 2 potions of mutation (gained 1) k - 2 potions of enlightenment f - 3 potions of mutation (gained 1) i - 2 scrolls labelled NOWNAG INGOS (gained 1) j - 2 scrolls labelled JIZIRA DEVIPH (gained 1) f - 5 potions of mutation (gained 2); c - 2 potions of curing (gained 1) You now have 27 gold pieces (gained 8). There is an open door here. You aren't carrying any items that you can evoke. Unknown command. You open the door. A water elemental comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. A water elemental is nearby! You see here a rat skeleton. You start waiting. A water elemental is nearby! Attack: -) Nothing wielded Press: ? - help, Dir - move target, f - you Okay, then. You start waiting. A water elemental is nearby! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##...÷...#..#..# ▓##.##.##E..#..#..### ##.##.###..##'#..#.. ▓#.####.##..###...'.⌠ ▓.###..##..####...#.. ▓#..@E.##.E###....# ⌠ ###..##...##..E..# ##..##....#......# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | mhtbhm the Spriggan Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 50 | D | Reached skill level 4 in Alchemy 196 | D | Reached skill level 1 in Conjurations 196 | D | Reached skill level 5 in Alchemy 196 | D | Reached XP level 2. HP: 13/13 MP: 1/8 201 | D | Learned a level 2 spell: Mercury Vapours 570 | D | Noticed a water elemental 703 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.3 Alchemy | 5 | 5.7 Dodging | 3 | 3.4 Conjurations | 1 | 1.2 Stealth | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Sting || 30 Mercury Vapours || 2 Use: Potion || 2 Armour: Robe || 6 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 606 | 600 | 6 | 387 | 3 | 1 | 606.0 | Dungeon | 606 | 600 | 6 | 387 | 3 | 1 | 606.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 606 daAuts