ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.29.1-15-g9cfb28693d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10312454327088385084, deterministic pregen: 1 Command line: /usr/games/crawl-0.29 -name middlethird -rc /dgldir/rcfiles/crawl-0.29/middlethird.rc -macro /dgldir/rcfiles/crawl-0.29/middlethird.macro -morgue /dgldir/morgue/middlethird/ -webtiles-socket /crawl-master/webserver/sockets/middlethird:2023-04-19.20:27:41.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-0.29(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x556df0efa6bf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.29(_Z13do_crash_dumpv+0x3f7) [0x556df0f02277]: do_crash_dump() /usr/games/crawl-0.29(_Z20crash_signal_handleri+0x1fa) [0x556df0efab4a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f16226fa210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f16228bb24b]: /usr/games/crawl-0.29(+0x43c9dd) [0x556df0f019dd]: /usr/games/crawl-0.29(+0x43cb95) [0x556df0f01b95]: /usr/games/crawl-0.29(+0x3fc6a2) [0x556df0ec16a2]: /usr/games/crawl-0.29(+0x3fc6db) [0x556df0ec16db]: /usr/games/crawl-0.29(_Z16fill_status_infoiR11status_info+0xff8) [0x556df143d968]: fill_status_info(int, status_info&) /usr/games/crawl-0.29(_ZN14TilesFramework12_send_playerEb+0x1ec9) [0x556df1546459]: TilesFramework::_send_player(bool) /usr/games/crawl-0.29(_ZN14TilesFramework6redrawEv+0xa6) [0x556df154ad06]: TilesFramework::redraw() /usr/games/crawl-0.29(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x556df154b008]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.29(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x556df1157d9d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.29(+0x72ebe3) [0x556df11f3be3]: /usr/games/crawl-0.29(_ZN14message_window4moreEbb+0x20b) [0x556df11f5c6b]: message_window::more(bool, bool) /usr/games/crawl-0.29(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x556df11f61c0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.29(_ZN13message_store10flush_prevEv+0x34a) [0x556df11f677a]: message_store::flush_prev() /usr/games/crawl-0.29(+0x72b9cc) [0x556df11f09cc]: /usr/games/crawl-0.29(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x556df11f11a9]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.29(_Z4mprf16msg_channel_typePKcz+0xb4) [0x556df11f16c4]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.29(+0x85ee83) [0x556df1323e83]: /usr/games/crawl-0.29(_Z13player_reactsv+0x5ed) [0x556df1325b2d]: player_reacts() /usr/games/crawl-0.29(_Z12world_reactsv+0x6d5) [0x556df1554ac5]: world_reacts() /usr/games/crawl-0.29(+0xa911a3) [0x556df15561a3]: /usr/games/crawl-0.29(+0xa9203d) [0x556df155703d]: /usr/games/crawl-0.29(main+0x1a5) [0x556df0e50185]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f16226db0b3]: /usr/games/crawl-0.29(_start+0x2e) [0x556df0e50cae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.29/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.29/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.29/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = corridors, absdepth0 = 6 Level vaults: layout_loops_cross mainiacjoe_overflow_catwalk uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Cheibriados appreciates the change of pace. Unknown command. Found a scroll labelled UNATSI FEONA. Found a glowing silver altar of Zin. a - 2 scrolls labelled UNATSI FEONA (gained 1) Found a potion of haste and a book of Cantrips. Found a book of Displacement. There is a glowing silver altar of Zin here. You pick up a book of Cantrips and begin reading... You add the spells Necrotise, Summon Small Mammal and Apportation to your library. You pick up a book of Displacement and begin reading... You add the spells Gell's Gravitas and Teleport Other to your library. Memorise Apportation, consuming 1 spell level and leaving 17? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'd'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Blink Adjust to which letter? d - Blink; c - Apportation Found a metallic dark potion. x - 3 metallic dark potions (gained 1) An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Cheibriados thoroughly appreciates the change of pace. You can now warp the flow of time around you. Found a garnet ring. Dowan, Brother of Duvessa comes into view. He is wielding a +0 dagger. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 3% risk of failure) Press: ? - help, Dir - move target Apport: a garnet ring Yoink! You pull the item towards yourself. Unknown command. Casting: Apportation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 3% risk of failure) Press: ? - help, Dir - move target Apport: a garnet ring Yoink! You pull the item towards yourself. You see here a ring of magical power. You feel your magic capacity increase. E - a ring of magical power (right hand) Dowan shouts! Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Duvessa shouts! Casting: Apportation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (82% to hit) The searing ray hits Dowan! Dowan is heavily wounded. The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Dowan. Dowan is heavily wounded. The searing ray hits Duvessa. Duvessa is moderately wounded. A quokka comes into view. Dowan casts a spell at Duvessa. Duvessa seems to speed up. The searing ray hits Dowan. Dowan is severely wounded. The searing ray hits Duvessa! Duvessa is heavily wounded. Unknown command. The searing ray hits Duvessa. Duvessa is heavily wounded. The searing ray misses Dowan. You finish channelling your searing ray. Duvessa barely misses you. Unknown command. Duvessa says, "Where magic fails, the sword succeeds!" Duvessa hits you with a +0 short sword! Dowan hisses, "Insulting my beauty only makes me fight harder!" Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, fast, 82% to hit) The searing ray hits Duvessa. Duvessa is severely wounded. The searing ray hits Dowan. Dowan is almost dead. The searing ray hits the quokka. The quokka is moderately wounded. (Press . to maintain the ray.) Duvessa closely misses you. x2 Unknown command. The searing ray hits Duvessa. Duvessa is severely wounded. The searing ray hits Dowan. Dowan is almost dead. The searing ray hits the quokka. You kill the quokka! Cheibriados thoroughly appreciates the change of pace. Duvessa barely misses you. The searing ray hits Duvessa! Duvessa is almost dead. The searing ray misses Dowan. Duvessa misses you. Duvessa hits you with a +0 short sword! Unknown command. The searing ray hits Duvessa. You kill Duvessa! Cheibriados thoroughly appreciates the change of pace. Dowan seems overcome with grief. Dowan seems to find hidden reserves of power! The searing ray hits Dowan. You kill Dowan! Cheibriados thoroughly appreciates the change of pace. You finish channelling your searing ray. Things that are here: a +0 short sword; a +0 leather armour Things that are here: a +0 dagger; a +0 robe; the elf corpse of Dowan Found an escape hatch in the floor. Found 11 gold pieces. Found 13 gold pieces. Found a dagger. You now have 292 gold pieces (gained 11). You now have 305 gold pieces (gained 13). Search for what [Enter for "."]? . There is a stone staircase leading down here. It was a potion of flight. You feel very buoyant. You fly up into the air. Saving game... please wait. Welcome back, middlethird the Vine Stalker Conjurer. Cheibriados says: Take it easy. Press ? for a list of commands and other information. Search for what [? for help]? . You fly downwards. There is a stone staircase leading up here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (asleep, 100% to hit) The searing ray hits the hound. The hound is lightly wounded. (Press . to maintain the ray.) The white imp shouts, "Get thee gone, thou spongy toad-spotted skainsmate!" The searing ray hits the hound! The hound is severely wounded. The searing ray hits the hound. The hound is almost dead. The hound bites you. The white imp gestures at you. The puff of frost hits you. The hound bites you but does no damage. The searing ray hits the hound. You kill the hound! Cheibriados thoroughly appreciates the change of pace. Cheibriados raises the support of your attributes as your movement slows. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (81% to hit) The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. The searing ray hits the white imp. The white imp is almost dead. The white imp gestures at you. The puff of frost hits you. The searing ray hits the white imp! You kill the white imp! Cheibriados thoroughly appreciates the change of pace. HP restored. An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits the adder! The adder is severely wounded. The adder bites you but does no damage. The searing ray hits the adder. You kill the adder! Cheibriados appreciates the change of pace. Found a stone staircase leading up. You are starting to lose your buoyancy. You float gracefully downwards. You open the door. There is an open door here. You open the door. A howler monkey comes into view. Found 15 gold pieces. Found a leather armour. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (asleep, 100% to hit) The searing ray hits the howler monkey. The howler monkey is moderately wounded. The howler monkey howls! (Press . to maintain the ray.) The searing ray hits the howler monkey. The howler monkey is severely wounded. The searing ray misses the howler monkey. The howler monkey hits you. The searing ray hits the howler monkey! You kill the howler monkey! Cheibriados appreciates the change of pace. You finish channelling your searing ray. Your Spellcasting skill increases to level 9! You see here a howler monkey corpse. Found 5 stones. You now have 320 gold pieces (gained 15). Found a thick glowing staff. Found 16 gold pieces. You see here a staff of fire. F - a staff of fire You now have 336 gold pieces (gained 16). Magic restored. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Found a scroll labelled SIOLEM LAINUCU. There is an open door here. m - 2 scrolls labelled SIOLEM LAINUCU (gained 1) An iguana comes into view. Found an escape hatch in the floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The magic dart hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 100% to hit) The magic dart hits the iguana but does no damage. The iguana is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 100% to hit) The magic dart hits the iguana but does no damage. The iguana is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 83% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana! You kill the iguana! Cheibriados thoroughly appreciates the change of pace. You finish channelling your searing ray. You open the door. There is an open door here. Found a scroll labelled UNATSI FEONA. Found a scroll labelled ESAOMN VECRE and a whip. Found an escape hatch in the ceiling. G - a scroll labelled ESAOMN VECRE a - 3 scrolls labelled UNATSI FEONA (gained 1) As you read the scroll labelled UNATSI FEONA, it crumbles to dust. It is a scroll of identify. m - 2 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. t - 2 scrolls of fear As you read the scroll of identify, it crumbles to dust. h - a scroll of fog There is an open door here. An orc comes into view. It is wielding a +0 club. An orc comes into view. It is wielding a +0 flail. Saving game... please wait. Welcome back, middlethird the Vine Stalker Conjurer. Cheibriados says: Take it easy. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! x2 An orc wizard comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Cheibriados appreciates the change of pace. The orc wizard shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. The magic dart hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. You kill the orc wizard! Cheibriados appreciates the change of pace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (83% to hit) The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray misses the orc. The searing ray hits the orc! You kill the orc! Cheibriados thoroughly appreciates the change of pace. You finish channelling your searing ray. Search for what [? for help]? . Things that are here: a +0 club; a +0 ring mail There is an open door here. Things that are here: a +0 dagger; a +0 robe; an orc corpse An orc priest comes into view. It is wielding a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (wandering, hasn't noticed you, 81% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! Cheibriados appreciates the change of pace. a - a scroll labelled FANLON WAO You see here a +0 flail. Magic restored. There is an open door here. There is an open door here. Things that are here: a +0 club; a +0 ring mail There is an open door here. Found a stone staircase leading down. You open the door. Found a scroll of enchant weapon. There is an open door here. i - 5 scrolls of enchant weapon (gained 1) A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 73% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The searing ray misses the quokka. The searing ray hits the quokka! You kill the quokka! Cheibriados thoroughly appreciates the change of pace. You see here a quokka corpse. You open the door. Found a twisted tourmaline ring. There is an open door here. H - a ring of fire You open the door. Found a stone staircase leading down. There is an open door here. Okay, then. This spell is dangerous to cast! Memorise Lesser Beckoning, consuming 3 spell levels and leaving 16? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'e'. This spell is quite dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 12? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? f - Iskenderun's Mystic Blast Adjust to which letter? e - Iskenderun's Mystic Blast; f - Lesser Beckoning Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? e - Iskenderun's Mystic Blast Adjust to which letter? d - Iskenderun's Mystic Blast; e - Blink Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Apportation Adjust to which letter? d - Apportation; c - Iskenderun's Mystic Blast There is a stone staircase leading down here. Search for what [Enter for "."]? . You climb downwards. Found a flail. There is a stone staircase leading up here. You open the door. There is an open door here. Found a stone staircase leading down. Found a pair of boots. You see here a +0 pair of boots. Found 12 gold pieces. You now have 348 gold pieces (gained 12). Found a long sword. You open the door. There is a stone staircase leading down here. There is an open door here. Found a scroll of enchant weapon. i - 6 scrolls of enchant weapon (gained 1) An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The searing ray hits the iguana but does no damage. The iguana hisses angrily. (Press . to maintain the ray.) Unknown command. There are no items here. The searing ray hits the iguana but does no damage. The searing ray hits the iguana! The iguana is heavily wounded. The searing ray hits the iguana! You kill the iguana! Cheibriados appreciates the change of pace. You finish channelling your searing ray. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 20, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Magic restored. A white imp and a shadow imp come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shadow imp Aim: a shadow imp (asleep, 100% to hit) The magic dart hits the shadow imp. The shadow imp is lightly wounded. The shadow imp shouts, "Scamper away, thou simpering fly-bitten pumpion!" Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (lightly wounded, 78% to hit) The searing ray misses the shadow imp. (Press . to maintain the ray.) The searing ray hits the shadow imp! The shadow imp is almost dead. The searing ray hits the shadow imp. You kill the shadow imp! Cheibriados thoroughly appreciates the change of pace. Cheibriados raises the support of your attributes as your movement slows. The white imp shouts, "Turn tail, thou unhinged ruttish bootlicker!" Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (100% to hit) The magic dart hits the white imp. The white imp is moderately wounded. An ogre comes into view. It is wielding a +0 giant spiked club. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (moderately wounded, 100% to hit) The magic dart hits the white imp. The white imp is heavily wounded. The ogre shouts! You hear an angry hiss. The white imp gestures at you. The puff of frost hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) The magic dart hits the white imp but does no damage. The white imp is heavily wounded. The white imp gestures at you. The puff of frost misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 100% to hit) The magic dart hits the white imp. You kill the white imp! Cheibriados thoroughly appreciates the change of pace. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) An iguana comes into view. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray misses the ogre. You finish channelling your searing ray. The ogre completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre barely misses you. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the ogre. You kill the ogre! Cheibriados appreciates the change of pace. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (100% to hit) The magic dart hits the iguana. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 83% to hit) The searing ray misses the iguana. (Press . to maintain the ray.) The iguana barely misses you. Unknown command. The searing ray hits the iguana! The iguana is almost dead. The iguana bites you but does no damage. The searing ray hits the iguana. You kill the iguana! Cheibriados thoroughly appreciates the change of pace. Search for what [Enter for "."]? . Found 2 scrolls of identify. Autopickup is now off. Found a stone staircase leading up. You see here 2 scrolls of identify. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. As you read the scroll of identify, it crumbles to dust. a - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. o - a scroll of amnesia An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is lightly wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray misses the ogre. The ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The searing ray hits the ogre. You kill the ogre! Cheibriados appreciates the change of pace. Your Translocations skill increases to level 3! Unknown command. Found an escape hatch in the floor. Found a scale mail. Found a stone staircase leading down. A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (81% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion but does no damage. The searing ray hits the scorpion. The scorpion is lightly wounded. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. The searing ray hits the scorpion. You kill the scorpion! Cheibriados appreciates the change of pace. You see here a scorpion corpse. A jelly comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The searing ray hits the jelly! The jelly is almost dead. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! Cheibriados thoroughly appreciates the change of pace. You see here a +0 scale mail. Found a scroll labelled RESYM WEONGYRA and a hand axe. A jelly comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) The searing ray hits the jelly! You kill the jelly! Cheibriados appreciates the change of pace. (Press . to maintain the ray.) You see here a scroll labelled RESYM WEONGYRA. I - a scroll labelled RESYM WEONGYRA Autopickup is now on. Search for what [Enter for "."]? . You open the door. There is an open door here. Found a leather armour. Found a book of Minor Magic. You open the door. An orc comes into view. It is wielding a +0 trident. There is an open door here. An ice beast comes into view. There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (asleep, 100% to hit) The searing ray hits the orc! You kill the orc! Cheibriados appreciates the change of pace. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is lightly wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (lightly wounded, 81% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast closely misses you. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast hits you but does no damage. The searing ray hits the ice beast! You kill the ice beast! Cheibriados thoroughly appreciates the change of pace. You finish channelling your searing ray. Unknown command. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You pick up a book of Minor Magic and begin reading... You add the spells Call Imp and Mephitic Cloud to your library. You open the large door. There is a large open door here. There is a large open door here. You open the door. Found a cloak. There is an open door here. You see here a +0 cloak. You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. There is an open door here. Saving game... please wait. Welcome back, middlethird the Vine Stalker Conjurer. Cheibriados says: Take it easy. Press ? for a list of commands and other information. Found a sling. You open the door. Found a gluggy clear potion. There is an open door here. c - 3 gluggy clear potions (gained 1) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an iron altar of Okawaru here. You open the door. There is an open door here. There is an open door here. An iguana comes into view. Found 2 coppery potions. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 83% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (lightly wounded, 83% to hit) The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the iguana. You kill the iguana! Cheibriados thoroughly appreciates the change of pace. Your magical contamination has completely faded away. q - 3 coppery potions (gained 2) (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Search for what [? for help]? . There is an open door here. There is a stone staircase leading down here. Saving game... please wait. Welcome back, middlethird the Vine Stalker Conjurer. Cheibriados says: Take it easy. Press ? for a list of commands and other information. You climb downwards. There is a stone staircase leading up here. Found a book of Flames. You pick up a book of Flames and begin reading... You add the spells Foxfire, Conjure Flame, Inner Flame and Flame Wave to your library. You see here a +0 ring mail. Found a short runed staff. Maggie the Vainglorious comes into view. She is wielding a +1 halberd of flaming and carrying a wand of roots (7). Press: ? - help, v - describe, . - travel Here: Maggie, wielding a +1 halberd of flaming, wearing +2 steam dragon scales and carrying a wand of roots (7) (asleep) The floor. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Maggie shouts! Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +1 halberd of flaming, wearing +2 steam dragon scales and carrying a wand of roots (7) (81% to hit) The searing ray hits Maggie. Maggie is lightly wounded. (Press . to maintain the ray.) Maggie hits you from afar with a +1 halberd of flaming. The searing ray hits Maggie! Maggie is moderately wounded. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! The searing ray hits Maggie. Maggie is moderately wounded. Maggie zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You hear a shout! Unknown command. The searing ray misses Maggie. You finish channelling your searing ray. Maggie barely misses you. The grasping roots constrict you. The grasping roots release their grip on you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Maggie! Maggie is moderately wounded. Maggie is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +1 halberd of flaming, wearing +2 steam dragon scales and carrying a wand of roots (6) (moderately wounded, mesmerising, 81% to hit) The searing ray hits Maggie! Maggie is heavily wounded. (Press . to maintain the ray.) The searing ray hits Maggie. Maggie is heavily wounded. Maggie zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You hear a shout! Unknown command. The searing ray hits Maggie but does no damage. Maggie is heavily wounded. The grasping roots constrict you. The searing ray hits Maggie. Maggie is severely wounded. You finish channelling your searing ray. Maggie hits you from afar with a +1 halberd of flaming. The grasping roots constrict you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Maggie! Maggie is severely wounded. Maggie is knocked back by the mystic blast. The grasping roots release their grip on you. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +1 halberd of flaming, wearing +2 steam dragon scales and carrying a wand of roots (5) (severely wounded, mesmerising, 81% to hit) The searing ray hits Maggie! Maggie is almost dead. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-15-g9cfb28693d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [middlethird] Species: Vine Stalker Job: Conjurer HP: 40/46; mods: 0/0 MP: 6/32; mod: 0 Stats: 17 (17) 28 (28) 24 (24) Position: (35, 35), god: Cheibriados (17), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 9 | 4 | 737 | 143/297 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 2 | 212 | 0/212 Dodging | X | 0 | 0 | 2 | 212 | 0/212 Stealth | X | 0 | 0 | 3 | 178 | 0/119 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 67 | 9 | 2730 | 480/525 Conjurations | X | 0 | 0 | 4 | 501 | 1/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 2 | 24 | 3 | 376 | 76/200 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 348 #36: 1 #49: 461 Mutations: fangs: 3 (innate) regeneration: 1 (innate) magic shield: 1 (innate) antimagic bite: 1 (innate) no potion heal: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #15: +0 hand axe of electrocution eq slot #1, inv slot #35: +0 cloak eq slot #3, inv slot #17: +0 pair of gloves of Gozag's Delight {rF+ rN+ Slay+3} eq slot #4, inv slot #13: +0 pair of boots eq slot #6, inv slot #1: +0 troll leather armour {Pargi} eq slot #7, inv slot #10: ring of see invisible eq slot #8, inv slot #30: ring of magical power }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ####......# ####.##.### .....##.# #######.# #.# # #.##### ..# #....[# #####...# #####.####........ #.......@..|@... #.#.####........ #.#.# #####...# # #.# ..# #.# # #.# #.# #. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 0 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.