Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 7313114308856691696 9 middlethird the Grave Robber (level 2, 0/19 HPs) Began as a Formicid Necromancer on Oct 15, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:56 (205 turns). middlethird the Grave Robber (Formicid Necromancer) Turns: 205, Time: 00:02:56 Health: 0/19 AC: 2 Str: 12 XL: 2 Next: 25% Magic: 0/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . c - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: clarity @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, clarity, deterioration 1, wild magic 1 a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 mace (weapon) Missiles e - 3 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.0 Dodging + Level 2.8 Stealth + Level 2.6 Spellcasting - Level 4.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Necrotise Necr 64% 1d7 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 19% 3 Animate Dead Necr 16% N/A 50% 4 Agony Necr 16% N/A 83% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You possess an exceptional clarity of mind. Your body sometimes deteriorates upon taking damage. Your spells are a little harder to cast, but a little more powerful. Message History You kill the hobgoblin! The dead are walking! The jackal bites your hobgoblin skeleton. The endoplasm hits your hobgoblin skeleton. The jackal bites your hobgoblin skeleton. Your hobgoblin skeleton is destroyed! Unknown command. You hit the jackal but do no damage. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal completely misses you. You miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. You feel less in control of your magic. Your thoughts seem clearer. The jackal closely misses you. The jackal barely misses you. Casting: Necrotise (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, chance to affect: 86%) The jackal writhes in agony. The jackal bites you. You die... ♣♣♣♣..## .....## ######### ...########......h. ...#........###### .###.............# # ## #.....#.......# .# # #.###.........### ..# # #.#.#......##.#.## #..# ####.#.#......##@#..###...# .......#......##h#........## ######.#........hJ)....).... ..#......#.......ZJ...# ###....h.#.......##.... #......#..####.♣ ♣{# .. ...... ♣♣ . {{ ......... ........# You could see an endoplasm and 2 jackals. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A frilled lizard (D:1) 2 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Formicid Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 160 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 204 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 204 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 204 | D:1 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 205 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_cross, infiniplex_forest_clump_tiny, infiniplex_forest_lined_2, amethyst_killhole Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 2.8 Spellcasting | | 2.6 Necromancy | | 4.0 Action || total ---------------------------++------- Melee: Mace || 14 Cast: Necrotise || 10 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 18