Dungeon Crawl Stone Soup version 0.31.0-10-gcf4a605ca0 (webtiles) character file. Game seed: 7038208662889030746 18 middlethird the Conjurer (level 2, 0/13 HPs) Began as a Vine Stalker Conjurer on Jan 25, 2024. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (281 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 281, Time: 00:02:54 Health: 0/13 AC: 2 Str: 9 XL: 2 Next: 66% Magic: 0/15 EV: 12 Int: 18 God: Gold: 30 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of magical power HPRegen 1.02/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: lethally poisoned (0 -> 0) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of magical power (left hand) Scrolls c - 2 scrolls of identify {unknown} Potions b - a potion of magic f - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging + Level 2.8 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. You hit the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You hit the adder. You punch the adder, but do no damage. Your bite misses the adder. The adder is severely wounded. You feel sick. The adder bites you. You closely miss the adder. You bite the adder. You drain its power. You feel invigorated. The adder is severely wounded. You feel sick. The adder closely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You miss the adder. Your bite misses the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You die... ### ..# #. .# #.# #≈ .# #.# #≈ #.# #.# ~## ≈.# #.# ##.# ≈.# #.#######.≈##≈.## ..######†.......≈~.....# ......S@.......≈~...##.. #.##.####.###.#≈.#....≈# #.......#.#.#≈≈≈ #)##.######..... #.##.....<(.<... #.#.#.#########. #..# . You could see an adder. Vanquished Creatures 2 ribbon worms (D:2) 3 bats An endoplasm (D:1) 2 giant cockroaches A goblin (D:1) 2 hobgoblins A ball python (D:2) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 109 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 112 | D:1 | Learned a level 2 spell: Searing Ray 281 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, chequers_serial_rivers_small_3, st_stairs_12 D:2: layout_basic D:3: layout_loops_ring, old_standard_altar, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, serial_shops, shop, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 27 Bite || 4 Punch || 1 Cast: Magic Dart || 31 Searing Ray || 1 Armour: Robe || 19 Dodge: Dodged || 15