Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 15075222275746923770 39 middlethird the Conjurer (level 3, 0/18 HPs) Began as a Vine Stalker Conjurer on Jan 30, 2024. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (59 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 59, Time: 00:01:55 Health: 0/18 AC: 2 Str: 9 XL: 3 Next: 47% Magic: 0/8 EV: 12 Int: 20 God: Gold: 12 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of fire Scrolls d - a scroll of identify {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray hits the gnoll! You kill the gnoll! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Without enough magic to sustain it, your searing ray dissipates. You hit the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is moderately wounded. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Unknown command. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you but does no damage. Unknown command. You closely miss the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... #. ##. #.##.. ### ..... ##@# #.#. #.g# #...## ##)## #....###.)# #..##...# #..#...# #.....## ##..#.# #(.#.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 23 | D:2 | Reached XP level 2. HP: 13/13 MP: 1/6 28 | D:2 | Learned a level 2 spell: Searing Ray 53 | D:2 | Reached skill level 1 in Fighting 53 | D:2 | Reached XP level 3. HP: 4/18 MP: 0/8 59 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_loops_ring D:2: cheibrodos_greedy_goblins, layout_rooms, kennysheep_nondescript Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Fighting | 1 | 1.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Bite || 2 Cast: Magic Dart || 4 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 2